I-Alien Commodore 64 Loading screen


Critic Score User Score
Amstrad CPC
Commodore 64
ZX Spectrum
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After a nuclear war, humanity's livestock has been extinct and the survivors travel the galaxy in search for new sources of protein. Players take control of an alien that has been captured by one of the human ships. Seen from a side-view perspective, the alien must find it's way through the ship, going through color-coded transporters, jumping over and dodging obstacles and blasting numerous enemies. Sometimes, defeated enemies drop items that increase firepower, replenish health or reverse the controls. Fellow prisoners can be rescued to gain extra lives. The main goal however, is to find a bomb that has been planted on the ship before the timer reaches zero. Once this is achieved, the alien can exit the ship and try to make its way to the inside of his home planet where an escape pod is hidden.


I-Alien Commodore 64 Using a teleporter
I-Alien ZX Spectrum When the game has loaded the player is presented with this screen. When the space bar, or any of the other keys that act as a FIRE button are pressed the game starts
I-Alien ZX Spectrum If the player waits long enough the current Hi-Score table is shown
I-Alien Commodore 64 Starting position

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Critic Reviews

ASM (Aktueller Software Markt) Commodore 64 Dec, 1987 8 out of 12 67
Datormagazin Commodore 64 Feb, 1988 2.7 out of 5 54


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Contributed to by Mobygamesisreanimated (11179)