Almost eighteen years after the release of Gobliiins for the PC and Amiga platforms, series father Pierre Gilhodes sends his mischievous gnomes on another slapstick adventure.
Harking back to the first part in the series, Gobliiins 4 once again pits three pointy-eared elves with different abilities against the forces of hilarious failure.
Sent by their king on a quest to retrieve his lost aardvark, Tchoup the tinkerer, Stucco the fighter and Perluis the mage travel through sixteen levels filled with the series' trademark object puzzles, humorous character animation and garbled goblin-speak.
Players manipulate all three goblins at once, sending them to hotspots all across the screens and witnessing how the environment reacts to their skills. Tchoup is the only character who can gather items and engage beings in meaningful conversation, Stucco uses brute force to move or remove obstacles and Perluis works his spells to let supernatural things happen.
In the first level at Tchoup office you can see the box of Woodruff and The Schnibble of Azimuth, another game design by Pierre Gilhodes, which was nicknamed Goblins 4 by fans because of its similar design and gameplay to those of the Gobliins series.
Muriel Tramis (co-author of the scenarios for the first three Goblins and the ergonomics system used in Gobliiins 4.), http://www.avantilles.com/, Zack Bouchman (for his spiritual support and the wise man's sketch)