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Description

Greed Corp. is a turn-based digital board game where players must harvest the land around their units while denying those resources to their opponents. The catch is that every hexagonal tile on the board can be destroyed, either through harvesting or artillery fire. Players are taken out of the game if all of their units and buildings are destroyed (either directly, or by losing the tiles they stand on). Victory goes to the last player standing.

Players can only build a handful of units, but each has its own defined specialty. Harvesters suck up resources from nearby tiles. Armories turn those resources into Walkers, which can move and capture more tiles. Cannons can bomb enemies or tiles from afar, and Carriers can move units quickly around the map.

The single-player campaign contains 24 maps with three difficulty levels. Up to four players can play in local or online Versus mode on 36 unlockable maps.

Screenshots

Greed Corp. Windows I won a match
Greed Corp. Windows Yellow isn't going to like this!
Greed Corp. Windows Title screen
Greed Corp. Windows You can zoom out with spacebar

Promo Images

Greed Corp. Screenshot
Greed Corp. Screenshot
Greed Corp. Screenshot
Greed Corp. Screenshot

Alternate Titles

  • "Greed Corp. HD" -- Mobile title

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User Reviews

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Critic Reviews

Go! Gaming Giant PlayStation 3 Mar 07, 2010 9 out of 10 90
Vandal Online PlayStation 3 Mar 10, 2010 8.5 out of 10 85
PCGZine Windows Dec 17, 2010 85 out of 100 85
Seven out of Ten Windows Dec 16, 2010 8 out of 10 80
Gamernode PlayStation 3 Mar 03, 2010 8 out of 10 80
Worth Playing Xbox 360 Jul 22, 2010 8 out of 10 80
GamingXP Windows Jan 12, 2011 80 out of 100 80
Gamer.nl Xbox 360 Feb 26, 2010 8 out of 10 80
Absolute Games (AG.ru) Windows Mar 01, 2011 76 out of 100 76
Out Of Eight Windows Jan 09, 2011 5 out of 8 62

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Trivia

Awards

  • 4Players
    • 2010 – #3 Best PSN Game of the Year
  • Dutch Game Awards
    • 2010 - Best PC/Console Game

Related Web Sites

  • The Making of Greed Corp (video presentation in which Marcel du Long of Vanguard Games talks about challenges of creating the game (March 14, 2011))
Contributed to by Sciere (511095), Kabushi (209748), vedder (39147) and BurningStickMan (18027)