Gobliiins
Genre Perspective Visual Gameplay Interface Setting |
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Description
Gobliiins is a puzzle game with adventure elements, in which the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can make things right. The player needs to solve various puzzles by combining the different skills of the three goblins. It's possible to switch between them and control them separately. Most of the puzzles are based on coordinated actions. One of the goblins can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes place in 22 stages, each of which has puzzles that must be solved in order to advance. The characters have limited energy, which can be sapped by traps.Screenshots
Promo Images
There are no promo images for this game
Alternate Titles
- "頑皮小精靈" -- Chinese spelling (traditional)
- "Gobliny" -- Russian title
- "Goblins" -- Informal title
- "Gobliiins 1" -- Rre-release title
Part of the Following Group
User Reviews
The French know how to create great games, especially involving Goblins. | DOS | Katakis | カタキス (40065) |
A landmark in computer gaming. | DOS | Tomer Gabel (4646) |
Critic Reviews
Top Secret | DOS | Jan, 1993 | 5 out of 5 | 100 |
ASM (Aktueller Software Markt) | Atari ST | Mar, 1992 | 11 out of 12 | 92 |
ASM (Aktueller Software Markt) | DOS | Mar, 1992 | 11 out of 12 | 92 |
Retrogaming.it | DOS | Mar 12, 2008 | 8 out of 10 | 80 |
Jeuxvideo.com | Macintosh | Jan 19, 2010 | 16 out of 20 | 80 |
ASM (Aktueller Software Markt) | DOS | Sep, 1993 | 4 out of 5 | 80 |
Jeuxvideo.com | Atari ST | Jan 19, 2010 | 16 out of 20 | 80 |
Play Time | Atari ST | 1992 | ![]() ![]() ![]() ![]() ![]() |
70 |
Datormagazin | Amiga | Mar 26, 1992 | 64 out of 100 | 64 |
App Spy | iPhone | Nov 08, 2010 | 3 out of 5 | 60 |
Forums
Topic | # Posts | Last Post |
---|---|---|
Censored in later versions. | 2 | Rwolf (15703) Jan 24, 2017 |
Screenshot captions lacking...everything? | 4 | WildKard (13000) Jun 06, 2007 |
Trivia
False Windows release
A SoftKey release of Gobliiins on CD-ROM marks it as a product for Windows (the spine and back of the jewel case read "Gobliiins For Windows"), but the contents of the disc are pure MS-DOS.Awards
- ST Format
- January 1993 (issue #42) - #33 in '50 finest Atari ST games of all time' list
Music Credit Error
: While the European boxes said "Music and SFX : Moby (Frédéric Motte)", actually there is no music in the floppy (1991/1992) releases of Gobliiins. Moby wrote music for the game during the developement , but it was not used in the release version, despite the boxes and manuals credited him for 'Music and Sound Effects'. Some musics written for and not used in Gobliiins were eventually used in Once Upon a Time: Baba Yaga. Moby created the games SFX and the gobliiins unarticulated 'language', but there is no music in the game in the floppy release.Charles Callet wrote music for the PC CD-ROM (1993) release of the game which includes dubbing and music.
Related Web Sites
- Gobliins CD Patch Download (Sound Fix available from The Patches Scrolls)
- Hints for solving Gobliins (If you're stuck while playing this game, these hints will nudge you along and help you solve it.)
- ScummVM (Get "Gobliiins", as well as many other adventure games, to run on modern systems by using ScummVM, a legal and free program.)
- Walkthrough (Henning Koch's step by step solution)
Contributed to by POMAH (54166), Terok Nor (27232), Игги Друге (46414), Ben K (23926) and Derrick 'Knight' Steele (2424)
Amiga Credits
Conception:
Graphics:
Programing:
Graphics:
Programing:
M.D.O., Roland Lacoste, Eric Metens
Music:Frédéric Motte (Moby)
Sound Effects:Frédéric Motte (Moby)
Special Thanks To: