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User Reviews

The legendary difficulty of this title is balanced by great gameplay NES J. P. Gray (120)
Rescue your beloved from the legions of hell Amiga Katakis | カタキス (41649)
Quite O.K. port for the Amstrad CPC. Kinda too hard and cut off though.. Amstrad CPC Optimus (83)
An excellent Capcom platform game with a few cool features Arcade Katakis | カタキス (41649)

Our Users Say

Platform Votes Score
Amiga 8 3.2
Amstrad CPC 9 2.8
Android Awaiting 5 votes...
Arcade 17 3.8
Atari ST 7 3.4
BREW 5 3.8
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 19 4.0
DOS 14 2.9
DoJa Awaiting 5 votes...
FM-7 Awaiting 5 votes...
Game Boy Advance 6 3.4
Game Boy Color 13 3.6
iPad Awaiting 5 votes...
iPhone Awaiting 5 votes...
NES 45 3.5
Nintendo 3DS Awaiting 5 votes...
Nintendo Switch Awaiting 5 votes...
PC-88 Awaiting 5 votes...
PlayStation 3 Awaiting 5 votes...
Wii 5 3.8
Wii U Awaiting 5 votes...
Windows Mobile 5 3.4
Xbox 360 Awaiting 5 votes...
ZX Spectrum 9 3.1
Combined User Score 162 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Boy ColorVideo Games (Mar, 2000)
Um den Schwierigkeitsgrad etwas erträglicher zu gestalten, stehen euch nun beliebig viele Continues zur Verfügung, außerdem dürft ihr euch nach jedem Level ein achtstelliges Passwort notieren - ein wahrer Segen für Einsteiger! Steuerung, Grafik und Sound fangen das Flair der NES-Version sehr gut ein, besonders die Musik weckt sofort nostalgische Erinnerungen. Oldie-Lover kommen definitiv nicht um diesen Titel herum!
Game Boy ColorDaily Radar (2000)
One of the most influential platform games outside of Super Mario Bros. is Capcom's classic Ghosts 'N Goblins. The game introduced a couple of neat new twists to the genre -- great graphics and multiple weapons. Our hero, Arthur, is naturally on a quest to rescue a girl, this time from the clutches of an evil demon. To get to her, he'll have to battle through six massive levels of swamp, castle and forest. He'll pick up cool weapons including firebrands, axes and daggers, and he'll battle nefarious end of level bosses. The Game Boy Color version is one of the best to date, and the game lends itself spectacularly to the little machine. A must-have for Game Boy platform fans.
ZX SpectrumSinclair User (Jul, 1986)
Yet another classic arcade conversion from Elite. Fiendishly difficult and more-ish. Very hot.
Commodore 64Zzap! (Sep, 1986)
At last, Elite have released a decent arcade conversion on the 64, in fact the best to date. Chris Butler has made a marvellous job of converting the game just think what he could have done with Commando if he had been given more time. Mark Cooksey's music and FX are also superb -- very atmospheric which surprised me somewhat since his Bomb Jack music was poor to say the least. Anyway, I love (Ghosts 'n' Goblins, it's brilliant I've played it and played it, and completed it and completed it, and I still play it.
Commodore 64The Games Machine (UK) (Aug, 1990)
C64 Ghost 'n' Goblins is especially good, one of the most playable and addictive coin-op conversions ever.
ZX SpectrumCrash! (Jul, 1986)
I saw the arcade game all of a year ago and was predictably impressed. When I heard that Elite were to convert the game it caused much amusement, as we dismissed the deal as a triumph of marketing over the possible. Well, Keith Burkhill has proved my intuition well and truly and completely wrong and has gone and produced an excellent interpretation of the arcade original equipped with perfectly smooth scrolling and all the gamey bits that made the original Ghosts and Goblins so much fun to chuck ten pee bits into. Though a little bit hard at first it shouldn't take long to get yourself into the Ice Castle, battling off the fatal advances of the flying killer teddy bears. All in all a really outstanding release from Elite despite the rubbish advert (you know the one, drawn in crayon by a juvenile) and represents unusual value for money.
NESThe Video Game Critic (Mar 10, 2000)
Let's face it, Ghosts and Goblins defies criticism. Not only is it fun and addicting, but it's spawned many fine sequels, including Maximo for the PS2. You play as an armored knight that can fire projectiles forward, backward, and straight up. Zombies and other creatures pour out of the woodwork as you forge through varied stages that include a graveyard, a burning village, mountains, and caverns. This is pure side-scrolling fun. The graphics provide plenty of variety, and the excellent background music plays a heroic refrain (much like the Genesis version). If there's one obvious complaint, that is that the game is too freakin' hard! The stages are short and you get unlimited continues, but it's still extremely difficult to make progress.
