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User Reviews

There's nothing quite like a perfect hit, and this game is filled with opportunities to pull them off Windows Bet (569)
Be a bald mass murderer!!! Xbox lado (28)

Our Users Say

Platform Votes Score
PlayStation 2 19 3.6
PlayStation 3 Awaiting 5 votes...
Windows 56 3.9
Xbox 15 3.4
Combined User Score 90 3.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
PlayStation 2GamePro (US) (Aug 09, 2004)
In this captivating outing, 47 revisits the past while modernizing the nagging flaws of his previous games, making for his best trail of assassinations yet.
100
XboxGamePro (US) (May 24, 2004)
The third time's the charm as Hitman irons out the flaws of his past contracts in this riveting game. In this captivating outing, 47 revisits the past while modernizing the nagging flaws of his previous games, making for his best trail of assassinations yet.
90
PlayStation 2Next Level Gaming (Apr 20, 2004)
Welcome Agent 47..........We're glad to see you back in action. And I see you still don't know the meaning of the word toupee. Just joking Agent 47, please put the gun down. You're here for business and nothing more. Do your job well and you get paid well. But if you don't, and you are killed, we have never heard of you. That is the way the agency works Agent 47. So off you go. And by the way............it's good to see you again.
87
WindowsGameZone (May 02, 2004)
I took him with piano wire. Like a hawk, swooping down to engulf my prey. You cannot find me, you cannot trace me. I am Agent 47. Reality suddenly steps in, its laundry day! Unfortunately, nobody can live the life of the Hitman; his day job (err…night job) just doesn’t offer the benefits of career advancement, paid vacations, and a solid 401k plan. So stepping into the shoes of everyone’s favorite antihero from home just doesn’t get any better with all the gun blazing action and none of the side effects like risking brutal death. Hitman: Contracts continues the tradition while putting a different spin on the gameplay than its two predecessors.
86
WindowsGame Freaks 365 (2004)
The missions in Contracts are both diverse and interesting. You have plenty of opportunities to experiment, since the game provides you with seven saves per level. Levels will have the soon-to-be-killed request things, such as drinks. This gives you the opportunity to poison them, instead of using your gun. Weapons range from a syringe, pool stick, pistol, shot gun, AK47, silenced pistol, sniper, and more. The settings are often drenched in rain or snow, which helps you keep a low key.
86
PlayStation 2Game Freaks 365 (2004)
After playing Contracts, I can easily say that looking into Silent Assassin is worth it. I tend to play series backwards, which might seem strange to many, but reviewing so many games, well, it happens that way sometimes. Timing in at about ten hours isn't much for a game that isn't budget, but for a rent, your money won't be missed, but instead Contracts will, once you return it.
86
XboxGame Freaks 365 (2004)
After playing Contracts, I can easily say that looking into Silent Assassin is worth it. I tend to play series backwards, which might seem strange to many, but reviewing so many games, well, it happens that way sometimes. Timing in at about ten hours isn't much for a game that isn't budget, but for a rent, your money won't be missed, but instead Contracts will, once you return it.
85
Windows3D Juegos (May 01, 2004)
Hay que reconocer que el equipo de desarrollo danés IO Interactive, creó un personaje memorable con gran personalidad y un conjunto técnico extraordinario con el inicio de la saga. La segunda parte mejoró notablemente la primera, pero esta tercera, Hitman: Contracts no supone apenas ninguna implementación o mejora realmente significativa sobre la segunda (aunque ha ganado en estabilidad y libertad de acción). Podríamos definirla como una expansión, que continúa los mismos gráficos y ambientaciones en general de la segunda. ¿Malo? Según como se mire. Hitman: contracts contiene la misma acción, jugabilidad, tensión y buen hacer que siempre, por lo que no puede fallar. No te defraudará.
