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Description
Impossible Creatures is a real-time strategy with a twist. Rather than building "Unit A" and "Unit B" like nearly all other real-time strategies, in this game the player acquires DNA from animals and mesh them together, creating unique hybrids of two separate animals. Use the strength of a bull, with the speed of a cheetah and the player might have a Cheebull, or give a skunk an extra defense and mix in a porcupine, making a Porskunkine. With dozens of different animal DNA to combine, there are nearly endless combinations.The main campaign's storyline is something like this. Your father, whom you've not seen since your childhood, sends you a letter in which he says he does not have long to live, and there is a secret he must tell you before he passes on. So you head to one of the uncharted islands in which he works, but you're suddenly ambushed by half-wolf, half-scorpion freaks of nature. Using the creature workshop and DNA collected from the animals, you must create hybrids of your own to rescue your father.
Each creature hybrid has several areas of the body in which can be meshed together. The head, pawns, legs, back, rear, can all be attributed by either of the two creatures involved in the mix.
Screenshots
Promo Images
There are no promo images for this game
Alternate Titles
- "不可思议之生物" -- Simplified Chinese spelling
- "Sigma: The Adventures of Rex Chance" -- Working title
- "Sigma" -- Working title
- "Bukesiyi zhi Shengwu" -- Simplified Chinese title
Part of the Following Groups
- Green Pepper releases
- Impossible Creatures series
- Scripting language: Lua
- Sound engine: AIL/Miles Sound System
- Ubisoft eXclusive releases
User Reviews
Too bad the interesting premise is wasted on a generic boring RTS | weregamer (169) | ![]() ![]() ![]() ![]() ![]() |
Excellent Idea, But Could Be Improved | Black Death (6) | unrated |
Critic Reviews
Game Chronicles | May 21, 2003 | 9.2 out of 10 | 92 |
IGN | Jan 09, 2003 | 8.3 out of 10 | 83 |
Gameplay (Benelux) | Jan 31, 2003 | 80 out of 100 | 80 |
Game Informer Magazine | Mar, 2003 | 7.5 out of 10 | 75 |
Jeuxvideo.com | Jan 29, 2003 | 15 out of 20 | 75 |
Game Revolution | Jan 01, 2003 | B | 75 |
GameSpy | Jan 16, 2003 | 72 out of 100 | 72 |
Absolute Games (AG.ru) | Jan 23, 2003 | 70 out of 100 | 70 |
Factornews | Mar 03, 2003 | 6 out of 10 | 60 |
Computer Gaming World (CGW) | Apr, 2003 | ![]() ![]() ![]() ![]() ![]() |
50 |
Forums
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Trivia
Add-on
There is an add-on for the game, Impossible Creatures: Insect Invasion, available from Relic's official IC site for free (size: 88 Mb).Engine
The game's graphical rendering engine is called SPOOGE. There is a separated physics/collision, AI/script, and combiner engine too.Title
During development, this game actually underwent no fewer than two official name changes, first from just plain Sigma to Sigma: The Adventures of Rex Chance and then finally to Impossible Creatures as we know it now.Information also contributed by Rev-san
Related Web Sites
- Impossible Creatures Center (Gamespy community site)
- Impossible Creatures from Relic and Microsoft (Official Microsoft site)
- Impossible Creatures Planet (English fansite. Home of the official Insect Invasion online statistics.)
kbmb (435) added Impossible Creatures (Windows) on Feb 19, 2003
Credits (139 people)
117 developers, 22 thanks
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Design:
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Programming:
Shelby Hubick, Ian Thomson, Drew Dunlop, Francois Laberge, Dominic Mathieu, Johnathan Skinner, Cedric Lee, David Swinerd
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