90 (UK) (Oct 25, 2007)
Despite its difficulty, or maybe because of it, Ghosts 'n Goblins is as enjoyable today as it was when we lost our first (of many) 10 pence to it two decades ago.
Commodore 64Computer and Video Games (CVG) (Dec, 1989)
The 64's enhancements, presentation-wise, make this a superb conversion. Don't miss it.
Commodore 64ASM (Aktueller Software Markt) (Feb, 1986)
GHOSTS & GOBLINS war in den Spielhallen bereits ein Hit. Durch die ausgezeichnete Graphic und den interessanten Spielverlauf könnte das Spiel auch zu einem Hit bei Ihnen zuhause werden!
ZX SpectrumYour Sinclair (Sep, 1986)
In short, play Ghosts'n'Goblins and you'll be grabbed by the ghoulies. And as a non-sexist note for that half of the population without ghoulies, don't worry - it'll give you the willies!
Game Boy ColorIGN (Jan 25, 2000)
As far as action platformers go on the Game Boy Color, Ghosts 'n Goblins is definitely on the top. It doesn't have any real extras (I still can't find the promised two-player or Game Boy Printer modes), so I wouldn't put it up with, say, Super Mario Bros. Deluxe as a "perfect" game -- but it comes pretty darn close.
NESZero (Jan, 1990)
A game that's going to keep you playing well into the (k)night time.
ZX SpectrumComputer and Video Games (CVG) (Dec, 1989)
Arcade hack and slay of premier quality - buy this as well as Ghouls 'n' Ghosts and complete the set!
Commodore 6464'er (Oct, 1986)
Grafik und Sound von Ghosts'n Goblins sind außerordentlich gut gelungen. Neben detailreicher und auch in den Farben gut gelungener Hintergrundgrafik, erwarten den Spieler eine Menge sehr schön animierter Sprites. Während des Spiels läuft eine rhythmische, leicht unheimliche Melodie, wo hingegen der High-Score-Sound von einer verstimmten Geister-Orgel gespielt zu werden scheint.
ZX SpectrumCrash! (Nov, 1989)
The few sound effects in the game aren't much and there is no tune but the addictiveness makes up for this. If you're looking for a cheap game packed with playability and challenging problems Ghosts 'N' Goblins is here
Commodore 64Happy Computer (Sep, 1986)
Die geteste C 64-Version gefiel durch abwechslungsreiche Grafik mit tollen Sprites und diversen Musikstücken, die nicht nur technisch gut gemacht, sondern auch einfallsreich komponiert sind. Die bereits erhältlichen Schneider- und Spectrum-Versionen können sich auch sehen lassen. Die Jagd auf den High Score mit »Ghosts'n Goblins« dürfte jeden Joystick-Freak am Computer fesseln. Unbedingt ansehen!
ArcadeRetro Archives (Nov 06, 2018)
Autant le reconnaître d’entrée de jeu: par son influence, par sa notoriété, par son statut quasi-mythique, Ghosts ‘N Goblins est devenu un peu plus qu’un jeu égaré parmi tant d’autres: c’est un père fondateur, à la hauteur de titres comme Super Mario Bros., The Legend of Zelda ou R-Type. S’il fallait définit le concept du Die and Retry, ce serait à coup sûr le premier logiciel évoqué: sa difficulté légendaire qui confine au sadisme, pour ne pas dire à la farce, en fait encore aujourd’hui une des épreuves les plus éprouvantes et les plus exigeantes de toute l’histoire du jeu vidéo. La mémoire, l’adresse, la chance et une résistance nerveuse à toute épreuve seront indispensables pour prétendre défier le titre de Capcom, mais le concept étant aussi simple que la jouabilité est précise, il est tout à fait possible de s’accrocher pendant des heures, des semaines, des mois, pour la simple fierté inexplicable de pouvoir dire un jour « je l’ai fait ».
ZX SpectrumThe Games Machine (UK) (Aug, 1990)
The Spectrum's graphics are detailed monochrome, the C64 blocky but colourful, but both have good animation and scrolling. C64 sound effects are great and music's simply brilliant, sophisticated voices used in a fun, energetic piece. While both are top-notch, C64 Ghost 'n' Goblins is especially good, one of the most playable and addictive coin-op conversions ever. Difficulty level is a little irregular, the game suddenly becoming noticeable tougher halfway through level two, but it's such a jolly haunt you can't resist having 'just one more go'.
