Ikari III: The Rescue Reviews
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Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
PSPPSP Minis (May 07, 2012)
Ikari III: The Rescue is more playable and fun than Ikari II: Victory Road, but it’s very slow-paced. Kicking and punching enemies to death take a lot more time than simply shooting them (kind of why guns were invented), and you move through a stage at a glacial pace. There really also isn’t much in the way of enemy variety. Which I guess there can’t be, since it’s a fairly mundane setting. But if you are looking for a beat ‘em up, you could do a lot worse. Just be wary of getting a sore thumb.
NESQuesticle.net (May, 2012)
Certainly there are better beat-em-ups for your NES, but I can’t remember a series that started out so crappy, became even crappier, before improving dramatically for the final installment. Paul and Vince should be proud. Not only is their Florida nightclub flourishing, but they completed their trilogy of adventures by saving the President’s daughter and destroying a third-world nation – all without a shirt. You guys have earned the adjective “ikari.”
NESVideo Game Den (Jul 05, 2011)
Although Ikari III is somewhat repetitive and flawed in places, it is the "best" Ikari game for the system (well, the first two are plain awful).
PSPDefunct Games (May 04, 2012)
Unfortunately the control problems mar an otherwise stellar game. Although you're doing little more than walking in a straight line, the hand-to-hand combat is a fresh take on the gun-heavy franchise. The graphics are also strong, offering a nice variety of indoor and outdoor stages. There isn't much story here, but that's in keeping with the action movies it's so clearly inspired by. If you can get over the game's control issues you'll find a fitting end to the Ikari Warriors trilogy. It's a great game dogged by the perils of porting to new systems.
Difficulty is high, with the possibility of one-hit deaths prevalent, regardless of having a health meter. Thankfully, the series tradition of continuing after death still exists here. The action may come at a quick clip at times, but that doesn’t necessarily mean that it is interesting to engage in.
NESThe Video Game Critic (Mar 16, 2004)
The graphics are noticeably cleaner than previous Ikari games, with more lifelike characters that appear less pudgy. The awesome first stage looks spectacular with its green jungle scenery and sparkling blue water, but after that you have to forge through endless warehouse stages! What's the deal with that? Ikari 3's soundtrack is also lackluster. Unlimited continues are provided, perhaps in response to the overwhelming difficulty of the previous games. I think it's safe to say that Ikari Warriors 3 is my least favorite chapter of the trilogy.
NESElectronic Gaming Monthly (EGM) (Apr, 1991)
The first two games of this series were good games for their times and I had high hopes that the third would be even better. Unfortunately it is only about as good as the previous games and it just isn't enough considering how far games have come in just a year. Only average.
ArcadeThe One for 16-Bit Games (Apr, 1989)
SNK has taken advantage of modern coin-op technology, but no real advance has been made in gameplay terms. That said, it's still a good laugh - and as usual it's more amusing as a twosome.
ArcadeCommodore User (Mar, 1989)
With considerable enhancements graphically, this one-man (or two-man, optionally) army and his myriad foes are all pretty beefy. And with fairly spectacular high-kicking/throwing controls, it almost seems a shame when finally picks up a fallen M-15 and continues his mission armed. The characteristic Ikari controls, which allow eight-reaction firing controls and movement controls to be operated simultaneously using a special 'knobbly' joystick are featured.