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User Reviews

Another fighting game that has reached my top favorite list GameCube Dark Cloud (35)
A true 3D fighting game/brawler featuring TOHO classic monsters. GameCube Simon Strange (59)
A Game of Radioactive Proportions! Xbox Chase Bowen (39)

Our Users Say

Platform Votes Score
GameCube 13 3.8
Xbox Awaiting 5 votes...
Combined User Score 13 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
XboxNext Level Gaming (May 06, 2003)
Destroy All Monster Melee is a very fun and challenging fighting game. While gamers can have fun with the single player action, the game really shines when you play it with your friends. Great graphics mixed with a good fighting engine provide for one great gaming experience. If you are a fan of Godzilla or fighting games and you own a GameCube, you should definitely pick this one up next time you are at your favorite retailer.
Add it all up and you've got an improved version of an already outstanding game. Though a few more months of development time to fix the computer AI characters and make the game more balanced would've been greatly appreciated, this is still a great game on just about every level. The improvements in the graphic and sound area are most welcome. Add in the custom soundtrack option and you've got perfection as far as aesthetics go. The new destruction mode is a dream and the ability to tackle the computer in multi-player modes was a needed feature when the game was released last year. It's still hard to forgive the lack of gameplay improvements.
XboxIGN (Apr 15, 2003)
While the single player mode leaves much to be desired, and the game does some from a few mildly irritating shortcomings, Godzilla: Destroy All Monsters Melee is nevertheless a DAMM good game (Come on, you didn't think I'd go the entire review without using that pun, did you?) Not only does it absolutely trounce any of the previous Godzilla games, it's also one of the best multiplayer party games available on the Xbox. If you're the slightest bit interested in four-player gaming, go trade in your copies of Fuzion Frenzy, Kung-Fu Chaos and Shrek Super Party and pick this game up.
GameCubeIGN (Oct 08, 2002)
Think of the classic Japanese feature film Godzilla and gamers aren't likely to remember a spooky, nuclear-enlarged beast which wreaked havoc on Tokyo, but rather a man dressed in a rubber monster suit who clumsily destroyed a model city. Over the years countless Godzilla movie remakes and sequels have surfaced, going from black and white to color, and later from rubber suits to digital effects, but for the most part that "cheese factor" -- the element which has taught us to expect latex costumes and helicopters on wires -- has remained as much a part of the Godzilla franchise as hot dogs have a baseball game.
XboxThe Next Level (Jun 20, 2003)
There is no question that this game is a whole lot of fun, and the Xbox version is without a doubt the better one. In fact, this is the only version to feature MechaGodzilla 3. I'm absolutely sure that any Godzilla fan will enjoy this game, but fans of fighting and wrestling games should also definitely give it a shot. Of course, a few friends to play multiplayer games with are required for maximum replay value. Godzilla: Destroy All Monsters Melee may not be the deepest fighting experience you'll find, but throwing buildings at your enemies is just too much fun to pass up.
GameCubeGameZone (Nov 13, 2002)
Even though there are some bad things about this game; it creates a new fighting experience that many games like it have not yet done. The graphics are great and the gameplay, though a little sluggish, is just plain fun. If you’re a Godzilla fan or have lots of friends that like video games, this is great game to have.
For Godzilla fans, the game is a no-brainer. Anyone who finds themselves still popping in Power Stone or Super Smash Brothers, this one is also a no-brainer. You'll have to be a cynic not to find something to enjoy about this one. The sprawling cities, giant monsters, flame breath, and Godzilla add up to one of the best games for console. Highly recommended to anyone with a Gamecube.
XboxGamePro (US) (Apr 16, 2003)
Some may be put off by the somewhat sluggish controls, which make you feel as if you’re actually manipulating a towering behemoth, but the rumble adds a nice effect whenever you’re struck or take a nasty spill. DAMM is more of a fighting game in the vein of Power Stone with combat taking place in giant arenas filled with interactive objects, hazards, and power-ups. The various monster moves and special abilities are easy to learn, too, so novices have a decent chance of keeping pace with the pros.
79 (Dec 04, 2002)
Angesichts der momentanen Dürre im Bereich GameCube-Prügler ist Godzilla auf jeden Fall einen Blick wert - zumindest, wenn man häufig Freunde zu Besuch hat, um sich heiße Duelle zu liefern. Denn für Einzelspieler wird das Spielprinzip nach wenigen Stunden recht lau und krankt an einer massiven Fehlbalance der Kämpfe und Monster. Doch das Umfeld stimmt weitestgehend: die Steuerung ist eingängig und überraschend tiefgehend, kann aber eine gewisse Schwerfälligkeit nicht verbergen. Auch das Vorhaben, die Umgebungen so interaktiv wie möglich zu gestalten, ist voll und ganz gelungen und ergänzt die hervorragend gestalteten und animierten Monster. Mit mehr Gameplay-Variationen für Einzelspieler hätte sich Godzilla durchaus als uneingeschränkte Empfehlung präsentieren können. Als Multiplayer-Prügler ist die japanische Riesenechse jedoch momentan neben Super Smash Bros. Melee das Beste und Ungewöhnlichste, was es auf dem GameCube gibt.