NESThe Games Machine (UK) (Jun, 1989)
The graphics are a compact and fairly accurate representation of the coin-op, each level gaining more and more detail, leading up to a fiery and wonderfully-powerful climax. The cute original sprites combined with atmospheric music mean this is a good conversion. One small gripe. Does the map screen have to appear and scroll along EVERY time you die?
AmigaThe Games Machine (UK) (Jul, 1990)
Ghosts 'n' Goblins's taken a long time to reach the Amiga but it's been worth the wait.
WiiDefunct Games (Jan 11, 2011)
Fans of Defunct Games already know that I love the Ghosts 'N Goblins franchise, so of course I recommend the original arcade game. Unfortunately, this game hasn't held up as well as its 16-bit sequels, but that shouldn't stop you from having a great time battling zombies and running away from gargoyles.
Un jeu assez difficile où persévérance et agileté seront récompensées par les superbes graphismes, les décors originaux, une musique et des bruitages parfaitement adaptés. Une option permet de reprendre le jeu là où l'on s'était fait tuer. Adaptation fidèle et particulièrement réussie du jeu d'arcade. Accrochez-vous !
Game Boy ColorThe Next Level (Apr 29, 2000)
Since this is a near-perfect clone from Nintendo, the graphics aren't really much of an issue. On the color, GameBoy characters and background come of clear and defined, retaining the moody dark color scheme. If you compare this to newer GBC titles, you will find only slight differences in level of detail. In terms of the sound, it seems to have followed the repeating tune formula of most GameBoy games. It may be cool for a while, but in the end you find yourself playing it mute. In all, Ghost and Goblins is a hard title to get through. Essentially it is frustration in portable form. But above all it is a great way to appreciate the good old Nintendo days.
Commodore 64Computer and Video Games (CVG) (Sep, 1986)
After some time playing the game, you will find yourself hopelessly addicted and very, very determined to beat the blasted thing.
NESRetro Archives (Nov 06, 2018)
Ghosts ‘N Goblins sur NES est un peu moins joli que sur borne d’arcade – mais c’est vraiment le seul et unique reproche qu’on fuisse formuler à l’encontre d’une version qui délivre exactement l’expérience qu’on était en droit d’attendre sur la 8 bits de Nintendo. La jouabilité est parfaite, le défi intact, l’aventure complète et les continues illimités. Un excellent moyen de découvrir un excellent jeu.
Amstrad CPCAmtix! (Aug, 1986)
A nice game which is worth having a look at.
Game Boy Color64 Power / big.N / N Games (Aug, 2000)
Endlich hat der nächste Klassiker den Sprung auf den Game Boy geschafft und kommt sogar ziemlich gut daher.
Well decorated with Magazine accolades when it was launched in Winter '86 and, in 1989, a solid budget purchase.
Well decorated with Magazine accolades when it was launched in Winter '86 and, in 1989, a solid budget purchase.
Commodore 64Your Commodore (Sep, 1986)
I loved this game, but it is very, very difficult to play.
Commodore 64Commodore User (Jul, 1986)
There's nothing special here, just a very good implementation of an excellent arcade game.
Well decorated with Magazine accolades when it was launched in Winter '86 and, in 1989, a solid budget purchase.
BREWPC Powerplay (Jun, 2006)
Ein forderndes Leveldesign und knallharte Endgegnerkämpfe machen den Titel auch auf dem Handy zu einem echten Fall für Profis mit viel Geduld und starken Nerven. Auch heute noch absolut spielenswert.
Commodore (Jan, 2004)
Den ersten Kontakt mit Ghosts´n Goblins zu Hause hatte ich auf meinem C-64. 1986 von Elite programmiert erfüllte dieses Spiel trotz einiger gravierender Unterschiede zur Vorlage alle Erfüllungen der C-64-Besitzer, zu denen ich mich damals selbst zählte. Für die C-64-Verhältnisse sehr gute Grafiken, eine geniale musikalische Untermalung, die meiner Ansicht nach unschlagbar ist, sowie eine gelungene Spielbarkeit machten Ghosts´n Goblins auch auf dem C-64 zu einem richtigen Hit. Einziger Kritikpunkt ist hier die Gesamtlänge des Spieles. Es gibt insgesamt nur vier Levels, die noch um einiges gekürzt wurden. Mit nur fünf Leben und keiner Continue-Funktion bietet das Spiel aber genauso viel Motivation wie die Originalfassung. So gesehen sind auch hier die acht Punkte gerechtfertigt.
