DescriptionA text adventure game set in HP Lovecraft themes in 1920's.
The game's character generation routine was unusual. It was an ambitious project that was meant to carry over to a game series called "Timeline" which never happened. You had to guide the character's career through WWI, professions, as he or she gets skill points to distribute. Not many games had skills at all, let alone the plethora of skills to choose from in this game.
The text part of the game is a supernatural thriller where you have to escape the curse of the Hound of Shadow in 1920's London. It opens with a friend taking you to a seance to debunk. Strange things happen and you discover that you are under a curse. You research history and lore in musty bookstores, and the London Library to gather information about the Hound. As you play, you are likely to learn about mythology, and the occult, too.
There is a time limit, though, the Hound will get you eventually if you don't get on the ball.
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Part of the Following Groups
- Gameplay feature: Multiple endings
- Inspiration: Author - H. P. Lovecraft
- Inspiration: Literature
- Setting: City - London
There are no reviews for this game.
|ST Format||Atari ST||Dec, 1989||90 out of 100||90|
|The Games Machine (UK)||Atari ST||Feb, 1990||89 out of 100||89|
|ASM (Aktueller Software Markt)||Atari ST||Dec, 1989||9.4 out of 12||78|
|Amiga Action||Amiga||Jan, 1991||77 out of 100||77|
|Zero||Atari ST||Jan, 1990||75 out of 100||75|
|Power Play||Amiga||Apr, 1990||67 out of 100||67|
|Power Play||Atari ST||Jan, 1990||67 out of 100||67|
|Amiga Joker||Amiga||Mar, 1990||66 out of 100||66|
|ACE (Advanced Computer Entertainment)||Atari ST||Mar, 1990||650 out of 1000||65|
|ASM (Aktueller Software Markt)||DOS||Jun, 1991||5.6 out of 12||47|
There are currently no topics for this game.
LegacyThey tried again 1992 with similar ideas in Daughter of Serpents. This game had similar character generation (which by then the idea of skill points was not new anymore).
ManualThe manual gives a bio of HP Lovecraft as well as the game designers Chris Elliott and Richard Edwards. Richard use to work in an English Psychological hospital where he became allergic to bureaucracy and is quoted as saying that computing is an occult art rather than a science. The acknowledgements include the staff of the British Library Reading Room and Oriental Reading room who apparently helped out with the project.
ReferencesThe successful player will find snippets of classic horror works throughout the game.
- ST Format
- January 1990 (Issue #06) - Included in the list 50 Games of the Year