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Thinking back to a bad college job the designer had once had, this game puts the player in a conversation tree with an employer whose embrace of corporate culture buzzwords and neologisms has gone off the deep end. Over successive rounds, the employer will ask the player a question about entrepreneurial management and human resources, each one less intelligible than the last. Each question will have four increasingly-garbled potential answers for the player to choose from, one of which leads to a promotion and three of which lead to a pink slip. A position atop the corporate ladder as CEO awaits successful players, but at what horrible cost?


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Development and release

The game was prototyped in Ren'Py (Terry's first experience with that system) for Glorious Trainwrecks' June 2010 "Klik of the Month" challenge; five months later, a somewhat more multimedia-enhanced version was released in Flash, reusing the CYOA framework he had just devised for Phobiaphobiaphobia immediately prior, for the Hallowe'en 2010 KOTM.

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Contributed to by Pseudo_Intellectual (62163)