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Heartland's meta-referential plot involves a struggle between good and evil, as depicted in a book, the last six pages of which have become lost. As a result, you must dive into the game's world to complete the story, and ensure that evil doesn't win, by saving the white pages and destroying the black ones.

There are six levels, all with distinctly cutesy themes and colourful graphics. The level layouts are extremely complicated, and you have to make your way back to base after each one, before being transported onto the next one, all within a time limit. The levels are full of wizards who must be shot, as well as a small amount of character interaction.


Heartland Commodore 64 Starting screen
Heartland ZX Spectrum Title screen
Heartland ZX Spectrum Game start
Heartland ZX Spectrum Hidden text in loading screen

Promo Images

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Alternate Titles

  • "Kimera" -- Working title

User Reviews

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Critic Reviews

Amtix! Amstrad CPC Jan, 1987 93 out of 100 93
Crash! ZX Spectrum Aug, 1986 92 out of 100 92
Your Sinclair ZX Spectrum Oct, 1986 9 out of 10 90
Zzap! Commodore 64 Feb, 1987 85 out of 100 85
Eurogamer.net (UK) ZX Spectrum Oct 25, 2007 8 out of 10 80
Computer Gamer ZX Spectrum Dec, 1986 80 out of 100 80
Commodore User Commodore 64 Feb, 1987 8 out of 10 80
Happy Computer ZX Spectrum Nov, 1986 75 out of 100 75
ASM (Aktueller Software Markt) Commodore 64 Sep, 1986 7.25 out of 10 72
ASM (Aktueller Software Markt) ZX Spectrum Sep, 1986 7.25 out of 10 72


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ZX Spectrum version

The Spectrum version of the game reputedly crashes when the final page is collected, so you don't get to see an end sequence - to appreciate how ironic (and perhaps intentional) this is, re-read the description.

The makers used a trick in the Spectrum's screen format to hide text in the loading screen with the credits of the game's creators, since Odin did not allow personal credits in their games:

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Contributed to by Kabushi (257726) and Martin Smith (79966)
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