85
PlayStation 2Gaming Target (Jun 08, 2004)
Stealth games are a dime a dozen nowadays. Between Metal Gear, Splinter Cell, Manhunt, and everything else, almost every action/adventure game nowadays has to have some stealth elements (at the very least) or it’s just not a finished product. Few, however, take the more direct route that the Hitman series takes. Instead of hiding in shadows, avoiding guards & cameras, Hitman instead makes you be stealthy out in the open, using disguises and other forms of open-daylight tactics to achieve your goal – that goal, of course, being to prematurely end the life of a very mean individual who’s got what’s coming to them.
85
PlayStation 2GameZone (Apr 26, 2004)
Insidious. Deadly. Stealthy. Hmm… How about stealthy and deadly? While the plot borders insidious, the defining characteristics of Eidos Interactive and IO Interactive’s latest excursion into the universe of Agent 47 is stealth. You cannot gun your way through everything you see. Strangling the lone foe is one thing (if he or she is not moving; if they are moving, forget the garrote), but when they are coming at you in droves, discretion can be the key to survival.
85
XboxXBox Front (Jan 10, 2005)
Der skrupelose Auftragsmörder „Nummer 47“ ist zurück. Mit dem neuesten Teil der Hitman-Serie „Hitman: Contracts“ macht der Haarlose Killer zum dritten Mal Jagd auf seine Opfer. Die Entwickler versprechen bessere Grafik, mehr Waffen und eine düstere Story. In unserem Test geben wir euch Einblick in die Psyche des Hitmans und verraten euch, ob die Entwickler ihre Versprechungen einhalten konnten.
84
WindowsGamesmania.de (May 03, 2004)
Eins ist klar: Die Profikiller-Thematik von Hitman Contracts ist nicht jedermanns Sache. Aber wer damit klar kommt und Spiel von Realität trennt, wird viel Spaß haben. Denn es macht Spaß, einmal so richtig kalt und böse sein zu dürfen. Und ganz abgesehen vom Bösewicht-Faktor: Hitman Contracts ist einfach ein sehr spannendes, atmosphärisch dichtes Spiel. Und daher sowohl für Hitman-Vetaren als auch für Neulinge zu empfehlen.
84
PlayStation 2IGN (Apr 16, 2004)
With everyone's focus on implementing online functionality and making games bigger and more movie-like, the once-burgeoning stealth sub-genre has become a little more than a footnote in today's games. Sure, it's mentioned, as in, "Uh yes, we have stealth, yes we do. You can um, sneak around stuff. Just after the flame-thrower and rocket launcher levels you can tip-toe out of the nuclear reactor-hailstorm nail-gun-cyborg monster boss throwdown. …You got the part about flame-throwers, right?"
84
WindowsPC Games (Germany) (May 12, 2004)
Das Profikillergeschäft boomt. Sam Fishers letzter Auftrag ist gerade erst überstanden, da beginnt die Schicht seines Kollegen: des Hitman. Der dritte Teil des Taktik-Shooters gleicht seinen Vorgängern spielerisch fast bis aufs Bit, doch der Kontext ist ein anderer. Bislang war der Hitman ein düsterer Held, der Terroristen ausknipst und die Welt vor Schlimmem bewahrt. Das ist nun anders. Es werden keine großen, zusammenhängenden Geschichten mehr erzählt. Vielmehr steht der Killer als Person im Mittelpunkt. Rasmus Højengaard, Level-Designer bei IO Interactive, sagt dazu unmissverständlich: "Ich denke, viele Spieler scheren sich einen Dreck um die Hintergrundgeschichte." Die Zeit der Reflexion ist angebrochen.
84
WindowsIGN (Apr 16, 2004)
Moody, dark and brilliantly stealthy, Contracts doesn't raise the bar, it just holds it steady.
84
XboxIGN (Apr 16, 2004)
With everyone's focus on implementing online functionality and making games bigger and more movie-like, the once-burgeoning stealth sub-genre has become a little more than a footnote in today's games. Sure, it's mentioned, as in, "Uh yes, we have stealth, yes we do. You can um, sneak around stuff. Just after the flame-thrower and rocket launcher levels you can tip-toe out of the nuclear reactor-hailstorm nail-gun-cyborg monster boss throwdown. …You got the part about flame-throwers, right?"