NESNES Fanz (Dec 31, 2004)
A great piece of NES history and a great early effort by the boys at Capcom. The game was ported from the arcade and would later spawn a sequel, Ghouls 'n' Ghosts for the Sega Genesis and the SNES version, Super Ghouls 'n' Ghosts which would later see a release on the Game Boy Advance. A wicked game which despite the immense difficulty and other distractions, plays out to be a nice game to test out whether or not your one of the best NES gamers.
Game Boy AdvanceGamingEvolution (2004)
A true classic if I ever saw one, and if you are into survival games, this is definitely one you must own. The main purpose beside saving the princess is to survive, which some can grasp a lot better than searching all over the Mushroom Kingdom looking for secrets and coins...LOL. If there is a drop of masochism anywhere in your body, then you will definitely be playing this title over and over for months and months to come.
AmigaAmiga Format (Aug, 1990)
Despite its age, Ghosts 'N' Goblins is well presented, highly playable and an enjoyable romp. Techno-snobs shouldn't be put off because the follow-up is available, because the prequel has a feel and charm that Ghouls 'N' Ghosts somehow lacks. Veterans of the coin-op should ge thold of a copy, even if just for nostalgia's sake, and newcomers to the tale of Arthur and his foes could do a lot worse than take a brief visit to this weird and wonderful world.
Atari STThe Games Machine (UK) (Jul, 1990)
Graphics are far from dazzling but then the arcade original is on the crusty side. Bright and cartoon-like, scrolling's fine, but animation and effects are mediocre. Unfortunately, this conversion lacks the fantastic playability of either the coin-op or Elites brilliant C64 version. It's still a fun product - jaunts through graveyards are always fun - and warrants gameplaying attention.
The ST game looks good and plays well but sound lets it down.
Game Boy ColorRetro Archives (Nov 06, 2018)
Poursuivie une nouvelle fois par la malédiction de la petitesse de son écran, la Game Boy Color livre malgré une version assez satisfaisante de Ghosts ‘N Goblins. Si on grincera des dents à de nombreuses reprises faute de pouvoir anticiper correctement les très nombreuses embuches, le système de mot de passe aide à faire passer la pilule, et la maniabilité est toujours aussi difficile à prendre en défaut.
AmigaRetro Archives (Nov 06, 2018)
Si Ghosts ‘N Goblins sur Amiga est loin d’être un mauvais portage, il n’empêche qu’il laisse malgré tout un goût assez désagréable en bouche, tant on constate à quel point sa réalisation, pour honnête qu’elle soit, est très loin d’offrir ce dont était réellement capable la machine de Commodore (Jetez donc un œil à Lionheart, programmé sur le même hardware, si vous voulez voir de quoi je parle). Difficile également de savoir pourquoi cette version sera sortie un an après Ghouls ‘N Ghosts, dont elle est pourtant censée être la suite, mais cela reste un des meilleurs portages du jeu, quoi qu’il en soit.
75 (Dec 28, 2011)
Ghosts'n Goblins véritable torture vidéoludique, parvient à immerger le joueur dans une ambiance vraiment unique puisant son inspiration dans l'univers médiéval-fantastique. Frustrant à souhait, ne vous laissant jamais la moindre chance de survivre, et n'aillant aucune pitié pour vous, le soft titille vos nerfs avec une rare efficacité et c'est certainement cela qui lui a permis de se hisser au rang des jeux cultes. Au final, le soft ne brille pas par son originalité mais bien par le challenge qu'il offre à ceux qui osent s'y frotter. N'en doutons plus, les bases d'une grande licence étaient posées, ne reste plus qu'aux opus suivants de corriger ses quelques petits défauts de jeunesse.
Game Boy ColorElectric Playground (Oct 18, 2000)
Capcom’s handheld conversion of the classic coin-op’s just as you’d hope it to be. Catch is, the newly added continue feature makes winning a lot easier than ever before. It’s a textbook case of ‘be careful what you wish for.’
ZX SpectrumYour Sinclair (Dec, 1989)
Of course, it all looks a bit dated now, and the graphics are plain, to say the least, but you still find yourself coming back to it - even when you've got other games to review, as I have.
AmigaZzap! (Aug, 1990)
The bad news is the poor programming: especially the terrible memory efficiency resulting in a 1Mb only game. The collision detection also seems a bit dodgy, though thankfully it’s on the generous side. And for some reason Arthur can’t turn around in mid-jump as he could on both the coin-op and the C64 version - very odd. The good news is that the technical anomalies are made up for by the classic coin-op’s supreme playability.
