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In Guns 'n' Ghosts, the player takes the role of the ghost hunters Trev and Georg. The goal is to gun down as many supernatural foes, e.g. demons and skeletons, as possible for a high score. There are 72 one-screen levels with numerous platforms to jump on - obviously it is a bad idea to touch enemies. Both player characters play differently: Georg has a shotgun which needs to reloaded regularly and has a long range while Trev has an unlimited psychic attack with short range. Trev's attack is beam-like.

Killed enemies may drop power ups which reward advantages when picked up: more ammo capacity for Georg's shotgun, instant kill shots, more attack power for Trev, weapon speed up, an extra life or temporary invincibility. Players can also fight together in co-op; including the option to play with two Trev or two Georg characters. There is also a mode where enemies can only be killed by Georg while Trev holds the monster with his psychic attack. The game can be played with either music or sound effects.


Guns 'n' Ghosts Commodore 64 Next level and bats to face as well.
Guns 'n' Ghosts Commodore 64 Next job.
Guns 'n' Ghosts Commodore 64 Loading Screen
Guns 'n' Ghosts Commodore 64 Let's blast ghosts.

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Critic Reviews

Chip Power Play May, 2013 3.5 Stars3.5 Stars3.5 Stars3.5 Stars3.5 Stars 70


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The player characters are based on the two developers Georg Rottensteiner and Trevor Storey.

Version differences

Both the cartridge and disk versions are available in a budget and deluxe edition. The only difference is the packaging. When buying the tape or disk version, the download release is made available free of charge.

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Patrick Bregger (248569) added Guns 'n' Ghosts (Commodore 64) on Mar 08, 2014