82
WindowsPC Action (Germany) (May 25, 2004)
Wie bereits erwähnt, kommt Hitman: Contracts nicht gerade mit bahnbrechenden Innovationen daher. Das gilt sowohl für die technische als auch für die spielerische Seite. Trotzdem macht das Ganze Laune und kann den Spieler bis zum Schluss bei der Stange halten. Das liegt zum einen an der Story. Schließlich will man ja wissen, ob sich der verwundete Hauptakteur wieder erholt. Aufgrund des teils happigen Schwierigkeitsgrades ist man zudem fast schon gezwungen, immer wieder andere Lösungswege auszuprobieren, was definitiv der Langzeitmotivation dient. Zum anderen macht es wirklich Freude, sich immer wieder zu verkleiden und die solide Gegner-KI hinters Licht zu führen.
81
WindowsPC Zone Benelux (Jun, 2004)
Nee, vernieuwend is het allemaal niet. Leuk wel. Want ondanks dezelfde gameplay als de voorgaande delen zorgen de kleine verbeteringen, goede graphics en sublieme muziek voor een game die prima mee kan met hedendaagse toppers als Splinter Cell: Pandora Tomorrow en adnere stealth- en actiegames. De wapens zijn cooler dan ooit (vooral de vleeshaak blijven we een luguber wapen vinden), de missies beter uitgewerkt en de verschillende manieren van killen (we hebben bijvoorbeeld het verdrinken nog niet genoemd) bruter. Het is vooral jammer dat de game niet genoeg vernieuwend is en zo ongelofelijk kort in speeltijd. In ieder geval niet lang genoeg om #47's killerinstinct volledig tot zijn recht te laten komen.
81
WindowsGameStar (Germany) (May, 2004)
Als Fan des zweiten Teils hat mich das Hitman-Fieber auch diesmal sofort wieder gepackt. Cooler Hauptcharakter und düstere Atmospähre ziehen mich in ihren Bann. Auch das Missionsdesign motiviert: Ich gebe nicht auf, bevor ich alle Lösungswege ausprobiert habe. Erst vergifte ich den englischen Lord, dann sprenge ich ihn per Benzinbombe und versuche schließlich, ihn als Wache verkleidet zu erledigen.
81
WindowsWorth Playing (Jun 26, 2004)
Hitman: Contracts delivers more action-packed and suspense-filled missions, with a greater variety of ways to make the perfect kill and an increased arsenal of firearms and close-combat weapons. A new graphics engine showcases your 'work' in brutal detail and brings the new locations to life. An improved control system and more gradual learning curve will ensure that the game is accessible to all aspiring hitmen.
81
WindowsGame Over Online (May 31, 2004)
The game shows a great deal of polish simply wonderful music, good voicework, and good if not great graphics with only occasional clipping and camera problems. IO Interactive evidently spent the majority of its time creating and orchestrating these elaborate missions. If you’re into them, are interested in taking the time to figure the intended path through them, then they flow as smoothly as a well-directed movie. But between the overly tight scripting and the split-second timing required to pull it all off, I thought it was a little difficult to play the missions out the way they wanted you to, finding Hitman: Contracts instead played like an average first person shooter with excessive stealth elements.
80
Xbox4Players.de (May 02, 2004)
Auf den ersten Blick vermutet man ein etwas spät kommendes Hitman 2-Add-On – optisch hat sich oberflächlich nichts getan, der Missionsumfang ist derselbe, die Bewaffnung bis auf wenige Ausnahmen durch die Bank bekannt, die Karte leider unverändert unübersichtlich. Auch dass Nummer 47 immer noch nicht springen kann, und so selbst kleinere Vorsprünge, die der ungelenke Killer nicht automatisch erklettert, zum unüberwindlichen Hindernis werden, ist weder logisch noch dem Spielfluss förderlich. Doch unter der Decke des Bekannten lauert neben generalüberholter Optik auch wieder der gewohnt fiese Spielspaß, der sowohl Schleichern als auch Ballerfreunden viele Lösungswege offen hält. Atmosphärisch ist der Hitman also wieder auf der Höhe der Zeit, akustisch sowieso – nur das Spielerische setzt langsam Staub an.