GameCubeNetjak (Oct 17, 2002)
Godzilla is a wonderful renter, and if you just love two-on-two fighting, great for purchase. But, for the lone players out there, this game wears off thin fast. Nice visuals and some innovative combat ideas make this a wonderful title. Rent for you loners, buy for you fighter-lovers, either way, you should have a really good time.
78 (Aug 14, 2008)
Godzilla: Destroy All Monsters Melee es un título divertido, espectacular, incluso atrevido, por la forma de representar los combates. Es quizás a día de hoy el mejor Godzilla que podemos encontrar en el mercado al introducir variados modos de juego, escenarios abiertos totalmente destructibles, espectáculo puro al ver pelear a criaturas de varias toneladas, etc... Es cierto que no tiene la complejidad y profundidad de un juego como Soul Calibur , pero si te gustaron los films o buscas un juego original en su temática y divertido en el multijugador éste es el título que andabas buscando. Pese a todo, ten en cuenta que necesitas tres amigos para disfrutarlo a tope, ya que de lo contrario de aburrirás enseguida con él. Sin embargo, si cuentas con gente con quien compartirlo no lo dudes más y hazte con él, ya que es uno de los juegos que puedes estar jugando semanas con tus colegas sin darte cuenta.
77 (Jun 07, 2003)
Vor einem halben Jahr gehörte Godzilla mit zum Besten, was auf dem GameCube zu haben war. Auf der Xbox hingegen ist das japanische Kultmonster nur ein Mitläufer auf dem hart umkämpften Prügelspielmarkt. Abgesehen von der Idee, mit den bekannten Monstern zu kämpfen, bietet Godzilla nichts Neues, das Einzelspieler langfristig halten könnte. Da auch die schon beim GameCube bemängelten Steuerungs- und KI-Probleme wieder auftauchen, finden Genre-Fans genügend eingängigere Konkurrenz. Da hilft es auch nicht, dass die Xbox-Fassung mit zusätzlichen Features wie dem Einbinden eigener Soundtracks und neuen Monstern versehen wurde. Einzig als Partyspiel mit mehreren menschlichen Gegnern entfaltet Godzilla seinen Reiz - ohne jedoch wirklich ernsthaft Spiele wie DOA 3 oder den letzten Teil der Mortal Kombat-Serie in Gefahr bringen zu können. Denn auch grafisch bleibt der Monsterprügler den Beweis schuldig, dass hier wirklich eine Xbox am Werke ist.
GameCubeGameSpy (Nov 09, 2002)
Ask anyone crusty enough to remember the King of Monsters series on the Neo-Geo and they'll go on and on about how fantastic it was. Then remind them that dusty cartridge of theirs cost $200 and they'll soon curl up in a fetal position in the corner. Fortunately, now you don't have to worry about selling internal organs to play an outrageously great man-in-rubber-suit combat simulation, as the recently arrived Godzilla: Destroy All Monsters Melee has taken the throne of lizard-on-lizard fighting action. The game name may be a mouthful invented by a faceless Infogrames suit to cash in on the popularity of any GameCube fighter with the word "Melee" in the title, but gobble down a Prosaic and put those fears to rest. This is the finest beat-em-up starring 180 foot high monsters that I've ever played.
GameCube64 Power / big.N / N Games (Nov, 2002)
Im Einzelspieler-Modus ist es leider mit dem Dauerspaß nicht allzu weit her. Das liegt in erster Linie daran, dass die Charaktere nicht optimal ausbalanciert wurden. Jedes Monster hat im Grunde einen Move, der es dem Rivalen schwer macht, einen Gegenangriff zu starten. Godzilla kann beispielsweise alleine mit seinem mächtigen Schweif ein Match gewinnen. Selbst auf der härtesten der drei Schwierigkeitsstufen werden geübte Spieler nicht länger als zwei Stunden ans Pad gebunden. Zur richtigen Hochform läuft Godzilla: Destroy All Monsters Melee nur im Mehrspieler-Modus auf. Hier haben alle Mitspieler gleiche Chancen.
GameCubeThe Video Game Critic (Nov 10, 2002)
Fights tend to be close contests, and it's very satisfying to come out on top. You'll be playing until your fingers are sore trying to unlock all of the cities and creatures. The four-player modes are fun, especially since all the monsters are shown on a single screen (no split-screen). Godzilla Destroy All Monsters is a quality title and effectively resurrects those creature features of your childhood.
GameCube1UP (May 09, 2004)
Theoretically, any game starring Godzilla should be extremely cool, right? After all, Godzilla is all about stomping on buildings and shooting fire at other giant monsters. What better premise for a video game? Sadly, most previous Godzilla titles have been ultra-dull strategy games or half-baked action titles (for example, the horrible, import-only Dreamcast release, Godzilla Generations). That's why it was such a pleasant surprise to see that Godzilla: Destroy All Monsters—Melee got it right.
