User Reviews

Great board game, inadequate CRPG DOS Boston Low (93)

Our Users Say

Platform Votes Score
Acorn 32-bit Awaiting 5 votes...
Amiga 10 3.1
Amstrad CPC Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 5 3.0
DOS 14 3.1
ZX Spectrum 8 3.1
Combined User Score 37 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Atari STGames-X (May 24, 1991)
Gremlin has successfully adapted the MB board-game across the 16-bit platforms.
100
AmigaGames-X (Apr 26, 1991)
A strong product based closely on the original, and a really refreshing change to the usual boring role-playing game.
94
Commodore 64Commodore Format (Mar, 1993)
HeroQuest is so easy to play that after five minutes you'll be well into an adventure and have serious trouble turning the machine off. But if you really do have to drag yourself away from your C64 there's always the Save Game option. Phew!
93
ZX SpectrumCrash! (Apr, 1991)
Lots and lots to do and see — a game that entertains for ages!
93
Commodore 64Commodore Format (Jun, 1991)
You couldn't do better than save up your pennies and buy it. You can then play it with your friends, boot them out of the house at about midnight then continue adventuring on your 64 until the early hours.
91
Atari STThe One for ST Games (Jun, 1991)
Hopefully, Hero Quest will pave the way for more Games Workshop conversions as the system Gremlin has employed could quite easily lend itself to other games of this ilk. Providing the quality stays this high (and the presentation is polished up) they should all be just as successful.
91
AmigaThe One for Amiga Games (Jun, 1991)
Where Gremlin has succeeded is in taking all the elements from the board game and convincingly turned them into a highly playable computer game. The control method easily lends itself to multi-player games, while still managing to remain interesting enough for the single player - a rare feat indeed. Hopefully Hero Quest will pave the way for more Games Workshop conversions as the system Gremlin has employed could quite easily lend itself to other games of this ilk. Providing the quality stays this high (and the presentation is tidied up) they should all be just as successful.
90
AmigaAmiga Computing (Jul, 1991)
Hero Quest is not a fast-moving action game. Fans of the board game will enjoy this computerised incarnation. Newcomers to the game will rise to the challenge and everybody will appreciate the easy-to-use icon system. The computer version doesn't include the same maps as found in the board game. Therefore, all would-be heroes will be able to compete at the same level. With some 14 quests in all, Hero Quest represents excellent value for money.
87
Unlike most games of this ilk, Hero is a breeze to pick up and play - drawing you deep into its realm with some well designed gameplay and obvious devotion to the original board game. The Cadaverish graphics set the scene very well and the control system is simplicity itself. A big plus for me is the music - it's very apt and very atmospheric, providing the final touch to a very classy piece of software. With datadisks planned for the future, here is a game to take you into the wee small hours for some time to come. Bags I take this home.
87
AmigaAmiga Action (Jun, 1991)
Gremlin have built quite a reputation for themselves recently and Hero Quest was eagerly awaited in the AA offices. The graphics are well drawn, the sound is atmospheric and the gameplay is brilliant. If anything the computer version is better than the original. The game is hassle free and doesn't require you to read through a book of rules. With the addition of the new scenario disks you should be playing for years to come. Worth buying whether you are a fan of the board game or not. Excellent!
86
AmigaRaze (Aug, 1991)
For newcomers to the HeroQuest game, the computer version is a very enjoyable version and probably more easily accessible than the boardgame. But be warned, dice-based games are far more ruthless at wasting your favourite character, as your fate is far more in the lap of the gods, than most other computer games. It takes a lot of getting used to. Old hands will find it an ideal conversion, and a lot easier than setting up the whole board!
85
Atari STAtari ST User (Jun, 1993)
A definite thumbs up from me for this - many games try to do what Hero Quest has done and fail. A good buy.
85
AmigaAmiga Format (Jul, 1991)
It's an excellent RPG trainer, especially for younger heroes. Extremely friendly and highly playable, low level fantasy bash. The first seven quests are too easy, just like the board-game. Graphics and sound capture that authentic Hero Quest feel. The best board-game conversion to date.