80
Windows4Players.de (May 02, 2004)
Auf den ersten Blick vermutet man ein etwas spät kommendes Hitman 2-Add-On – optisch hat sich oberflächlich nichts getan, der Missionsumfang ist derselbe, die Bewaffnung bis auf wenige Ausnahmen durch die Bank bekannt, die Karte leider unverändert unübersichtlich. Auch dass Nummer 47 immer noch nicht springen kann, und so selbst kleinere Vorsprünge, die der ungelenke Killer nicht automatisch erklettert, zum unüberwindlichen Hindernis werden, ist weder logisch noch dem Spielfluss förderlich. Doch unter der Decke des Bekannten lauert neben generalüberholter Optik auch wieder der gewohnt fiese Spielspaß, der sowohl Schleichern als auch Ballerfreunden viele Lösungswege offen hält. Atmosphärisch ist der Hitman also wieder auf der Höhe der Zeit, akustisch sowieso – nur das Spielerische setzt langsam Staub an.
80
PlayStation 24Players.de (May 02, 2004)
Auf den ersten Blick vermutet man ein etwas spät kommendes Hitman 2-Add-On – optisch hat sich oberflächlich nichts getan, der Missionsumfang ist derselbe, die Bewaffnung bis auf wenige Ausnahmen durch die Bank bekannt, die Karte leider unverändert unübersichtlich. Auch dass Nummer 47 immer noch nicht springen kann, und so selbst kleinere Vorsprünge, die der ungelenke Killer nicht automatisch erklettert, zum unüberwindlichen Hindernis werden, ist weder logisch noch dem Spielfluss förderlich. Doch unter der Decke des Bekannten lauert neben generalüberholter Optik auch wieder der gewohnt fiese Spielspaß, der sowohl Schleichern als auch Ballerfreunden viele Lösungswege offen hält. Atmosphärisch ist der Hitman also wieder auf der Höhe der Zeit, akustisch sowieso – nur das Spielerische setzt langsam Staub an.
80
XboxX-Power (May 15, 2004)
De formule van Hitman 3: Contracts blijft z'n roots trouw en dat is voor de fans zeker een pluspunt. Sommige levels van de eerste Hitman (die enkel op PC verscheen) hebben in dit derde deel een remake gekregen en kunnen voor degenen die op PC al actief waren met agent 47 een deja-vu gevoel oproepen. Alle anderen (waaronder mezelf) hebben hier natuurlijk geen last van. Voor de rest is Hitman 3 een steengoede game met leuke en gevarieerde opdrachten die je kan voltooien op allerlei manieren. Grafisch geen meesterwerk, maar het haalt toch nog degelijk niveau. Sound, moeilijkheidsgraad en levensduur zit goed op voorwaarde dat je de game wel speelt zoals het hoort, want anders gaan deze laatste 2 factoren drastisch naar beneden.
80
WindowsGameplay (Benelux) (May 29, 2004)
Meer van hetzelfde is in het geval van deze Hitman Contracts nog steeds een dijk van een actiespel.
80
XboxDaily Game (May 26, 2004)
In the end, Hitman: Contracts is a good game. It’s no award winner, but it’s still a good bit of fun, especially for guys like me, who find Sam Fisher’s constant creeping around a little too wimpy for our tastes. Every now and then, you need to draw some blood, a lot of it, and that’s just what Hitman: Contracts gives you, buckets of blood and fun. A few questionable issues with AI and replay aside, it’s a good purchase for stealth-action fans who want to see some action in with their stealth.
80
Windows2404.org PC Gaming (May 26, 2004)
Hitman: Contracts is the third Hitman in the series from Eidos. This game delivers the random slaughter that we loved from the previous titles in the series. After being unable to complete Hitman 2 due to technical issues, I was quite looking forward to being able to run around with my double ballers and doing some serious slaughter again. When comparing my “Hitman style” to that of the disappearance of Jimmy Hoffa, had I executed the undertaking they would have found his body strewn across the steps of the Police station. However, the versatility of the game allows even the most gun happy maniac like me to complete these missions.
