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Hyperspeed is a space trading and combat simulation game, and a follow-up to Lightspeed. The player controls a pilot who is sent on a mission to find a new home for humans, after the Earth has become nearly uninhabitable. The goal is to encounter alien species and negotiate with them to allow the colonization of a planet by the humans. To do that, the player has to engage in diplomatic talks and trading, and also fend off hostile aliens.

The gameplay mostly relies on the template introduced by Elite: the player explores the galaxy piloting a space ship, encountering alien races, trading with them, and purchasing better weapons, shields, and engine for the space ship, helping the protagonist to survive in combat. There are four star clusters to explore, each one with its own difficulty level.


Hyperspeed DOS Sending a shot across the bow.
Hyperspeed DOS Mopping up.
Hyperspeed DOS A report from engineering; look at all the modular whirligigs!
Hyperspeed DOS Copy protection

Promo Images

Hyperspeed Screenshot
Hyperspeed Magazine Advertisement
Hyperspeed Screenshot
Hyperspeed Screenshot


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User Reviews

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Critic Reviews

Dragon DOS Apr, 1992 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Play Time DOS Apr, 1992 78 out of 100 78
Power Play DOS Mar, 1992 60 out of 100 60
Computer Gaming World (CGW) DOS Nov, 1992 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30
Computer Gaming World (CGW) DOS Mar, 1992 Unscored Unscored


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Hyperspeed shares something with Sid Meier's Alpha Centauri. Specifically, they both have the same theme song. It seems that Jeffery L. Briggs, who did musical work on Hyperspeed (and many other MicroProse games), and was the Executive Producer and one of two people who did the soundtrack for Alpha Centauri, remixed the Hyperspeed theme song for SMAC's main menu.
Contributed to by Charly2.0 (258851) and Alexander Schaefer (2522)