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Critic Reviews

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Ghost Rider constitue un bon petit exutoire, pour ceux qui ne veulent pas trop se prendre la tête. Ni se ruiner d’ailleurs, avec un prix de lancement fixé à 30 € seulement.
71 (Mar 01, 2007)
Für den schnellen Zock zwischendurch ist Ghost Rider schon geeignet und weit davon entfernt, als absoluter Lizenzschrott bezeichnet zu werden. Allerdings hatte ich bereits nach zwei Stunden das Gefühl, dass da nicht mehr viel kommen kann. Alle Spezialangriffe waren längst frei geschaltet, die Shotgun auf die höchste Stufe ausgebaut und der Lebensbalken fast so lang wie der Bildschirm. Die Spielzeit ist daher ziemlich enttäuschend und wenn man dann noch bedenkt, dass man die Wege, die bis zum Elementar führen, wieder zurück muss, dann überkommt einen doch das Gefühl, dass hier wenig Substanz vorzufinden ist. Schaut euch den gelungenen Film an und wenn ihr dann noch die unbedingte Lust verspürt, selbst den Ghost Rider zu lenken, dann leiht euch das Spiel aus. An einem Wochenende solltet ihr locker durch sein.
AceGamez (Mar, 2007)
If you have read any of the other reviews on this game and saw the negative scores, you will be left assuming that Ghost Rider isn't worth playing. That is not the case, as the fighting system lifts elements from all the right games and the new PSP style level selection helps stave off some of the monotony that curtailed the fun of the PS2 version. Portable gamers with open minds who are in need of an action fix should find Ghost Rider as a decent $30 purchase, but if Climax had either integrated more of their own original ideas or borrowed even further from their influences, as well as spending more time with the racing extras, then this could have be a great game, instead of one that you can just about describe as 'good'.
66 (Mar 07, 2007)
The problem Ghost Rider has is that by following the leaders of the pack so closely it never really gives itself a chance to stand out from their shadow, meaning it will forever be judged for what it isn't rather than what it actually is. Taking it on its own merits it's a generally fun but rather un-ambitious and far too short arcade brawler that certainly isn't going to change the world but will happily provide a few hours of solid fun for anyone willing to give it a go. How many will spare the time or more importantly the money, with pennies already being saved for the imminent release of GoW2, is questionable, but anyone that does will find that just because something isn't great doesn't mean its bad.
TotalPlayStation (Feb 25, 2007)
As I said before, Ghost Rider isn't a bad game. It's not a terribly good game either, but Climax managed to pull off a mildly entertaining game that apes concepts from action games that got it right. It's neither as deep nor as satisfying as any of the games it bites the style from, but it doesn't do them such a disservice that the game is rendered painful either. It's just sort of... there, existing without doing much to give pause or reason to like it. As a rental, the game might be a brief distraction, and some of the unlockable art and comics are fun to peek over, but unless you can find the game for $5-10 in a bargain bin somewhere in a few months, it's not worth owning.
65 (Feb 16, 2007)
Ghost Rider accroche, appâte le chaland mais n'arrive pas à le retenir. Profitant d'une bonne réalisation et de quelques idées sympathiques, à défaut d'être originales, le produit de Climax est parfaitement calibré mais a complètement oublié de peaufiner sa progression qui s'enlise dans des débordements apathiques qui finiront par lasser le plus Blazé des joueurs.
GameSpy (Feb 20, 2007)
Ghost Rider on PSP gets the nod over the PS2 version, as evident in the scores. With a few concessions to the gameplay, it slightly hinders the game's best aspect and makes single-player a little less fun. However, the addition of multiplayer, the faithful graphical presentation, and the fact that the games it's ripping off aren't direct competition are to its benefit. Ghost Rider isn't the best action game on PlayStation Portable, but it's slightly ahead of the comic- and movie-license curve.
NZGamer (Mar 01, 2007)
Unfortunately, this game is not what Ghost Rider fans are looking for in an action title. The overall experience is repetitive and unoriginal, while the plot is there just for face value. And while the game is still playable, you’ll find yourself trying to sell it off after you beat it in a semi-serious afternoon gaming session.
Jolt (UK) (Mar 14, 2007)
On both the PS2 and the PSP, Ghost Rider is a tepid experience, perhaps simply because the license alone is enough to make the game profitable. The PSP version is probably the most desirable because in spite of some notable alterations to the gameplay structure, the bland design isn’t as disappointing on scaled down hardware.
58 (Mar 03, 2007)
Wenn es God of War sowie diverse Devil May Crys nicht gäbe, dann stünde Ghost Rider vielleicht recht gut da - abgesehen davon, dass es in diesem Fall nicht existieren würde. Aber so ist es leider ein ziemlich blutleeres, gnadenlos abgekupfert wirkendes Einerlei, das es nicht geschafft hat, die faszinierenden Aspekte seiner Vorbilder in Spiel zu retten. Stattdessen köcheln Johnny Blazes Abenteuer eher auf verhaltener Emotionsflamme daher, das Spiel macht nichts richtig falsch, aber eben auch nichts so richtig richtig. Ein höchst durchschnittliches Action-Gekloppe, das man sich geben kann, wenn man unbedingt alles von Marvel gespielt haben muss. Oder wenn man auf der PSP etwas God of War-Feeling haben will.
