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Greed Corp. is a turn-based digital board game where players must harvest the land around their units while denying those resources to their opponents. The catch is that every hexagonal tile on the board can be destroyed, either through harvesting or artillery fire. Players are taken out of the game if all of their units and buildings are destroyed (either directly, or by losing the tiles they stand on). Victory goes to the last player standing.

Players can only build a handful of units, but each has its own defined specialty. Harvesters suck up resources from nearby tiles. Armories turn those resources into Walkers, which can move and capture more tiles. Cannons can bomb enemies or tiles from afar, and Carriers can move units quickly around the map.

The single-player campaign contains 24 maps with three difficulty levels. Up to four players can play in local or online Versus mode on 36 unlockable maps.


Greed Corp. Windows Yellow isn't going to like this!
Greed Corp. Windows There are four campaigns; one for each faction
Greed Corp. Windows Title screen
Greed Corp. Windows Intro sequence - The title's mascots

Promo Images

Greed Corp. Screenshot
Greed Corp. Screenshot
Greed Corp. Screenshot
Greed Corp. Screenshot

Alternate Titles

  • "Greed Corp. HD" -- Mobile title

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User Reviews

There are no reviews for this game.

Critic Reviews

TeamXbox Xbox 360 Feb 25, 2010 9.2 out of 10 92
spieletipps Windows 2010 85 out of 100 85 PlayStation 3 Apr 02, 2010 8.4 out of 10 84
Thunderbolt Games PlayStation 3 Mar 10, 2010 8 out of 10 80
Adrenaline Vault, The (AVault) Xbox 360 Mar 04, 2010 4 Stars4 Stars4 Stars4 Stars4 Stars 80
DarkZero Xbox 360 Mar 13, 2010 8 out of 10 80 PlayStation 3 Feb 28, 2010 8 out of 10 80
Game Shark PlayStation 3 Mar 12, 2010 B 75
Game Revolution Xbox 360 Mar 24, 2010 B 75
Blistered Thumbs Windows Jan 25, 2011 7 out of 10 70


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  • 4Players
    • 2010 – #3 Best PSN Game of the Year
  • Dutch Game Awards
    • 2010 - Best PC/Console Game

Related Web Sites

  • The Making of Greed Corp (video presentation in which Marcel du Long of Vanguard Games talks about challenges of creating the game (March 14, 2011))
Contributed to by Sciere (548214), Kabushi (224039), vedder (44703) and BurningStickMan (18027)