82
Atari STAtari ST User (Jul, 1991)
The Control system works exceptionally well with the mouse. Perhaps the only niggle is having to go back to search areas that you've already covered but that's a matter for your own memory and judgement! Because searching ends your turn, you should do this last of all. You'll love Heroquest. It's simple, addictive and fun. Graphics are excellent, very colourful and bright, and I would recommend this game for explorers and RPG fans.
82
Excellent isometric-3D graphics, brilliant soundtracks, enigmatic atmosphere and superb attention to detail make Hero Quest an absolute must for the board-game veterans and all RPG enthusiasts.
81
AmigaCU Amiga (Jul, 1991)
There's nothing to fault the gameplay for, and the game moves in a logical fashion. A sense of atmosphere is hard to get in a game like this but somehow Gremlin have pulled it off. My main quibble is that once a mission is completed, lost energy is not restored. The only other fault I can find is the lack of interest for solitary players. The difficulty of the scenarios assumes at least a couple of players, so those playing on their own might find it some what frustrating. Still, Gremlin must be congratulated for a job well done.
80
AmigaAmiga Power (Jun, 1991)
I don't know if it's any advance on the board game or not, but Amiga Hero Quest is a highly entertaining game in its own right, and especially good for multiple players. Go on, broaden your horizons.
78
Atari STST Format (Jul, 1991)
Hero Quest could be worse. It's quite absorbing - more so than you'd think if you were watching someone else playing it. The 14 quests aren't too difficult - at least, not at first - and because you can attempt them in any order there's plenty to keep you interested, especially with the promise of further data and scenario disks to come. Give it a go - you might find you like it despite yourself.
75
From the smart introduction screens to the main menu, Hero Quest is technically superb. The loading times are fast, copy protection is short and simple (simply look up a badge in the manual), and the fourteen quests on one disk are certainly value for money. Sadly, you really have to be a big fan of boardgames to fully enjoy this one. Hero Quest really isn't a computer game; rather it's a boardgame on your computer.
74
Atari STST Format (Jun, 1993)
If you feel like taking the plunge and exercising some naked aggression, you can't go far wrong with Hero Quest. The game works because it is simple in concept and in its execution, instantly playable and addictive. Great if you want to discover the joys of multi-player RPGs.
70
AmigaPlay Time (Jul, 1991)
Hero Quest ist eine interessante Fantasy-Brettspiel Umsetzung, deren einzige Schwäche die grafische Vielfalt ist. Wenn Du diese Art Spiele magst, kannst Du ohne zu zögern zuschlagen.
65
Atari STASM (Aktueller Software Markt) (Jul, 1991)
Ohne Zweifel hat sich Gremlin Mühe gegeben, hat man acht Monate Entwicklung und Programmierung investiert, um die 3D-Sicht perfekt, die Menüs übersichtlich und die Grafik herausragend zu machen. Es hakt aber an den erwähnten Details - und die entscheiden ganz wesentlich über die Qualität.
65
Ohne Zweifel hat sich Gremlin Mühe gegeben, hat man acht Monate Entwicklung und Programmierung investiert, um die 3D-Sicht perfekt, die Menüs übersichtlich und die Grafik herausragend zu machen. Es hakt aber an den erwähnten Details - und die entscheiden ganz wesentlich über die Qualität.
63
AmigaAmiga Joker (Jul, 1991)
Einsteiger auf der Suche nach einem leicht erlernbaren Fantasy-Game dürfen also getrost mal einen Versuch mit Hero Quest wagen. Rollenspiel-Profis hingegen sind hier hoffnungslos unterfordert – ihnen bleibt ein weiteres Mal die bittere Erkenntnis, daß ein tolles Brettspiel nicht unbedingt ein ebenso tolles Computerspiel abgibt.
