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Among animation studios a link exists to a realm known as the "Toon World". This world is inhabited by, of course, cartoons. Filming is done in the toon world and then sent to the real world for editing and production, thus reducing the tedium and cost of animation. However the animation industry is under heavy pressure from new computer generated techniques of animating. In an effort to revitalize traditional Cel animation the real world Studio SPUMCO will be creating a cartoon based on Extreme Skating. And so auditions begin in the Toon World.

The cast of characters are all Cel-Shaded and mostly anthropomorphisms. You will control one of them through eight large sets to try and be selected for the cartoon. You collect points by doing what you would do in any skateboarding game, grinding, jumping, the usual ticks. However, here there is a twist. Seeing as you are a cartoon you can gain points by being beheaded crushed and other familiar animated antics. Sometimes a level will consist of a battle or a race.

The game also contains a two player versus mode.


Go! Go! Hypergrind GameCube First Area
Go! Go! Hypergrind GameCube Opening:Penny and Piggy Sue.
Go! Go! Hypergrind GameCube Tutorial: You get more points for being on fire while doing tricks.
Go! Go! Hypergrind GameCube Tutorial: Missed a landing.

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User Reviews

Go! Go! Hypergrind's controls are hard to learn, but the overall game is pretty good. Gundark Krozmotov (120) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars

Critic Reviews

GameSpot Nov 14, 2003 7.9 out of 10 79
64 Power / big.N / N Games Dec, 2003 74 out of 100 74
GameSpy Nov 27, 2003 3 Stars3 Stars3 Stars3 Stars3 Stars 60
IGN Nov 17, 2003 5.1 out of 10 51


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Opipeuter (17089) added Go! Go! Hypergrind (GameCube) on Mar 01, 2004