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DescriptionHard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass...
The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on.
Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again.
The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.
- "Hard Drivin' 1" -- Informal name
- "ハードドライビン" -- Japanese spelling
Part of the Following Groups
|A major disappointment.||Amstrad CPC||Neville (3370)|
|The Games Machine (UK)||Atari ST||Jan, 1990||90 out of 100||90|
|Your Sinclair||ZX Spectrum||Jan, 1990||90 out of 100||90|
|ST Format||Atari ST||Jan, 1990||84 out of 100||84|
|Hobby Consolas||Genesis||Oct, 1993||72 out of 100||72|
|100 aktuelle PC-Spiele||DOS||1990||6 out of 10||60|
|GamePro (US)||Lynx||Nov, 1991||3 out of 5||60|
|Video Games||Genesis||Mar, 1991||57 out of 100||57|
|Sega-16.com||Genesis||Jan 26, 2009||4 out of 10||40|
|Zzap!||Commodore 64||Dec, 1990||20 out of 100||20|
|Your Sinclair||Arcade||May, 1989||Unscored||Unscored|
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Commodore 64 versionThe C64 version, generally considered the weakest of Domark's home computer versions, was only released on budget and compilations. It was developed from scratch in two weeks after the original attempted conversion (coded by Mike Hutchinson) had major glitches when other cars were added
Cancelled NES portA NES port was planned, programmed by Mark Morris, but was eventually not released.
GhostsIn 2007, Midway holds the rights to this game, a lucrative deal as it includes a series of patents to the concept of recorded "ghosts" in racing games. These are recordings of a certain racing session, shown in a new game allowing players to race against and compare their best times. New games that want to use this feature have to license it from Midway: #5,577,913, a "System and Method for Driver Training With Multiple Driver Competition".
Sega Genesis cover artworkIf you look carefully, the rear license plate of the car reads "10-GEN". You might think that the "GEN" references the Genesis platform, but the full vanity plate text phonetically reproduces the name of Tengen, Atari Games' home console division and developers of this port.
- Commodore Format
- November 1994 (Issue 50) – #4 The Bottom 10
- Golden Joystick Rewards 1990: Winner Best Coin-Op conversion.