61
Spielerisch stellen die harmlosen Labyrinthe und schwachbrünstigen Monster leider keine echte Herausforderung dar. Am Brett lassen sich immerhin beliebig neue Irrgärten basteln, aber hier kann selbst die Datadisk „Return of the Witch Lord“ nicht viel retten: Mögen sich in den 10 weiteren Mini-Quests auch ein paar harschere Finsterlinge tummeln; letzten Endes werden sie doch wieder viel zu schnell zum Alteisen zählen (Grafik, Sound, Gameplay und unsere Wertungen sind identisch zum Hauptprogramm). Naja, für Einsteiger und Fans der Brettspielvorlage könnte Hero Quest das Richtige sein...
(page 78)
61
Spielerisch stellen die harmlosen Labyrinthe und schwachbrünstigen Monster leider keine echte Herausforderung dar. Am Brett lassen sich immerhin beliebig neue Irrgärten basteln, aber hier kann selbst die Datadisk „Return of the Witch Lord“ nicht viel retten: Mögen sich in den 10 weiteren Mini-Quests auch ein paar harschere Finsterlinge tummeln; letzten Endes werden sie doch wieder viel zu schnell zum Alteisen zählen (Grafik, Sound, Gameplay und unsere Wertungen sind identisch zum Hauptprogramm). Naja, für Einsteiger und Fans der Brettspielvorlage könnte Hero Quest das Richtige sein...
(page 78)
53
DOSPower Play (Apr, 1992)
Unterm Strich ist auch das MS-DOS-Hero's Quest trotz geschönter Grafik recht langweilig und unoriginell. Da die Szenario-Disk "Return of the Witch Lord" gleich miteingebaut wurde, ist's eisenharten Fans trotzdem (bedingt) zu empfehlen.
52
Spielerisch stellen die harmlosen Labyrinthe und schwachbrünstigen Monster leider keine echte Herausforderung dar. Am Brett lassen sich immerhin beliebig neue Irrgärten basteln, aber hier kann selbst die Datadisk „Return of the Witch Lord“ nicht viel retten: Mögen sich in den 10 weiteren Mini-Quests auch ein paar harschere Finsterlinge tummeln; letzten Endes werden sie doch wieder viel zu schnell zum Alteisen zählen (Grafik, Sound, Gameplay und unsere Wertungen sind identisch zum Hauptprogramm). Naja, für Einsteiger und Fans der Brettspielvorlage könnte Hero Quest das Richtige sein...
(page 78)
52
AmigaPower Play (Jul, 1991)
Als Brettspiel ist Hero Quest faszinierend und unkompliziert zugleich; viel konnte Gremlin bei der Umsetzung des einfachen Spielprinzips also nicht falsch machen. Trotzdem ist die ganze Sache recht mager ausgefallen: die Monster rühren sich kaum, gelangweilt marschiert man durch die meist leeren Räume und Gänge. Das Münzgewürfle hätten sich die Macher sparen sollen: Auf dem Computer lassen sich im Gegensatz zum Brettspiel bekanntlich verschiedene Züge gleichzeitig ausführen. Umsetzung hin, Umsetzung her: Bei Hero Quest hätte sich Gremlin etwas mehr von der Brettvorlage lösen und dafür auf 16-Bit-Technologie zurückgreifen sollen.
50
Commodore 6464'er (Oct, 1991)
Schade nur, daß die Charaktere so klobig aussehen, es in den Verliesen zu viele Räume gibt, in denen gar nichts geschieht und sich die einzelnen Missionen zuwenig voneinander unterscheiden. Hinzu kommt noch die schlechte Übersetzung der Bildschirmtexte und der geringe Schwierigkeitsgrad. Für Einsteiger ganz angenehm, Rollenspielprofis lösen Hero Quest allerdings in der Frühstückspause.
42
DOSThe DOS Spirit (Dec 11, 2012)
Vi tror nok at hvis du absolutt må spille HeroQuest, så egner den opplevelsen seg best på papp og papir. Du slipper intetsigende menyer og ulogiske løsninger på enkle problem. Kanskje går du glipp av den dystre og til tider stemningsfulle musikken som med sine to, tre spor går i loop og kanskje får du ikke med deg den fine introen, men det er kvalitative tap du godt kan være foruten. «Mentor» og hans kamp mot «Morcar» kunne ha vært mye bedre enn dette her.