User Reviews

Probably the best MSX game ever! MSX rcoltrane (1468)
Another Activision classic Atari 2600 x0n1c64 (14)

Our Users Say

Platform Votes Score
Apple II 8 3.9
Atari 2600 28 3.9
Atari 5200 11 3.9
Atari 8-bit 10 4.1
ColecoVision 9 3.9
Commodore 64 14 4.1
MSX 11 3.6
SG-1000 Awaiting 5 votes...
Windows Awaiting 5 votes...
Xbox 360 Awaiting 5 votes...
ZX Spectrum 8 3.6
Combined User Score 99 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Atari 2600Tilt (Mar, 1984)
H.E.R.O. s'inscrit dans la lignée des grands jeux Activision et si son graphisme, de prime abord, déçoit un peu, l'action, extrêmement rapide exige une concentration et des réflexes hors du commun.
Atari 2600Woodgrain Wonderland (Apr 05, 2017)
I can’t quite put my finger on what makes H.E.R.O. so fun – all I know is that it makes me want to hit the reset switch every time my game ends. Not out of frustration (well, most of the time anyway) but out of the pure joy of playing again. For this it warrants a perfect grade.
Commodore (Sep, 2007)
H.E.R.O. ist auf dem C-64 technisch wie auch spielerisch fabelhaft in Szene gesetzt worden und bietet noch heute grenzenlosen Spielspaß. Es ist ein Spiel, das man zweifelsfrei gespielt haben muss!
Atari (Sep, 2007)
Da mir dieses Spiel so gut gefällt, kam ich nicht umhin mir die ursprüngliche Ausgabe für den Atari 2600 anzuschauen. Die Grafik ist etwas klobiger und einfacher, die bedrückende Atmosphäre spürt man aber auch hier. Spielerisch lässt sich dagegen kein Unterschied feststellen. H.E.R.O. ist und bleibt ein echter Evergreen!
ColecoVision8-bit Central Retro Gaming (2015)
H.E.R.O. Helicopter Emergency Rescue Operation is a great game on virtually any platform. The Colecovision version is one of the earliest consoles to expand it's graphics beyond the Atari 2600's capacity. A beautiful and fun game.
Atari 2600neXGam (Nov 08, 2014)
Kapelle, bitte einen Tusch! Hier kommt einer der größten VCS Klassiker zu seiner Vorstellung! Die Rede ist von Activision Machwerk H.E.R.O das nicht umsonst auch heute unter Fans noch Kultstatus genießt.
The graphics in this game are rather nice, they are not only high res but wonderfully coloured too. The audio isn't special but it does the job here well enough I suppose. The gameplay is the real winner though. It is just so easy to pick-up and play but requires some real skill if you actually want to get far into the game. I loved the game on the Atari 2600 and the A8 version is just as enjoyable and even benefits from a few improved features, don't let this one slip under the radar!
Atari 2600The Atari Times (Dec 16, 2003)
I don’t remember much about my junior high days (1997-1990) except bad hair and being mad at people a lot, but I DO remember that my favorite stress buster was this game featuring the exploits of one Roderick Hero. His mission: to rescue stranded miners before the lava at the bottom rises up and deep-fries them all (guess they shouldn’t have dug down so far, huh.) His equipment: a propeller backpack, a laser gun, and several sticks of dynamite, though I much prefer the gear he has on the cartridge label and the instruction manual: toothbrush, razor, scissors, and probably the kitchen sink in his back pocket. A shooting game that also pokes fun at the over equipped spy/action hero thing: I like it.
Atari 2600Digital Press - Classic Video Games (Dec 10, 2003)
HERO is undoubtedly the tastiest non-sandwich, sandwich-named game available for the Atari 2600. It was the one game that my friends couldn’t believe they were playing on the 2600 because it was (you newbies stifle your laughter) so “advanced.” So advanced that even versions for the 5200 and ColecoVision were almost identical to the original 2600 version. John Van Ryzin, did you ever know that you’re my (2600) HEROhhhhhhhhhhh? Iiiiiiiiiiiiii will alwaaaays love playing HEROhhhhhhhhhhhh on my VCS…
Commodore 64Zzap! (Jun, 1987)
Not just a programming exercise, a fabulous exploration designed with the player in mind.
MSXTilt (Jul, 1985)
Activision démontre sa parfaite maîtrise du M.S.X. Graphisme et animation sont excellents, et font apprécier d'autant mieux ce classique du jeu d'action.
Commodore 64Retrogaming History (Aug 25, 2009)
Ciò che rende H.E.R.O. un vero classico intramontabile è la sua giocabilità innata, non elogerò mai abbastanza l’autore, John Van Ryzin, per aver sviluppato un’idea così semplice ed accattivante. I livelli richiedono degli ottimi riflessi per essere attraversati, ci spronano a proseguire, generano quella curiosità che ci spinge a vedere cosa c’è oltre. La difficoltà è graduale, ben bilanciata, almeno per quanto riguarda la prima parte del gioco, più avanti diventerà una bella sfida!
Atari 2600The Video Game Critic (Aug 30, 2005)
The stages are thoughtfully designed but repetitive in appearance. Although not as memorable as Pitfall, H.E.R.O.'s sharp graphics and interesting stages make it worth a try.
Atari 2600Power Play (May, 1988)
Wer sich das Modul noch nicht besorgt hat, sollte das schleunigst nachholen, Man findet auf dem VCS kaum bessere Geschicklichkeits-Spiele, die es heute noch zu kaufen gibt. Das einzige, was mich stört, ist die etwas träge Steuerung. Bis sich die Spielfigur dazu bequemt, nach oben zu fliegen, hängt sie meistens schon in der nächsten Wand. Nach einigen Rettungs-Aktionen hat man sich aber daran gewöhnt.
ColecoVisionAll Game Guide (1998)
H.E.R.O may not make you feel like a hero, but it is enjoyable and graphically pleasing enough to inspire you to brave the dangers of an earthquake-addled mine again and again.
Commodore 64TeleMatch (Nov, 1984)
Was noch? Mehr nicht, außer Punkte sammeln. Für Freunde des Genres nicht uninteressant. Grafisch, wie einleitend bemerkt, etwas schwach. Den Sound hat man einfach links liegen lassen.
Atari 5200The Video Game Critic (Jul 16, 2004)
H.E.R.O. was an interesting little adventure game for the Atari 2600, but on the 5200 it's a major letdown. Assuming the role of a rescuer sporting a propeller backpack and laser goggles, you must navigate mineshafts to save injured miners. To complete each stage, you'll need to blow up walls with dynamite and shoot small but deadly creatures. The levels get longer and more difficult as you progress, and some rooms are pitch dark so you'll need to feel your way around. The characters and objects are plain looking (and small like the 2600 version) but the underground walls have a more realistic, granular texture. Unfortunately, the wobbly Atari 5200 proves to be a serious liability, preventing you from navigating the narrow mineshafts with precision, causing many undeserved deaths. H.E.R.O. isn't a bad game, but the 2600 version is more playable.
Commodore 64Your Commodore (Oct, 1987)
A re-release of an old Activision game. The games looks more than a little dated now (not surprising really) and is graphically crude. For all that, there is still an initial addiction but once you start remembering where all the hazards are, that also wears off soon.
MSXHappy Computer (Apr, 1985)
Bei der von uns getesteten MSX-Version überzeugten die farbenfrohe Grafik und das hohe Tempo. Dank der zahlreichen Spielstufen wird das Programm auch nicht so schnell langweilig. Ein flottes Spiel, das sein Geld wert ist.