AmigaAmiga Action (Aug, 1990)
Ghosts 'n' Goblins seems to have stood the test of time. Although there is very little original about it, the game's playability carries it through. The graphics are spot-on copies of the arcade, as is the playability, but it is a little dated. There are a couple of annoying niggles with Arthur's controls but nothing that ruins an addictive conversion.
AmigaAmiga Action (Aug, 1990)
Ghouls 'N' Ghosts seems to have stood the test of time. Although there is very little original about it, the game's playability carries it through. The graphics are spot-on copies of the arcade, as is the playability, but it is a little dated. There are a couple of annoying niggles with Arthur's controls, but nothing that ruins an addictive conversion.
Atari STRetro Archives (Nov 06, 2018)
Ghosts ‘N Goblins sur Atari ST se révèle être un portage correct à défaut d’être pleinement satisfaisant. Même si la réalisation est plutôt au-dessus de la moyenne, la magie a plus de mal à prendre – principalement à cause d’une maniabilité moins bien pensée et surtout d’un équilibrage douteux. Ce n’est pas catastrophique, mais on aurait vraiment préféré se rapprocher au maximum de l’expérience originale – dans une version mieux programmée, tant qu’à faire, pour nous éviter les temps de chargement en plein milieu de l’action.
WiiMag'64 (Oct 28, 2012)
"Ghosts 'n Goblins" ist ein unterhaltsamer und zugleich äußerst fordernder Plattformer, den man allerdings - sofern ihr kein großer Anhänger der Serie seid - nicht unbedingt gespielt haben muss, da die beiden Nachfolger für das SNES und SEGA Mega Drive in vielerlei Hinsicht empfehlenswerter sind. Wer dennoch einen Blick auf den Ursprung dieser Videospielserie werfen möchte, sollte auf jeden Fall gleich zur technisch besseren, aber auch etwas teureren Virtual Console Arcade-Variante des Spiels greifen.
WiiNintendo Life (Dec 11, 2007)
Ghosts 'n Goblins is very similar to the other games in the series, however, playing it is a lot less fun. It should be pretty obvious why they decided to release this game on VC last.
NESNES Times (Mar 27, 2006)
So overall Capcom managed to put together a game that's both frustrating and addiciting at the same time, but all in all Ghouls 'N' Ghosts is a great old-scholl arcade platformer. You'll find plenty of the exciting action that Capcom is famous for, and fans that enjoyed the later 16-bit versions will find much of the same great gameplay here. Had Capcom relented on the difficulty a little or made it so only one go-around was sufficient, this game would have scored higher. If you have a low frustration factor, then you might want to pass on this cart, but if you can stomach the very high difficulty, then you'll find Ghosts 'N' Goblins is another great NES classic.
WiiIGN (Jan 14, 2011)
I don't know what it is about games in this series in particular, but every time I play them I somehow feel much more willing to deal with the incredible frustration of their excessive difficulty. Maybe it's because that's what Ghosts 'N Goblins is -- challenge incarnate. Maybe it's a nostalgia thing. Maybe it's because there really is something clinically wrong with me, and I really am overdue for a visit with a licensed professional.
AmigaCU Amiga (Jul, 1990)
Whilst Ghouls is a superior coin-op with updated graphics and ideas, US Gold were able to convert it without great difficulty. So why does Ghosts 'n' Goblins require a meg? Its sales and appeal are restricted, yet there is little in the game which an Amiga couldn't cope with. This isn't to say that the conversion is poor, simply that in the face of current competition that it looks a bit lacklustre. It follows the arcade's graphics closely but the sound is dire - although it was hardly a sonic wall of noise when it first appeared. That said, the challenge posed by the game is undiminished and obviously, most would say, that's the main thing. True, but you'd expect that. Recreating the arcade spirit and finish is what separates real quality releases.
AmigaAmiga Joker (Sep, 1990)
Kurzum: Wer (wie ich) den Automaten kenn- und liebengelernt hat, wird von der neuen Amigaversion ein bißchen enttäuscht sein, es fehlt einfach der Flair des wirklich Großen. Alle anderen find in Ghosts ’n’ Goblins ein recht ordentliches Action-Spielchen, das durchaus seine Qualitäten hat. Wer allerdings schon „Ghouls ’n’ Ghosts“ daheim hat, kann sich sein Geld auch sparen – sooo groß ist der Unterschied nun wirklich nicht!
