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Monty Mole has been living in luxury since his previous adventures, but he has now been beamed up by an alien race who want him to do a job for them. Monty must trek through five worlds to retrieve the sacred scrolls of the race's Guardians.

As with Core's previous hit Rick Dangerous 2 there is versatility in the exact structure of the game. The first four levels consist of the Orient, a Klondike mine, an Ice world and an Amazon forest - once these are completed the final world is open to you.

The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progression, as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys.


Impossamole Commodore 64 The mine level
Impossamole ZX Spectrum AMAZON level : Lots of green birds, snakes and crocodiles ahead
Impossamole Commodore 64 Yikes, I do not want to get in range of that tongue!
Impossamole ZX Spectrum ICELAND level : Even the birds are dangerous. This flying penguin finished Monty off

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Critic Reviews

Retro Spirit Games Commodore 64 Apr 15, 2013 8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars8 Stars 80
GamePro (US) TurboGrafx-16 Nov, 1991 4 out of 5 80
Atari ST User Atari ST Aug, 1990 79 out of 100 79
Your Sinclair ZX Spectrum Aug, 1991 79 out of 100 79
The Games Machine (UK) Amiga Jun, 1990 77 out of 100 77
Crash! ZX Spectrum May, 1990 73 out of 100 73
The Games Machine (UK) Commodore 64 Jun, 1990 72 out of 100 72
The One Amiga Jun, 1990 72 out of 100 72
Power Play Commodore 64 Jul, 1990 54 out of 100 54
Amiga Power Amiga May, 1991 1 Stars1 Stars1 Stars1 Stars1 Stars1 Stars 17


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Monty series continued

As interest in platform games was thought to drop, the game Auf Wiedersehen Monty was designed as the last game in the Monty series. Gremlin reactivated Monty for this game though. According to Gremlin's Richard Barclay, the success of the 16-bit versions of Rick Dangerous and Switchblade indicated to the company that there is enough interest for this game genre on the newer 16-bit machines.
Contributed to by Kam1Kaz3NL77 (405592), firefang9212 (75089), Sciere (747414), Kabushi (257496), Martin Smith (76484) and MAT (225844)