80
PlayStation 2Netjak (May 11, 2004)
For those of you who have been in a coma for the past few years (or perhaps a political prisoner in some remote third world nation), “47” is the name of the baddest, baldest, barcode tattoo-sporting clone this pantywaist planet has ever seen. If you need some backstory, check out my review of the previous game.
80
PlayStation 2GameSpy (Apr 22, 2004)
Hitman: Contracts is a damn good game. It's probably not going to win any awards, especially in a genre with Ninja Gaiden and Splinter Cell: Pandora Tomorrow. However, I enjoyed it just as much as those two games. It's got a nice open-ended style, a character that fits the gimmick, and plenty of violence. I see this series taking the best elements of Tomb Raider, minus the platforming. It requires a thoughtful gamer to get the most out of it. Putting Hitman: Contracts in front of your kid brother is probably not the best idea. If you have a free weekend and don't want to spend it as a vegetable, pick up this game. You'll get some great gaming memories and kill a lot of people. IO made another hit, man.
80
XboxGameZone (May 05, 2004)
While the Hitman series has always been pretty dark, Hitman: Contracts, the latest title in the series, pushes that even further by upping the ante in terms of a dark and desolate aesthetic and atmosphere. In terms of presentation and visual style, Contracts is certainly the most disturbing entry to the series. However, fans of the series will find that the gameplay is simply more of the same. However, for many, this won’t be a bad thing, and if you are new to the series, then this is the one to check out.
80
XboxGameSpy (Apr 24, 2004)
Hitman: Contracts is a damn good game. It's probably not going to win any awards, especially in a genre with Ninja Gaiden and Splinter Cell: Pandora Tomorrow. However, I enjoyed it just as much as those two games. It's got a nice open-ended style, a character that fits the gimmick, and plenty of violence. I see this series taking the best elements of Tomb Raider, minus the platforming. It requires a thoughtful gamer to get the most out of it. Putting Hitman: Contracts in front of your kid brother is probably not the best idea. If you have a free weekend and don't want to spend it as a vegetable, pick up this game. You'll get some great gaming memories and kill a lot of people. IO made another hit, man.
79
WindowsGameSpot (Belgium/Netherlands) (May 06, 2004)
Hitman: Contracts is zeker geen slecht game, maar door de beperkte verbeteringen of innovaties is het spel toch wel aan een ingrijpendere opfrissingbeurt toe.
77
XboxKombo.com (May 12, 2004)
Hitman: Contracts doesn’t bring much in the way of innovation to the table; if you’ve played the first two games in the series, chances are you’ll find little new to pique your interest. However, to fans of Hitman 2: Silent Assassin, this can be an endearing quality, as the gameplay stays true to form. The game doesn’t last long, particularly on normal difficulty where you can blow through all would-be opponents, but while it lasts it is nothing short of a brutal action game that’s more intelligent than most. The clunky controls and underpowered graphics are reasonably counterbalanced by the impressive soundtrack and dark, captivating nature of the game. If the previous games in the series met your favor, then by all means pick Hitman: Contracts up. At any rate, it deserves no less than a rental.
76
PlayStation 2GameSpot (Apr 20, 2004)
Everyone's favorite bald-headed assassin is back for his third outing in Hitman: Contracts, a game that's especially recommendable to fans of 2002's Hitman 2: Silent Assassin, because the gameplay and a lot of the visuals simply haven't changed in this latest installment. Danish developer Io Interactive created a memorable character and some impressive technology with its original Hitman game, but not till the sequel did the gameplay live up to the graphics.
76
WindowsGameSpot (Apr 20, 2004)
The third game in the Hitman series can be thought of as an expansion pack--or a supplement--to the previous game. There isn't much resolution at the end of Hitman: Contracts, so it seems safe to assume that the series is going to continue. Hopefully, then, for his next assignment, 47 will pack a few more tricks up his sleeve. For the time being, though, Hitman: Contracts delivers some time-tested and sometimes highly entertaining stealth action, which any fan of the genre might as well check out.
