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Jump and Run game during which a little robot (named 'Heavy' respectively 'Metal') runs through five side scrolling worlds (a la Mario). Various enemies hinder progress and can be killed using an upgradable weapons system based on bouncing balls and a flamethrower. Extras and 'diamonds' can be collected from shooting or otherwise destroying rocks and walls. There are two playing modes available, one player or two players.

Extra lives will be earned depending on the number of diamonds collected. Warp Zones and hidden entrances allow access to secret zones in the levels. Each world ends with a boss monster.


Hard 'n' Heavy Commodore 64 Attack of the Killer Tomatoes
Hard 'n' Heavy Commodore 64 Reached stage 06.
Hard 'n' Heavy Atari ST Starting single player mode
Hard 'n' Heavy Atari ST Game over

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Critic Reviews Amiga Nov, 2003 8 out of 10 80
64'er Commodore 64 May, 1989 12 out of 15 80 Commodore 64 Nov, 2003 8 out of 10 80
Power Play Amiga Sep, 1989 73 out of 100 73
Power Play Commodore 64 Apr, 1989 71 out of 100 71
Power Play Atari ST 1989 64 out of 100 64
ASM (Aktueller Software Markt) Amiga Sep, 1989 6.4 out of 12 53
ASM (Aktueller Software Markt) Atari ST Sep, 1989 5.8 out of 12 48
ASM (Aktueller Software Markt) Commodore 64 Apr, 1989 4.2 out of 12 35


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Hard 'n' Heavy was originally developed as a sequel to The Great Giana Sisters. The game was retooled to become Hard 'n' Heavy when Rainbow Arts faced legal troubles from Nintendo due to Giana's similarity to Super Mario Bros. Early screenshots, like one found in Power Play 6/1988, clearly show a Giana sprite in front of background graphics from Hard 'n' Heavy. A possible working title was Giana in Futureworld, which is mentioned in the manual of Katakis.

Likely to be on the safe side, the final game was published by reLine, not Rainbow Arts, and Rainbow Arts is in fact not mentioned in the game at all.
Contributed to by Quapil (4825), evilknievel (759) and Terok Nor (27025)