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DescriptionIs there anything you would give up everything to defend?
The galactic civilization of the planet Dukis has quickly spread moving from planet to planet as one might move from room to room by discovering access to a higher dimension, hyperspace. In hyperspace one can pick a destination and travel across the linear dimension in but moments to any distant planet you wish.
Unfortunately this technology was also developed by a rival, and much more powerful force, the Bavakh Empire. The Empire seeks to conquer Dukis using the newly unleashed power of hyperspace. A few hundred ships would be sufficient in conquering Dukis, the Empire has millions.
As their worlds fall one by one the people of Dukis are pressed to find a weapon that Dukis cannot counter. They succeed by piercing into a dimension above even hyperspace, pathspace. From pathspace one may look down upon hyperspace and see the line upon which the ships travel to their distant destinations. A single individual placed in this dimension can wreck havoc upon those in hyperspace. Then again that person would have to leave his body behind in normal space, and should the body be destroyed then he'd be trapped in pathspace forever... all the more reason to fight!
When you first enter pathspace you'll be meet by Aa god of Oss and path defender with two hundred year of experience. At first you will work with Aa, whose whom is also threatened by the Bavakh. who'll teach you how the game works.
The Bavakh ships will move in along a line to a destination point, as is typical in tower defense style games, should a certain number of them reach that point you'll lose. You defend against this by firing onto the path using wither your cursor, the representation of your will in pathspace, or by placing 'points' outside the line. These 'points' represent different aspects of your psyche and can affect enemy units differently. For example, a 'fear point' will lower enemy defenses while firing weak shots while a courage point will fire strong inaccurate shots at the enemy. Defend the destination point for a certain amount of time and you'll clear the level.
As you destroy enemies your 'cache' increases this can be used to place new points and upgrade the points currently placed.
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Opipeuter (16350) added Immortal Defense (Windows) on Jan 16, 2008
Direction & Design, Programming, Visual Direction, Effect Graphics, Additional Writing:
Harlock HeroWriting, Additonal Design:
Crazy Mary, The Public DomainEngine & DLLs:
Mark H. Overmars (Game Maker), Tsg1zzn, Andrewmc, Localmotion34, SmartySpecial Thanks:
Ubermensch, DrShizuma, Adam Perry, Ib1is, TimW, TeeGee, BigbossSNK, Patrick Dugan, Hachi Roku, Mrfredman, Garth Denley, Fyrewulff, Orchard‑L