76
XboxGameSpot (Apr 20, 2004)
Hitman: Contracts delivers some time-tested and sometimes highly entertaining stealth action, which any fan of the genre might as well check out.
75
PlayStation 2Jeuxvideo.com (Apr 30, 2004)
Contracts repose sur les bases de Hitman 2, voilà ce qui lui procure excellentes qualités, à savoir le trip tueur à gage, la très grande liberté d'action et les multiples méthodes d'assassinat de chaque cible etc. Malheureusement, nous étions en droit d'attendre de réelles améliorations de la part de IO, tant au niveau du moteur 3D que (et surtout) de l'IA. A bien y regarder, Contracts fait partie de ces suites qui font trop penser à des extensions. Il reste malgré tout un très bon titre, mais qui sera fortement concurrencé par Dark Project : Deadly Shadows (Thief 3).
75
XboxJeuxvideo.com (Apr 28, 2004)
Contracts repose sur les bases de Hitman 2, voilà ce qui lui procure excellentes qualités, à savoir le trip tueur à gage, la très grande liberté d'action et les multiples méthodes d'assassinat de chaque cible etc. Malheureusement, nous étions en droit d'attendre de réelles améliorations de la part de IO, tant au niveau du moteur 3D que (et surtout) de l'IA. A bien y regarder, Contracts fait partie de ces suites qui font trop penser à des extensions. Il reste malgré tout un très bon titre, mais qui sera fortement concurrencé par Dark Project : Deadly Shadows (Thief 3).
75
XboxGame Informer Magazine (Jun, 2004)
In this sequel, Hitman feels less like a great stealth title than a mediocre shooter with a few cool gadgets and abilities.
75
PlayStation 2Game Informer Magazine (Jun, 2004)
In this sequel, Hitman feels less like a great stealth title than a mediocre shooter with a few cool gadgets and abilities.
75
PlayStation 2Gamezine (May 20, 2004)
Finalement, Hitman Contracts a beau avoir changé pour le scénario et la mise en scène, sur nos points techniques, on est un peu dans le flou. Il n’innove pas vraiment avec ses défauts par ci par là un peu trop fâcheux. Hitman 3 est un jeu attirant, toujours plaisant à jouer, qui trouve dans ce nouvel opus une ambiance formidable (la tension : on aime ça), mais le jeu reste pas franchement révolutionnaire.
75
WindowsJeuxvideo.com (Apr 30, 2004)
Que dire en conclusion ? Qu'Hitman Contracts est une déception ? Oui et non. Oui car le gameplay et les graphismes n'ont pas beaucoup bougés depuis le précédent volet. Oui encore, car l'intelligence artificielle aurait mérité d'être améliorée et que les anciens niveaux remis au goût du jour peuvent ne pas plaire à ceux qui attendaient plus de nouveautés. A l'inverse, on retrouve bien notre cher tueur à gages chauve toujours aussi charismatique. Les missions sont intéressantes car on peut les remplir de différentes manières et le scénario nous pousse à avancer pour en savoir toujours plus. Bref, nous sommes en présence d'un bon jeu qui aurait cependant pu être bien meilleur si les développeurs avaient fait un effort pour innover et améliorer les éléments perfectibles du jeu (l'IA surtout).
75
XboxActionTrip (May 06, 2004)
To sum up, Hitman Contracts does a good job on extending the series, even if it does not bring a whole lot new to the party - which is basically why we opted for a 75 mark. With its graphic violence the game is rated M for mature. This means that children should not be in the same room as the game disc, even if there is no console or computer present to play it on.
75
PlayStation 2Game Revolution (May, 2004)
Despite having recently completed the last Tenchu game, my thirst for assassinations is still unsatiated. Lucky for me, everyone’s favorite contract killer, Codename 47, is back, once again sporting the shiniest pate in the business - complete with signature barcode.
