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Genre
Gameplay

User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Amstrad CPC Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
ZX SpectrumCrash! (Jul, 1985)
I have mixed feelings about this game, on the surface it is an excellent program but I feel that Micro-Gen may be repeating the formula once to often. If you don’t mind that, then Herbert’s Dummy Run may be worth having. The graphics are excellent, even better than those in Everyone’s a Wally, the sound is reasonable and the colour is used well. The game is as infuriating as it’s predecessor and should please the arcade/adventure addicts. Those horrible colour attribute problems are still with us but they really can’t be helped, after a while you tend to ignore them. I think the asking price of £9.95 is a little steep — I feel the game would be much better value at £6.95. Overall it’s a very good program if you don’t mind more of the same. I hope Mikro-Gen’s next game is graphically as good but with a substantially different game format.
81
Amstrad CPCAmstrad Action (Dec, 1985)
The graphics are every bit as good as Everyone's Wally and even more colourful while the gameplay and tasks that face you are just as absorbing as EAW and Pyjamarama.
80
Commodore 64Commodore User (Jul, 1985)
Despite the well-worn structure, the game is very good fun: plenty of variety, lots to do and think about, and deceptive levels of difficulty. Better still, the graphics are bold and very well designed. The programmers have avoided the trap of cramming the screen with vague graphics - Herbert is no fuzzy mass of pixels. There's music too: 'Baby Face' - only a wally would think of that.
80
ZX SpectrumSinclair User (May, 1985)
Although representing no great advance on the programming techniques and style of Everyone's a Wally, the game will nevertheless delight fans of the series and provides plenty of humour and excitement for the arcade-adventure brigade.
59
Commodore 64Zzap! (Aug, 1985)
I found its lasting appeal was low as the game wasn't as involving as its predecessors and it turned out to be easier to complete. Nevertheless, it's bound to prove popular with fans of the first two games but I think Mikro-Gen ought to come out with something a touch more original next time.


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