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Using the same game engine and structure as Level 9's game of The Secret Diary of Adrian Mole, the book's follow-up was recreated on computer. The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four sections, which can be loaded individually or in sequence, with the score remaining in memory as you progress through them.


The Growing Pains of Adrian Mole Commodore 64 I got a Valentine's card.
The Growing Pains of Adrian Mole Amstrad CPC We are on Social Security and dole money and the dog is down to half a tin on Chum.
The Growing Pains of Adrian Mole Commodore 64 Loading screen
The Growing Pains of Adrian Mole ZX Spectrum The last we see of Hamish Mancini in the game

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Critic Reviews

Crash! ZX Spectrum Apr, 1987 88 out of 100 88
Crash! ZX Spectrum Feb, 1989 82 out of 100 82
ASM (Aktueller Software Markt) ZX Spectrum Mar, 1987 9.75 out of 12 81
Commodore User Commodore 64 Mar, 1987 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Zzap! Commodore 64 May, 1987 52 out of 100 52


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Contributed to by Rola (8293), Kabushi (244678), Martin Smith (67943) and Игги Друге (46367)