75
WindowsGame Shark (Jun 16, 2004)
We’ve seen a lot of games that revolve around killing people in the past. Everything from the memorable Wolfenstein 3D to Serious Sam tends to involve grabbing a select weapon, running into a specific zone, and pushing the “fire” button repeatedly until the only thing left moving in the area is the player himself. Yet there is a certain game series that takes “killing” to a much higher level. There are still lots of trigger-pulling action going on, but the focus is a much different, much more eloquent level of death, with a common focus on specific targets over a massacre.
75
WindowsLawrence (May 13, 2004)
Oh, the bald and the beautiful. I'm not talking Michael Jordan here, folks. I'm talking Agent 47 of the Hitman series. The franchise is known for its depth, stealth and sleek action. But now we have tons of those games, so does developer IO Interactive further the stealth/action genre with this iteration?
72
XboxGame Informer Magazine (Jun, 2004)
Without being coerced into using a specific technique, you just feel lost in Contracts’ massive levels. You’ll often find yourself wandering aimlessly looking for the needle in the haystack that will complete the next objective. There really are'nt any tense situations, calculated hits, or elements of surprise this time around. Making the gameplay less linear really threw a kink in the chemistry that worked so well in the first two games. All told, Contracts is an ambitious release for IO, but the end result is a garbled mess of a game that has lost its way.
72
PlayStation 2Game Informer Magazine (Jun, 2004)
Without being coerced into using a specific technique, you just feel lost in Contracts’ massive levels. You’ll often find yourself wandering aimlessly looking for the needle in the haystack that will complete the next objective. There really aren’t any tense situations, calculated hits, or elements of surprise this time around. Making the gameplay less linear really threw a kink in the chemistry that worked so well in the first two games. All told, Contracts is an ambitious release for IO, but the end result is a garbled mess of a game that has lost its way.
71
WindowsAbsolute Games (AG.ru) (May 18, 2004)
Вы просили продолжения банкета, дорогие поклонники «стелса»? Так получите же короткий, бессюжетный, местами недозревший, но притом увлекательный аддон, по ошибке названный сиквелом. Жаль, что мы так и не увидели развитие идей первой части игры. Жаль, что фантазия арт-команды IO Interactive вновь была загнана в прокрустово ложе системных требований PlayStation 2 и Xbox. Жаль, что напрочь исчезли стильные брифинги перед заданиями. Жаль, что Агент №47 как был, так и остался плоским сухарем, лишенным малейших намеков на характер.
70
XboxGames TM (May 20, 2004)
(...) the annoying thing is that Contracts is an enjoyable game; that IO had the cheek to crib from its previous work almost doesn't matter when the result is still worth playing. Yes, so we'd like to bring the score down as a result but the fact remains that a good game is a good game regardless. But this does make us slightly wary of how the next game will turn out. Could we have a bit more effort next time?
70
PlayStation 2Eurogamer.net (UK) (Apr 15, 2004)
But with only a few relatively minor tweaks such as a few new weapons, moves and animations, its fair to say that Contracts is a solid evolution of the series rather than the dramatic improvement version two was over the original. If you're a gamer that embraces the open-ended trial-and-error gameplay, and don't mind that it's neither the best example of stealth nor action gameplay, then this will serve you well. But as entertaining as Contracts undoubtedly is, there's still plenty of room for improvement before Io nails this compelling pot pourri of gaming styles.
70
WindowsCanardPC (May 19, 2004)
Hitman : Contracts n'offre que peu d'améliorations par rapport à l'épisode précédent, aussi bien en matière technique qu'en ce qui concerne le gameplay. C'est la principale chose qu'on puisse lui reprocher, car pour le reste, on prend toujours autant de plaisir à infiltrer l'agent 47 et son costume de croque-mort jusque dans la chambre à coucher de ses victimes.
70
WindowsJoystick (French) (Jun, 2004)
Dans la continuité de Hitman 2 et sans vraies nouveautés, Contracts est surtout l'occasion de se faire plaisir en tuant des gens avec style dans une ambiance inimitable. Les tueurs psychotiques fans d'actions débridée n'y trouveront pas leur compte, en revanche les assassins froids et calculateurs ont là l'occasion d'exprimer chaque nuance de leur art si particulier.
