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Tomak: Save the Earth, Again GP32 Scene from the intro


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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Insert Credit (Nov 16, 2002)
Tomak has transformed itself into a worthy purchase. Short though it may be, it’s enjoyable enough to warrant frequent replays. More to the point: This is the best commercial game for GP32 to pick up and play for a quick dose of arcade action. But risks of random resets, brevity and lack of extras may off-put the thrifty.
Le gros point faible de Tomak est sa durée de vie. Quatre niveaux sont proposés : ils se terminent assez rapidement, d’autant que le jeu n’est pas très dur. Lorsque l’on est submergé par les vagues ennemies il suffit d’utiliser l’arme défensive du personnage (bouclier, etc.). Aucun mode multi-joueurs n’est proposé (pourtant bien présent dans la version PC du jeu). Heureusement, le titre est tellement amusant que l’on y revient régulièrement!
Insert Credit (Nov 16, 2002)
If I had to choose the most frustrating thing about this game, it would be the ease with which they could have made it better. It's inexplicable why they left out the things they left out. Keep the power bar higher, bring back the options screen, put fewer enemies onscreen at once. Give it some balance. These things aren't very hard (well maybe the last one is, but ANY balance is better than this), and I cannot imagine why these things were implemented the way they were. Icing on the cake; it's not just impossible, it's short. Only four levels, which last about two-three minutes each. Even though at this stage, Tomak is your one choice for a dedicated shooter on the GP32, this is not a title to pick up unless you have to see the horror for yourself. All it gives you is pain, as nice as it looks. But hey, if you can prove me wrong, knock yourself out, and let me know how you did it.