Ground Control II: Operation Exodus takes place during the year 2741 AD, roughly 300 years after the events in the original game.
The democratic and freedom caring Northern Star Alliance (NSA) is being hard pressed by the warmongering Terran Empire. The war has recently entered a new stage; a brutal and deadly ground war, as the Empire has managed to land their first troopships on the last NSA controlled planet — Morningstar Prime.
Captain Jacob Angelus, a battle-hardened officer in the NSA armed forces, finds himself becoming the central figure in the war against the Terran Empire. The situation is desperate and for the NSA destiny is at hand; its only hope lies in an ancient legend.
Ground Control II hasn’t conformed to the standard format of “base-building” RTS games. There’s no technical upgrade tree, and no mining for gold, crystals, or any other random mineral to be used as a monetary source. You acquire new units by spending “acquisition points” which collect throughout the battle. If you have a large battle force, the points will come in very slowly. While your army is small, the points will come in at faster rate. You can earn more points by destroying enemy units, or by capturing special locations called “victory locations.” Additional units are called in via drop ship. These drop ships will land in designated landing zones. The player must hold at least one of these landing zones in order to receive these reinforcements. You may also spend acquisition points on drop ship upgrades. These upgrades include more cargo space, speed, fuel capacity, armor, and weapons.