Haven: Call of the King Reviews (PlayStation 2)
There are no reviews for this game.
Our Users Say
|Acting||The quality of the voice or video acting.||3.0|
|Gameplay||How well the game mechanics work and the game plays.||3.2|
|Graphics||The visual quality of the game||3.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.2|
|Sound / Music||The quality of the sound effects and/or music composition||2.8|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.2|
|Overall User Score (5 votes)||3.1|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Dec, 2002)
Un jeu extrêmement varié et très bien réalisé. Les niveaux immenses et les bonus lui assurent une bonne durée de vie. Captivant et super fun.
Game Informer Magazine (Jan, 2003)
My score doesn’t necessarily reflect the statement that I’m about to make, but I can honestly say that Haven is one of the most enjoyable platformers on PlayStation 2. The secret to its success is variety. From the opening cinematic to the ending credits, the gameplay is in a continual state of metamorphosis. Whether the game’s progression offers subtle changes to the basic play mechanics, the introduction of new puzzles, or sequences that adopt the identity of different genres, there’s always something new to experience. Other platformers have tried to broaden their horizons with the incorporation of diversified gameplay, but none even come close to touching the vicissitude of Haven. I kid you not when I say that by the end of the game you’ll have experienced almost everything video games have to offer.
4Players.de (Dec 12, 2002)
Für Spieler, die sich die Frage stellen, ob sie sich nun ein Jump&Run, einen Action-Flieger, oder z.B. einen Buggy-Racer kaufen möchten, ist Haven die Erfüllung, denn das ungewöhnliche Midway-Projekt bietet von allem etwas. Allerdings fast schon zu viel, denn so revolutionär, wie es sich anfänglich anhört, ist Haven nicht. Die zahlreichen Elemente wurden zwar vorbildlich ins Spiel integriert und auch sehr gut an die Steuerung angepasst, kranken aber alle in einem Punkt: egal wohin man schaut, findet man Spiele, die das entsprechende Gameplay-Merkmal besser einfangen. In der Mischung zwar einzigartig und von einer ansprechenden Grafik-Engine angetrieben, ist Haven ein gelungenes, aber im Endeffekt nicht ganz ausgereiftes Spielerlebnis, das sicherlich mehr als einen Blick wert ist. Trotzdem wird man sich immer wieder bei dem Wunsch ertappen, dass die Entwickler weniger Elemente eingebaut, diese aber dafür noch weiter verfeinert hätten.
GameZone (Dec 18, 2002)
Overall, Haven: Call of the King is a slightly above average platformer with a slew of bonus modes of play thrown in for good measure. For me, it doesn’t live up to my expectations based on the early media coverage and the company’s claim of a game that truly is “everything to everyone”. But the surprisingly low retail price ($29.99) coupled with the fairly long and entertaining adventure makes Haven a game to buy, not rent.
GameSpot (Dec 13, 2002)
In addition, the planned art style may just have been too ambitious for the capabilities of the hardware, and the end result is a look that is often very unique and cool but is sometimes just plain bad. Yet the overall feel is that of a very intense and action-packed game. The fast-paced, quickly changing gameplay is refreshingly unordinary, and while there's an excellent chance that fans of platformers will love the diversity and challenge, some may find it a little too restless and overdone.
GameSpot UK (Dec 14, 2002)
While Haven does offer a lot, especially for its retail price of $29.99, it's not quite a sure bet. Primarily, the annoying control problems involved with the mag-ball can make an already difficult game needlessly frustrating. In addition, the planned art style may just have been too ambitious for the capabilities of the hardware, and the end result is a look that is often very unique and cool but is sometimes just plain bad. Yet the overall feel is that of a very intense and action-packed game. The fast-paced, quickly changing gameplay is refreshingly unordinary, and while there's an excellent chance that fans of platformers will love the diversity and challenge, some may find it a little too restless and overdone.
IGN (Nov 19, 2002)
Overall, though, the game is worth playing through. You'll have to tough it out through some aggravatingly boring sections, but when the game strays from the basics a bit, it can get to be quite fun.
Gaming Target (Dec 16, 2002)
Also used are voiceovers for spots in the game where it'd be much better if they weren't as repetitive, or better yet, removed entirely. In one case, there's an area in Haven where you must extinguish a burning village. All the while you'll listen to screams of helpless villagers going on and on, and on and on crying in a manner in which would tend to destroy anyone's concentration.
Eurogamer.net (UK) (Nov 21, 2002)
Haven's pretensions to be some kind of revolutionary product seem sound and exciting on the surface, but scratch that surface for more than an hour or so, and it's apparent that what we're really dealing with is a better than average platformer with cleverly interspersed mini games to present the illusion of expansiveness and freedom. The marketing team has done the best job they can of trying to excite us, but any vaguely experienced gamer will see right through the puff of Freeformer™. If it had arrived 18 months ago it might have been hailed as a breakthrough, but it's neither the best looking nor the most playable platformer out there. That's not to say it's a bad game, or that you won't enjoy it. If you're a real died in the wool platform gamer, Haven has plenty to admire, but it just fails to match or better what's gone before. But for those looking for the benchmark title in the genre, the cold reality is that Haven isn't it.
Jeuxvideo.com (Nov 29, 2002)
Avec Haven, Travellers Tales a voulu trop en faire et s'est éparpillé dans de trop nombreuses directions. Au final le jeu est riche de différentes phases de gameplay, mais totalement pauvre d'une bonne histoire qui aurait permis de les lier efficacement entre elles. La réalisation et la jouabilité jouent également les troubles-fêtes dans ce titre décidément très moyen.
Game Chronicles (Feb 04, 2002)
Haven turns out to be a decent game, not something to rush out and put in your PS2 or on your shelf, but its better than watching a test pattern. I’d rather have seen a lot more polish and depth put into the game, because I hate to see something with so much promise fail to live up to its potential by such easily correctable mistakes. Haven: Call of the King does provide a unique experience with above-average visuals, so if you find it in a bargain bin and have some free time then pick it up. It isn’t mind-blowing but it’ll keep you in practice and offers a few high points during the ride.
Super Play (Sweden) (Dec, 2002)
Haven är ett intressant och fartfyllt spel, som endast på ett fåtal ställen blir tråkigt. I övrigt är det nagelbitaraction som gäller. Tyvärr är det inte riktigt finslipat; Havens jo-jo-liknande sak till vapen är nästan oanvändbar på grund av dess svårstyrdhet, medan grafiken inte kan hänföra någon med sin brist på excellens. När man väl spelar tänker man emellertid föga på åroblmen som spelet dras med och desto mer på de problem som huvudpersonen brottas med.
GameSpy (Nov 15, 2002)
I was looking forward to Haven, but the end result fails to satisfy my expectations. There's just too much mediocrity and not enough quality. With a ton of tweaking and a heavy dose of polish this could have been a pretty good game. I get the sense that the creators' hearts were in the right places, but for whatever reason they couldn't execute. Their creation feels unfinished. As it is, you might want to give it a rental to check out the game's surprisingly wicked ending, but that's about as strong a recommendation as I can offer.