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Description
Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams.Now, Arthur must venture back to the Lucifer's palace and destroy the demon in order to rescue the Princess' soul and bring her back to life! And it won't matter whether he fights in his shining armor or in his underwear alone...the bravest Knight in the land isn't going to be stopped by some monsters! Although the game starts with graveyard and marsh territory familiar from the first game, later levels are set in a tower, a mass of skeletons, and a castle.
Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss.
In comparison to the first installment, gameplay was tweaked and some additions were made. Arthur can now fire vertically and is able to collect weaponry from fallen enemies. The landscape is littered with a number of treasure chests that erupt out of scenery, some of which are hidden and has to be found by way of a well-timed jump in a certain place. The treasure chest can be opened with projectiles resulting in one of three occurrences: the reward of a new weapon, some shiny new golden armour or a hostile wizard who turns the player into the old man or a duck. The golden armour gives Arthur a chargeable "super" attack which varied depending on the currently possessed weapon. These attacks range from a huge lightning bolt that cut a swathe both vertically and horizontally across the screen, to a spell that creates a mirror-like clone of Arthur, effectively doubling his attack power.
Screenshots
Promo Images
Alternate Titles
- "大魔界村" -- Japanese spelling
- "Ghouls 'N' Ghosts" -- European Commodore 64 / Amiga title
- "Daimakaimura" -- Japanese title
Part of the Following Groups
User Reviews
Critic Reviews
Complete Guide to Consoles | Genesis | Oct, 1989 | 98 out of 100 | 98 |
Computer and Video Games (CVG) | Genesis | Oct, 1989 | 96 out of 100 | 96 |
Retro Archives | Arcade | Jul 23, 2021 | 18 out of 20 | 90 |
Tilt | Genesis | Oct, 1990 | 18 out of 20 | 90 |
Computer and Video Games (CVG) | ZX Spectrum | Dec, 1989 | 85 out of 100 | 85 |
HonestGamers (Staff reviews only) | Genesis | Jun 07, 2018 | ![]() ![]() ![]() ![]() ![]() |
80 |
Mean Machines | SEGA Master System | Apr, 1991 | 80 out of 100 | 80 |
Game Freaks 365 | SEGA Master System | Sep 21, 2006 | 7.8 out of 10 | 78 |
ASM (Aktueller Software Markt) | SuperGrafx | Sep, 1990 | 9.4 out of 12 | 78 |
ASM (Aktueller Software Markt) | Commodore 64 | Dec, 1989 | 5.4 out of 12 | 45 |
Forums
Topic | # Posts | Last Post |
---|---|---|
C64 Disk | 5 | Edwin Drost (4229) Mar 31, 2017 |
Trivia
1001 Video Games
The Arcade version of Ghouls 'n Ghosts appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.Development
Ghouls 'N Ghosts was the second game, after Forgotten Worlds, which used the new Capcom Play System-1 (CPS1) board in 1988. The superior performance both graphically and sonically offered by the board was apparent and was considered as an improvement on the original.Awards
- Electronic Gaming Monthly
- November 1989 (Issue 4) - Game of the Month (Genesis version)
- December 1989 (Issue 5) - Best Genesis Game of the Year
- December 1989 (Issue 5) - Best Graphics in a Video Game (Genesis version)
- December 1989 (Issue 5) - Best Sequel to an Existing Game (tied with Mega Man 2)
- December 1989 (Issue 5) - Coolest Boss Attackers (tied with The Legendary Axe)
- December 1989 (Issue 5) - Worst Stomach Problem in a Game (for projectile vomiting animation)
- Game Informer
- August 2001 (Issue #100) - #67 in the "Top 100 Games of All Time" poll
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Arcade Credits (7 people)
Game Designer:
Programer:
Sound Composer (uncredited):
Programer:
Sound Composer (uncredited):