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DescriptionRacing enthusiasts .. start your engines! Play a GT Legends Single Player game or Multi-player online against world-wide opponents.
There are over 90 legendary automobiles available in the game - Fords, Chevys, Shelbys, Cobras, Alfas, Austin Healeys, BMWs, Jags, Ferraris, Mercedes, Porsches, Renaults, Minis, Fiats, Lotus to name a few. Which exotics can be added to your garage at any given point depends upon how many races you have won. Many cars can be purchased with your winnings (credits) while others can only be won.
The game uses "variations" of real race tracks from all over the world, over 25 in all. Choose from five difficulty levels: Beginner, Novice, Amateur, Semi-Pro or Professional. Your choice will affect how strong your AI opponents are, how many "driving assists" you receive, how many "credits" and "trophy awards" you receive when the race is won.
You'll pick a Cup Championship Challenge when you begin the game and will work your way through a group of "stages" until the challenge is completed. You'll only have 2 cars to start - an Austin Mini Cooper and a Ford Lotus Cortina. A Podium finish (1st thru 3rd) is necessary to "unlock" the next stage of each Cup Championship. As you win races and earn credits, you'll work your way up to the faster and more 60s GT Cups. Master these to graduate to the powerful 70s GT and Touring Cars Cups before gaining access to the full FIA Championships. Your lap times are logged and you can replay races in real-time or slow motion.
Use Free Practice to find the best driving lines and tune your car for the specific track. Qualifying gains you a starting grid position, or you can skip qualifying to start in last position. Games can be saved mid-race so you can return at a later time.
The game also offers a "Quick Race" option so you can race outside of the Cup Challenges using cars you've acquired and the tracks you have "unlocked" thus far within the Cup Challenges. During a Quick Race session, you can select the time of day, number of laps, grid position, opponents and eligible cars.
GT Legends includes optimized Force Feedback effects for a number of devices. The North American release is updated to v1.1 including all of the improvements introduced in that patch and includes a contest card to enter the monthly drawing for a free TRACKIR motion detector system.
- "GT传奇" -- Chinese Title (Simplified)
- "GT Zhuanqi" -- Chinese Title
Part of the Following Groups
- 3D Engine: NeoReality
- Automobile: AC Cobra
- Automobile: Alpine A110
- Automobile: Chevrolet Corvette
- Automobile: Ford Mustang
- Automobile: Jaguar E-Type
- Automobile: Porsche 911
- Automobile: Porsche 914
- Covermount: Level (Romania)
- Middleware: EMotion FX
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|Computer and Video Games (CVG)||Nov 05, 2005||92 out of 100||92|
|GameStar (Germany)||Sep, 2005||92 out of 100||92|
|DreamStation.cc||Jun 14, 2006||9 out of 10||90|
|PC Action||Sep 21, 2005||89 out of 100||89|
|Game Chronicles||Apr 24, 2006||8.8 out of 10||88|
|PC Powerplay||Oct, 2005||88 out of 100||88|
|GameSpot||Feb 17, 2006||8.5 out of 10||85|
|GameZone||Feb 22, 2006||8.4 out of 10||84|
|Boomtown||Nov 10, 2005||8 out of 10||80|
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1001 Video GamesGT Legends appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
- PC Powerplay (Germany)
- Issue 04/2006 - #3 Sports/Racing Game in 2005 (Readers' Vote)
Related Web Sites
- IGCD Internet Game Cars Database (Game page on IGCD, a database that tries to archive vehicles found in video games.)
Jeanne (76385) added GT Legends (Windows) on Feb 17, 2006
Credits (132 people)
103 developers, 29 thanks
Head of Development:
Jens Agby, Jon Bäcklund, Darren Barrett, Robert C. Dibley, Steven A. Dunn, Andy Garton, Paul Houbart, Anders Johansson, Ged Keaveney, Steve WilsonLead Car Modeller: