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A bi-directional horizontally scrolling platform game, Hawkeye has the player in control of an SLF (Synthetic Life Form) controlled from an underground bunker by the Xamoxians. On each level, the eyes of the hawks in the status panel flash to indicate the direction to travel in to find a puzzle piece. Four pieces are needed to complete the level, but there were also other pickups such as ammo and energy. There were 12 levels to complete plus a hidden bonus level.

The player has a choice of four different weapons. The basic pistol had unlimited ammo but did little damage. The machine gun had a faster rate of fire, the laser did more damage and most powerful of all was the rocket launcher - but all three soon ran out of ammo.

The game features parallax scrolling backgrounds and large numbers of enemies (including large rhinos, triceratops and gorillas).


Hawkeye Atari ST Loading screen
Hawkeye Commodore 64 Now you need to rewind the tape to start of Side B.
Hawkeye Amiga Jumping over a mining cart, so I don't get crushed.
Hawkeye Amiga The laser-gun is a very effective weapon, but it runs out of energy very fast.

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Critic Reviews

Zzap! Commodore 64 Aug, 1988 96 out of 100 96
Power Play Commodore 64 Oct, 1988 82 out of 100 82
The Games Machine (UK) Amiga Jul, 1989 81 out of 100 81
64'er Commodore 64 Apr, 1990 8 out of 10 80
Commodore User Commodore 64 Aug, 1988 8 out of 10 80
The Games Machine (UK) Atari ST Sep, 1989 78 out of 100 78
Commodore Format Commodore 64 Jul, 1991 68 out of 100 68
Power Play Amiga Sep, 1989 66 out of 100 66
Commodore User Amiga Aug, 1989 45 out of 100 45
Computer and Video Games (CVG) Commodore 64 Sep, 1988 3 out of 10 30


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Golden and yellow cassettes

As a marketing scheme in 1988, Thalamus shipped nine special cassettes for the C-64 version in the UK. From the outside package indistinguishable, three games included golden versions of the cassette and six yellow ones. The golden ones won an Amstrad Studio 100, the yellow ones were rewarded with a ghettoblaster. A side effect of this marketing action, these cassettes make up rare collectors items.


  • Power Play
    • Issue 01/1989 - Best Action Game in 1988

Contributed to by Martin Smith (78252) and Andrew Fisher (208)
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