Atari STST Format (Jul, 1990)
It's inevitable that Ghosts 'n' Goblins is going to be compared to US Gold's conversion of the sequel, and the programmers must be incensed that their rivals made such a good job of it. Unfortunately they only have themselves to blame. Even though the arcade version's graphics were hardly spell-binding, that's absolutely no excuse for ignoring the full potential of the ST.
NESPower Play (Mar, 1989)
Ghosts‘n Goblins gehört auch für mich zu den Spiele-Klassikern. Die gut zwei Jahre alte C 64-Version krame ich heule noch gerne hervor. Die neue Nintendo-Umsetzung macht auf den ersten Blick einen super Eindruck. Vom leicht ruckeligen Scrolling abgesehen kommt die Grafik dem Spielhallen-Vorblld sehr nahe. Immerhin sieben lange Levels wurden ins Modul gequetscht. Die Spielbarkeit ist aber leider nicht überragend; Ich finde die Nintendo-Version zu schwer. Schon im zweiten Level gibt es eine Reihe von Stellen, an denen man sehr viel Können beweisen oder schlichtweg Glück haben muß. Die “Continue“-Funktion ist da nur ein schwacher Trost. Sehr gute Action-Spieler werden Ghosts‘n Goblins lieben, doch wer kein Joypad-Könner ist, sei vor dem hohen Schwierigkeitsgrad gewarnt. Momentan gibt es so wenig Nintendo-Module, daß man für diese Neuerscheinung regelrecht dankbar sein muß.
Alles in allem ist die Aufbereitung der „bösen Geister“ für die Konsole ein guter Zug, auch wenn das Ganze doch ein wenig sehr spät und bis dato nur für das US-NINTENDO geschehen ist.
NESThe Retro Spirit (Feb 02, 2012)
Det som skulle være en enkel, avslappende piknik for Arthur og hans kjære går fort over til å bli en katastrofe når en demon dukker opp fra ingensteds og kidnapper henne. En av spillhistoriens aller vanskeligste titler gjør kort prosess på de utålmodige og ufaglærte. Klarer du denne, takler du alt av hva moderne spill har å tilby!
Game Boy ColorPortable Review (Aug 27, 2006)
Replay value in this game is pretty low, believe it or not. Once you finally beat the game, you will watch a short ending and then a short credits sequence; and that’s it. Not much of an incentive to keep playing, right? There are no new abilities or power-ups gained, the game doesn’t get any harder and it just feels monotonous to play knowing you will not be rewarded. In the end, this isn’t a bad game, but it doesn’t offer any incentive to keep it interesting. If you’re looking for a good GnG portable game, try checking out the Game Boy Advance port of Super Ghouls ‘n Ghosts - or, better yet, the upcoming PlayStation Portable game, Ultimate Ghosts 'n Goblins.
Atari STPower Play (Aug, 1990)
Mit ziemlicher Verspätung ist die ST-Umsetzung des actionlastigen Geschicklichkeits-Tests "Ghosts'n' Goblins" eingetrudelt. Im Gegensatz zur MS-DOS-Version wurden hier praktisch alle Features des Arcade-Vorbildes übernommen.
NESVideoGame (May, 1991)
Você é Knight, e deve salvar uma bela princesa — por quem está apaixonado. E, para isso, deve conseguir passar pelos sete portais, muito bem guardados.
It’s a good thing that the controls are solid to accommodate the fast action. However, the difficulty is still so extreme in places that it will turn off all but the most experienced players. The final slap in the face is the fact that players have to run through the game twice to get the “true” ending, something that even the most hardened players will find daunting.
Commodore 16, Plus/4Commodore User (Nov, 1986)
There's no sound to speak of and many other little holes I could pick in this game, but I think I've picked enough because the overall impression I get of Ghosts is that it's a lot better than it's flaws suggests. For one more level I'd have given it a Screen Star as undeservedly as I gave the 64 version. You deserve more value though.
Commodore 64Computer Gamer (Aug, 1986)
Ease of use and the ability for a player to pick up a game quickly are more important than any real long lasting appeal, and I think that Ghosts and Goblins is one of those games, and thus suffers on conversion to a home computer where it Is likely to be played hundreds of times.
NESVideo Game Den (Jun 03, 2010)
The insane difficulty and unforgiving nature of Makaimura doesn't need to be introduced anymore. The devilish game will consume many of your lives with little mercy and you'll see Arthur turn into a little bone pile so many times that you'll most certainly start feeling real, physical pain every time he does. To be honest, the original arcade game features the same hellish difficulty level and sparse checkpoints (and you have to complete the game twice!). On the conversion front, this Famicom port is (surprisingly) accurate and as close at it can possibly get to the arcade game - within the technical limitations, of course, of the hardware it's running on... I wish I could give Makaimura a better score (as it deserves it) but the incredibly difficulty level poises (I feel) this otherwise monumental and classic title.
