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The year is 2032. The world is at peace, after having banished war in the final battle long ago. All weapons have been destroyed to ensure peace. However, in the Pacific, a cabal of former magnates--ex-leaders, ex-tycoons, ex-military, and more--have joined together and occupied 20 islands and are building new war machines. There is no way to fight them, except this one last remaining "Adaptive Cruiser", the Antaeus. Lost in the final battle with all hands, this was one of the ultimate weapons. Complete with nano-factories that can build air/ground/naval units out of resources and energy, its crew's memory engrams have been stored on "soulcatcher" chips. Reactivation signal has been sent. Soon Antaeus will rise from the bottom, and you'll be in command. Good luck, and good hunting.

Hostile Waters: Antaeus Rising is a 3D real-time strategy game with several new twists. You will need to harvest resources, as you can only build new units by harvesting existing resources/energy. You then "crew" these units with these "soulcatcher" profiles you have stored. You have limited profiles (you can't "copy" them) available you are limited in the number of units you can deploy at once, so you will need to defend your cruiser as well as attack the enemy, obtain resources, and other missions.

The game is mission-based. Destroy enemy radar to prevent them from knowing where you are. Deploy harvester units to salvage enemy remains and structures. You can even capture enemy units for study. You can issue pretty complicated orders by using a set of visual icons. Multiple islands have multiple objectives for you to complete. The game is played in a 3D "behind-unit" perspective with a 3D map similar to Activision's Battlezone.


Hostile Waters: Antaeus Rising Windows A genuine boss fight in an action/RTS game. What will they think of next!?
Hostile Waters: Antaeus Rising Windows Read the briefing before embarking on a mission
Hostile Waters: Antaeus Rising Windows Main Menu
Hostile Waters: Antaeus Rising Windows Resource harvesting under fire. Look at all that debris!

Promo Images

Hostile Waters: Antaeus Rising Magazine Advertisement Part 3
Hostile Waters: Antaeus Rising Screenshot
Hostile Waters: Antaeus Rising Magazine Advertisement Part 2
Hostile Waters: Antaeus Rising Screenshot


Alternate Titles

  • "Враждебные воды: Территория смерти" -- Russian spelling
  • "Hostile Waters" -- European title

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User Reviews

One of the most underappreciated RTS ever Kasey Chang (4608) unrated
A diamond in the rough. Bruce Edwards (2) unrated
Great atmosphere. I personally rate it at 82% Ken jJones (2) unrated
Unplayable, not fun Ben Bogin (39) 2.33 Stars2.33 Stars2.33 Stars2.33 Stars2.33 Stars

Critic Reviews

Game Chronicles Jul 03, 2001 10 out of 10 100
Game Over Online Jul 23, 2001 88 out of 100 88
PC Zone 2001 87 out of 100 87
GameSpot Jun 18, 2001 8.5 out of 10 85
Power Unlimited May, 2001 84 out of 100 84
Game Revolution Aug, 2001 B+ 83
GameSpot (Belgium/Netherlands) Apr 02, 2001 79 out of 100 79 Mar 23, 2001 14 out of 20 70
PC Games (Germany) Feb, 2001 67 out of 100 67
Gamekult Mar 28, 2001 6 out of 10 60


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The game was originally developed with multiplayer in mind, but in the end it turned out to be more of a single-player experience. Still, even in 2008 the development team is regularly asked about a mysterious patch that would enable multiplayer in the game. In an article on his site on 8th October 2008 Julian Widdows wrote that for three months the patch was being worked on, but never released. During the years some programmers of the team have tried to get it working in their spare time, but Widdows says since it never came together completely and ownership is a grey area, the patch is best considered a mystery box, left unopened.

Related Web Sites

  • Making Of: Hostile Waters (Rock, Paper, Shotgun's Kieron Gillen interviews Project Manager Julian Widdows about Hostile Waters (Dec 2007).)
editor just so (7) added Hostile Waters: Antaeus Rising (Windows) on Aug 30, 2001
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