GameCubeThe Next Level (Oct 18, 2002)
Godzilla: Destroy All Monsters Melee is not your typical Godzilla release. This one not only uses the license well, it stands as a respectable gameplay experience, particularly in groups of three or four. If you are a fan of the characters, take my score up to an A, but even if you hate the movies, this is a perfect guilty pleasure.
74 (Nov 19, 2003)
Da wahrscheinlich wenige unter euch den Story-Modus mehr als dreimal durchspielen werden, rettet nur die gelungenen Mehrspieler-Modi und die insgesamt recht ansehnliche Präsentation Godzilla: Destroy all Monsters Melee und den grünen Bereich einer Mitt-70er-Wertung. Ein solides Prügelspiel für Fans des Genres und der Lizenz also.
GameCubeThunderbolt Games (May 18, 2003)
Ultimately, G:DAMM is not a total failure in those things that it hopes to accomplish. However, the relegation of cool characters like Mothra and the Smog Monster to easily dismissed supporting roles is questionable, especially when you consider some who were included. The unlocking process is lengthy when combined with the overall slow pace the whole game embodies, and the player gets tossed into an exhaustive back-and-forth frenzy of liking the game for what it is and tries to be and hating it for being such a muddled mess of curious random elements. This is part of what makes scoring the game difficult for me.
GameCubeGameSpot (Oct 10, 2002)
Destroy All Monsters Melee is simple and shares elements in common with other multiplayer-focused beat-'em-up games like the GameCube's own Super Smash Bros. Melee or Capcom's Power Stone series. Generally speaking, though, it lacks these other games' smooth frame rates, its controls are pretty clunky, its collision detection doesn't look quite right, and the pacing of the action is a bit slow. Then again, none of those other games had Godzilla in them.
XboxGameSpot (Apr 16, 2003)
It's hard to be too critical of Godzilla: Destroy All Monsters Melee, since even though there isn't a whole lot to it, you probably wouldn't expect this sort of game to offer a ton of depth. But since there's not much lasting value to look forward to once you get the character roster unlocked, Destroy All Monsters Melee is best suited as a rental. Anyway, it'll definitely get the job done if you and people you know are fans of the classic films, and it makes a decent party game in any context, though the pacing isn't quite as quick as your guests might like. There've been a number of Godzilla games in the past, and pretty much all of them were bad or at best mediocre. So if it makes you feel any better, Godzilla: Destroy All Monsters Melee is actually the best Godzilla game to date.
GameCubeGaming Target (Nov 06, 2002)
One of the game’s strong points is the ability to break through your opponents defenses with relative ease. Turtlers and scrubs from other fighting games will find no escape here as there are many different ways to smash your opponent’s guards with overheads which can be likened to the overhead punches first coined in Super Street Fighter II Turbo from Capcom. Along with this guard break are throws and trips that knock your opponents out. As one would expect, throws are colossal and destroy many buildings upon completion of the move, which isn’t to say that you’ll be throwing more often than anything else. But when you can, it’s satisfying in the end.
XboxGamerDad (Oct 26, 2004)
Mostly, it reminded me of watching an episode of Mighty Morphin' Power Rangers. It triggered an interest in watching the movies it's based on at my house, which was cool. Several classics such as Godzilla vs. Mechagodzilla were recently re-released on DVD. Unfortunately, it also meant they wanted to watch that heinous Matthew Broderick flick again, too. At $20 bucks, it won't wreak havoc on your budget.
GameCubeGame Revolution (Nov, 2002)
While Godzilla may be the King of the Monsters, Godzilla: DAMM is not the King of the Video Games. But every awesome, absent detail aside, Godzilla is in this game and he is fun to play. If you can overlook the fact that the developers don't love Godzilla as much as you do, then you can easily spend several enjoyable hours with Godzilla: Destroy All Monsters Melee.
XboxGame Revolution (Jun, 2003)
However, giving this game a second shot reminded me how simple and fun it is in spite of all its shortcomings. Kicking monster ass as Godzilla definitely has its moments, and if you haven’t played it yet, you could do worse than give it a rental. The hard part - making a fundamentally sound game - is complete. Here’s to hoping Atari goes the extra mile and makes a sequel with all the goodness this game lacks. King Kong, perhaps?
XboxGameSpy (Mar 29, 2003)
So, aside from a few "extras," this Godzilla: DAMM isn't anything to gush over. Hardcore followers of the giant lizard who only own an Xbox will surely find some goodness to embrace (and franchise inaccuracies to bitch about.) But given this fighter's potential on the powerhouse console, it's bland. (Please don't punch me, mean rubber-suit man.)
35 (Dec 03, 2002)
Il est clair que ce titre joue à fond la carte du second degré. Second degré dans les combats, second degré dans le choix des créatures, second degré dans les bruitages. Dommage que le prix ne soit pas lui aussi du second degré, parce que là, il n'y a déjà plus de quoi rire. La note, elle, est à prendre au sérieux.