Game Boy ColorAll Game Guide (2000)
Ghosts 'N Goblins' demonic themes (Satan steals your girl) and high level of difficulty will turn off some Game Boy Color owners (and their parents), but solid (though repetitive) platform action will attract hardcore gamers, at least until another NES classic makes it to the portable system.
Commodore 64Retro Archives (Nov 06, 2018)
Ce n’est pas sur Commodore 64 qu’on profitera enfin de l’expérience Ghosts ‘N Goblins dans son entier: les deux derniers niveaux sont encore une fois aux abonnés absents. En revanche, le reste est, cette fois, toujours à sa place, avec une réalisation satisfaisante, une musique soignée et une maniabilité convenable – même si l’absence de frames d’invulnérabilité va vous coûter de nombreuses vies. On réservera malgré tout cette adaptation uniquement aux nostalgiques de la machine de Commodore.
Viel Spielspaß kommt bei GHOSTS ‘N GOBLINS schon durch die sehr präzise (Joystick-)Steuerung auf, die trotz langer Wege des Analog-Sticks zielgenaues Manövrieren des Ritters erlaubt. Auch das Auge - das ja bekanntlich mitspielt - kommt auf seine Kosten. Obwohl „nur“ EGA-Grafik geboten wird, gibt‘s ganz nette Hintergrundgrafiken sowie viele hübsche Sprites. Da der PC-übliche, schreckliche Sound abgestellt werden kann, sieht man auch über die fehlende Soundkartenunterstützung einmal hinweg. Damit die Langzeitmotivation erhalten bleibt, sollte man ruhig das Angebot von drei verschiedenen Schwierigkeitsgraden ausnutzen; zumindest beim Loser-Schwierigkeitsgrad kommt auch der Anfänger bis in Level 5. Hier ein bißchen mehr Grafik, da eine Portion mehr Spielablauf, und GHOSTS ‘N GOBLINS wäre ein Hit geworden. So aber bleibt‘s ein guter und sehr brauchbarer Pausenfüller.
NES1UP! (Dec 17, 2001)
Au milieu des défauts plus (graphismes) ou moins (maniabilité) handicapants, trône la difficulté, gueule de crocodile sur un corps de souris, elle est monstrueuse, disproportionnée, et à moins d'être un hardcore gamer tendance masochiste (un game over, oh oui, oh oui, encore !!), le jeu vous lassera bien rapidement. Ghosts'N Goblins initiait donc très mal cette saga de Capcom, les qualités y étaient tuées dans l'oeuf.
50 (Jul 17, 2017)
Ghosts ‘n Goblins Is a retro gaming classic. But that doesn’t mean this version is worth going back to in this day and age. This NES version has a bad frame rate and slowdown, making an already tough game that much harder. As much as I like the game I still can’t recommend it as it is too frustrating for its own good.
AmigaAmiga Power (May, 1991)
Who cares about modern when a game is this good?
ArcadeAll Game Guide (1998)
If these flaws were fixed Ghosts 'n Goblins could be great. The scary organ music is entertaining, and the graphics are as good as you'd expect from a mid-80s 2D platform game. The characters are multi-colored and look like what they're supposed to be. There's also plenty of texture in the environment, which makes the game pleasing to look at. It's always a shame, though, when a game which looks nice is brought down by playability flaws, and that's what happened here.
50 (UK) (Nov 17, 2008)
Much like a visit to Amsterdam, if you're going to be sadistically punished you at least want the spanking to come from the most attractive option available. There is a sore, angry kind of enjoyment to be had here, but anyone with a hankering for Capcom's classic is already better served by the sequels on the VC.
DOSPower Play (Aug, 1990)
Mit dem Arcade-Vorbild und der ordentlichen ST-Umsetzung hat die MS-DOS-Version nur noch wenig gemeinsam. Statt Scrolling gibt's "Bild für Bild"-Action und viele Szenen wurden einfach weggelassen.
Atari STASM (Aktueller Software Markt) (Jul, 1990)
Bei der denkbar unproblematischen Umsetzung der Spielidee hat Elite jedoch nicht darauf verzichtet, ein paar störende Macken mit einzubauen - um den Spieler bei schlechter Laune zu halten. Die ST-Version ist zu schnell und die Steuerung etwas unpräzise, was zu hektischem und schwer kontrollierbarem Spiel führt.
