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After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level.

Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and opposition-slowers.


I Ball II ZX Spectrum Credits
I Ball II Amstrad CPC I shot an enemy.
I Ball II Amstrad CPC Title and main menu
I Ball II Commodore 64 The first mine

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Alternate Titles

  • "I Ball II: Quest for the Past" -- Title Screen title

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Critic Reviews

Zzap! Commodore 64 Mar, 1988 90 out of 100 90
Crash! ZX Spectrum Sep, 1987 90 out of 100 90
Tilt Amstrad CPC Jul, 1988 9 out of 20 45
Power Play Commodore 64 Mar, 1988 4 out of 10 40


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Contributed to by Kabushi (215775) and Martin Smith (66863)