Game Chronicles (Mar 02, 2007)
I definitely liked the Ghost Rider movie a lot more than most, and I probably tolerated the game a lot more than most, but at the end of the day, the game is just a repetitive mess that tries to build on a limited foundation of hack and slash combat and uninspired motorcycle racing. Not every comic book or movie needs to be turned into a game, and this is one Marvel character that falls into that category. Ghost Rider is a cool character and a fun movie, but as a game, it just can’t compete with anything else you might be considering for the PSP. Leave it alone and save your money for the DVD.
50 (Mar 13, 2007)
However, I found I was having fun while on foot. Sure the game steals ideas from the best of the genre, has bland graphics, and a main character who desperately needs an ice pack and a throat sweet, but it's enjoyable enough while it lasts - which isn't very long. Ghost Rider is a solid game that offers some decent action, but unless you must play as Ghost Rider you'll be better off checking out one of the many, better alternatives.
Worth Playing (Apr 11, 2007)
Ghost Rider is, unfortunately, exactly what happens when a studio tries to make a game to ride on the backs of successful games that have come before, without completely looking at what makes those successes so great. It's a failure on the scale of all those "urban" games that the world was deluged with after GTA: San Andreas, and the tragedy is, it'll probably make a decent amount of money anyway. Imitation may be the sincerest form of flattery ... but it's also the sincerest form of coveting one's profit margin. Feel free to stick with the good action games, and leave Ghost Rider to his burning fate.
Ghost Rider's one of those games that starts off well enough, but turns into pure boredom about a quarter of the way through. Even with a pile of unlockable content (that takes next to no effort to unlock), there's still not enough of a product here that's worth buying. I guess those of use waiting for a portable God of War will have to wait until Sony gets the job done on their own.
GameZone (Feb 26, 2007)
It’s sad to see a game based on such a cool Marvel comic character turn out as bad as Ghost Rider does on the PSP. While it does steal from some truly spectacular action games, somehow the action really doesn’t take off in this repetitive, bland action game. Even if you’re a fan of the comic, do yourself a favor and stay away from this one.
IGN (Feb 14, 2007)
It's no secret that I'm a huge fan of Ghost Rider: My blog header is covered with his image, my board icon is the Spirit of Vengeance, and I often use his name when I'm playing multiplayer games. Unfortunately, this game is not what Ghost Rider fans are looking for in an action title. The combat is repetitive and clunky, the driving is horrid, and the plot is completely useless. While the game is still functional and not horrendously broken, it's not good by any stretch of the imagination, and you're not going to find yourself replaying this game after you beat it in an afternoon. The multiplayer doesn't help extend the game either. If you really feel the need to play this game, definitely rent it and save the cash.
There are some good moments in Ghost Rider, but not enough to warrant a rental, let alone a purchase. Metaphorically, it's like buying a CD only to find out it has one decent song on it.
GameSpot (Feb 15, 2007)
Though it's hard to be shocked these days when a movie-licensed game isn't quite up to snuff, Ghost Rider is legitimately surprising in just how poor a game it is. That it goes so far out of its way to usurp qualities from multiple major action adventure franchises, then proceeds to trot out the dullest, blandest beat-'em-up possible with those lifted mechanics is mind-boggling. Fans of the comic will be depressed with how poorly their favorite hero is utilized here, and fans of action adventure games won't be able to shake the feeling that they're playing a bad bootleg of games they've already played before. Indeed, Ghost Rider is ultimately just another flaming corpse to toss on the pile of failed licensed action games.
1UP (Mar 20, 2007)
Thankfully, the biggest redeeming factor in this version is the unlockables. You can still barrel your way through the single-player game with the ever-exploitable Flaming Slide attack, unlocking the comic books to read on the go. Overall, when stacked next to its PS2 counterpart, the PSP version of Ghost Rider is on very weak legs.
Pocket Gamer UK (Mar 08, 2007)
You can detect potential in some of Ghost Rider's elements – and even take an educated guess as to which areas the developer was forced to cut corners with – but the absurd level of repetition combined with its dreary execution are overwhelming. It's 'assembly line' gaming, and that proves to be as much fun as it sounds.
UOL Jogos (Mar 02, 2007)
"Ghost Rider" imita grandes jogos, mas não consegue captar quase nada de sua essência, aquilo que os tornam indistinguíveis e irresistíveis. Sobra um game que até diverte no começo, mas é até você perceber que tudo começa a ficar repetitivo, o que não demora a acontecer. O conteúdo é pífio e não dura mais que algumas horas para um jogador de certa vivência. É uma pena que um personagem tão interessante tenha vendido sua alma por tão pouco.
The Video Game Critic (Apr 25, 2007)
I hate to blame 2K for the PSP's button layout, but hey, it's all part of the package. The analog nub doesn't do you any favors either when it comes to oversteering your bike. The story mode can be considered a bust, but the racing-only "challenge" mode is decent and less taxing on your hands. Don't expect a demonic version of Mario Kart though. The carnival and Daily Planet tracks convey atmosphere, but you'll be annoyed to no end by weapons that black out your vision, mess with the controls, or flip the screen. You'll need to be a real die-hard Ghost Rider fanatic to appreciate this PSP title. More casual fans should check out the PS2 edition first.