Even if you could triumph over the wicked forces of Satan, prince of overtly unfair design, someone at Capcom apparently thought that it would be a jolly good prank to only then reveal to the wearied player that he must in fact beat the game a second time before it's properly finished, with this subsequent playthrough being filled with a vile cadre of savagely quick and aggressive nasties that are enough to induce a seizure in all but the hardiest of challengers. Haha Capcom, very funny. Playing Ghosts ‘n Goblins will invariably provide anyone brave enough to pick up the controls with an undeniably intense trial by fire that’s unlike any other; some may find the sense of accomplishment at successfully defying such odds to be worth all the aggravation, but everyone else will be left with little more than a pair of lessons in exasperating repetition and just how easy it is for a single game to devour all one’s change in five minutes or less. How much patience do you have?
Bei der denkbar unproblematischen Umsetzung der Spielidee hat Elite jedoch nicht darauf verzichtet, ein paar störende Macken mit einzubauen - um den Spieler bei schlechter Laune zu halten. Die ST-Version ist zu schnell und die Steuerung etwas unpräzise, was zu hektischem und schwer kontrollierbarem Spiel führt. Über das nicht ganz flüssige Scrolling sieht man hinweg, denn beim Amiga wird's noch schlimmer: Springt der Ritter, wird das Scrolling plötzlich schneller. Nach der Landung geht's im alten gemächlichen Tempo weiter. Bei jeder Waffenbenutzung bleibt der Recke stehen, was jeden Spielfluß unterbindet.
Amstrad CPCRetro Archives (Nov 06, 2018)
Composer avec les limitations d’une machine est une chose, mutiler la réalisation d’un jeu, son contenu, sa jouabilité et son esprit en est une autre, et Ghosts ‘N Goblins sur Amstrad CPC a malheureusement opté pour la deuxième solution. Désormais amputé de deux niveaux, d’une partie de ses adversaires, de ses armes et de ses bonus, le jeu fait réellement peine à voir, et si la musique de cette version est de qualité tout le reste est à jeter d’urgence. Le CPC était capable de bien mieux que ça.
ZX SpectrumRetro Archives (Nov 06, 2018)
Non, franchement, non. Je suis sûr qu’il existe encore des fans assidus du ZX Spectrum qui brûlent du désir de venir m’expliquer à quel point il était extraordinaire d’affronter des zombis sur son ordinateur 8 bits en 1986, mais un minimum d’objectivité oblige à reconnaître que cette version de Ghosts ‘N Goblins est une vaste blague. Un demi-jeu illisible dans un silence de mort et aux trois quarts injouable, à part des masochistes patentés, je suis dans le regret de dire que ça n’intéressera personne. Laissez mourir ce (mauvais) souvenir en paix.
NESRetro Game Reviews (Oct 18, 2016)
I really like the concept and theme behind Ghosts 'n Goblins but the implementation is lousy. It reminds me of Kid Icarus (1987, NES) in that the core ideas are fun but the control issues and enemy placement result in some brutally hard (and unfair) gameplay that's not very appealing in the long run.
DOSRetro Archives (Nov 06, 2018)
Ghosts ‘N Goblins sur PC livre un ersatz si minable, si boiteux, si pathétique de la borne d’arcade qu’on en vient à se demander si on n’aurait pas affaire à une parodie. Le contenu est toujours là – à peu près – mais le fait que le défilement ait laissé place à une suite de tableaux rend le jeu infiniment plus facile – et surtout dramatiquement moins intéressant. Ajoutez-y des bugs à foison et une jouabilité minable qui demande obligatoirement l’utilisation d’un joystick, et vous aurez un petit jeu feignant programmé pour des pigeons. Une honte.
25 (Feb, 2012)
Yes, the game is beatable, thanks to unlimited continues and perhaps some Johnny Walker by your side. Yes, you will feel a sense of accomplishment when you beat it because it is so hard. But really, Ghosts and Goblins at its core, just isn’t very fun.
Commodore 16, Plus/4Retro Gamer (Mar 31, 2009)
The shoddy work doesn’t end there though – there are further horrors to be encountered on our quest, like the lance fire not looking right and the lack of any power-ups. Then there’s the awful black blocks placed around the sprites that not only look horrendous, but interfere seriously with playability – collision detection, not here mate. And if all this doesn’t put you off, the thing has a frustratingly bad multi-load system, oh and only two levels, but not to worry, as the whole thing is such a mess that it’s almost impossible to play through the first one. Happy days…