70
WindowsActionTrip (May 06, 2004)
So does this mean you should pass up on the opportunity to play Hitman: Contracts? I would recommend against it. A lot of what was good about the Hitman games still plays a major role in "Contracts". Your decision should also be based on how fond you are of the series and whether or not you're prepared to bump up the difficulty level to Expert. The new Hitman game does bring a lot of moodiness and great cinematic value, in addition to some of that customary gameplay that drew me to the franchise in the first place. Ultimately, however, because of some rather silly design mistakes, it fails to deliver the kind of experience I was hoping for.
70
WindowsJeuxVideoPC.com (Oct 10, 2006)
Il y a un an et demi, l’agent 47 avait été forcé de laisser ses orchidées et son monastère italien pour tenter de sauver le père Vittorio, enlevé par le terroriste Sergueï Zavoratko. Nous étion alors dans Hitman 2 Silent Assassin, suite toute aussi réussie d’Hitman : Tueur à gages. Pour ce troisième épisode, c’est en bien mauvaise posture que nous retrouvons notre chauve préféré. Piégé dans une chambre d’hôtel, une bastos dans le ventre, 47 est au plus mal. La mission de trop, celle qui a mal tournée. Manque de chance pour lui, ses ennemis sont tout prêt, bien décidés à en finir avec le désormais mythique Silent Assassin. Entre fièvre et douleur, blessure et torpeur, l’agent 47 perd son sang et se met à délirer.
70
PlayStation 2GamerDad (Jun 24, 2004)
Why be good when you can be bad? Such is the trend in the video game industry these days, and the latest title from Eidos is no exception. "Hitman: Contracts" is the third chapter in a four-year-old series that lets gamers explore the world of a genetically engineered über-assassin, Agent 47.
70
WindowsGamerDad (Jun 24, 2004)
Why be good when you can be bad? Such is the trend in the video game industry these days, and the latest title from Eidos is no exception.
70
WindowsYahoo! Games (Apr 22, 2004)
Death becomes Eidos. How so? The company has literally made a killing in recent years with its best-selling Hitman franchise. But now, in its third rendition, the series is beginning to show its age. While Contracts corrects many problems that plagued previous entries, it also introduces several new drawbacks. Bearing this in mind, it proves a suitable fix for bloodthirsty gamers, yet hardly the remorselessly addictive diversion many had been hoping for.
60
WindowsComputer Gaming World (CGW) (Aug, 2004)
All in all, despite the patient sneaking this game encourages, Contracts seems a little rushed. Besides all the refurbished missions. various Radeon cards have encountered crashing cut-scenes, black screens, and missing closing credits. A patch is now available, but it’s too bad IO Interactive didn’t just wait and release Contracts with 12 all-new levels.
60
XboxSuper Play (Sweden) (May, 2004)
Det här är varken revolution eller evolution. Det är bara mer av samma sak fast lite sämre.
60
WindowsWithingames (May 17, 2004)
Sind den Entwicklern die Ideen ausgegangen, oder warum sind mir die halben Missionen schon aus den Vorgängern bekannt? Klar, es ist ein Rückblick auf bereits erledigte Aufträge, aber es gäbe doch genügend andere Szenarien. Nichts desto Trotz hat mir auch der dritte Teil des Auftragskillerspiels wieder einmal sehr viel Spaß gemacht – bei der Handlungsfreiheit könnten sich so einige Kollegen (z.B. Sam Fisher) etwas abschauen. Für den Nachfolger würde ich mir dann aber doch 100 % neue Missionen wünschen.
40
WindowsGameSpy (May 23, 2004)
Hitman: Contracts starts out with a close-up of a gunshot to the head. The victim's skull snaps against the floor and then sprays it with blood. Okay, so that's the tone it's going to take: something grim and unflinching. Winding backwards from the finale of 2000's Hitman: Codename 47, Contracts supposes itself a darker look at the greatest hits, if you will, of the assassin known only as 47. But don't be fooled. Contracts is typical sneak/shoot-'em-up action that relies too heavily on remade content and brittle gameplay. Although it was novel four years ago, games have come much farther than this.


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