DescriptionYou play a secret agent on a quest to stop the evil Professor Elvin Atombender, who is believed to be tampering with national security computers. You must penetrate Atombender's stronghold, avoid his deadly robot creations, and acquire various pieces of a password to use in the main control room. You have 6 hours to complete the game; 10 minutes are lost each time you die and 2 minutes are expended if you use the help function on your portable computer.
The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay value.
There are no promo images for this game
Part of the Following Groups
|Made before "they don't make em like they used to" became true||Commodore 64||carl brennan (2)|
|Personal Computer Games||Commodore 64||Feb, 1985||10 out of 10||100|
|Computer and Video Games (CVG)||Commodore 64||Apr, 1985||38 out of 40||95|
|Mean Machines||SEGA Master System||Oct, 1990||94 out of 100||94|
|Sinclair User||ZX Spectrum||Jul, 1988||92 out of 100||92|
|Info||Commodore 64||Sep, 1984||90|
|Tilt||Commodore 64||Jul, 1985||83|
|Nintendo Life||Wii||Apr 11, 2008||80|
|Eurogamer.net (UK)||Wii||Apr 11, 2008||8 out of 10||80|
|ASM (Aktueller Software Markt)||SEGA Master System||Oct, 1990||8.4 out of 12||70|
|The Video Game Critic||Atari 7800||Jul 27, 2012||D-||16|
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Atari 7800 versionOn the Atari 7800, the name of the game can be taken literally. Due to a bug in the program the NTSC release cannot not be completed. Some of the items you need are hidden under terminals that cannot be searched. This was fixed for the PAL release.
Commodore 64 PAL and NTSC versionsOriginally the game was released in USA in NTSC version by CBS. A few months after the premiere it was also published in Europe in PAL version by US Gold. However it was released with a glitch resulting from the positioning of the code for the electricity bolts. If a robot's firing pattern calls for it to shoot on the far left of the screen, the agent would be fried no matter where in the room he was. Eventually US Gold patched the game to prevent the robots firing in this situation but a proper fix was implemented in 1997 by cracking group Remember.
DevelopmentAccording to Dennis Caswell, the development of the game took about ten months. The idea behind came up from the movie War Games - the HAL-like computer led to the idea of a platform game in which the player was required to infiltrate a computer-controlled complex. The first thing that was created was the animation of the running man. For a long time the game had no title. It had changed prior to the release where somebody noticed the similarity to the TV show Mission: Impossible but due to obvious reasons it could not be used. Author cheated and gave it a title that was legal while still creating the desired association. The graphics were drawn on graph paper and converted into hex strings that were hand-typed into the code.
References to the gameThe title of the German computer games podcast Stay Forever by former gaming journalists Christian Schmidt and Gunnar Lott is inspired by the synthesized speech "Stay a while...stay forever!" from this game. The voice is also used in the podcast's intro.
SpeechOn the Commodore 64 version. The game is well known for the use of synthesized speech. Electronic Speech Synthesis (the company that developed the sampled speech for the game) used this game as a test sample.
When this sample was a successful game, Electronic Speech Synthesis (ESS) significantly raised their prices. This caused Epyx to never use their services again (although Impossible Mission II uses ESS, Novotrade developed the game, and they were the same sampled speech tracks used in this game).
- ACE (Advanced Computer Entertainment)
- February 1991 (issue #41) - Included in the list Greatest Games of all Time, section Platform-based Games (editorial staff choice)
- Commodore Force
- December 1993 (Issue 13) – #50 “Readers' Top 100”
- Issue #4 - #92 in the "Top 100 Video Games of All-Time" list
- GameStar (Germany)
- Issue 03/2013 – Issue 03/2013 – One of the "Ten Best C64 Games"
- Happy Computer
- Issue 02/1986 - #7 Best Game in 1985 (Readers' Vote)
- Retro Gamer
- October 2004 (Issue #9) – #45 Best Game Of All Time (Readers' Vote)
- Issue 37 - #12 in the "Top 25 Platformers of All Time" poll
- May 1985 (Issue 1) - #2 'It's the Zzap! 64 Top 64!'
Related Web Sites
- Cambridge Centre for Computing History (C64) (For Commodore 64, Cassette: exhibit reference ID CH14491; additional material.)
- Cambridge Centre for Computing History (Epyx, Amstrad CPC) (For Amstrad CPC464, Cassette: exhibit reference ID CH41484; additional material.)
- Cambridge Centre for Computing History (Epyx Computer Software, BBC Micro) (For BBC Micro, 5.25" Floppy Disk: exhibit reference ID CH21360; additional material.)
- Cambridge Centre for Computing History (Epyx Computer Software, BBC Micro) (For BBC Micro, Cassette: exhibit reference ID CH4357; additional material.)
- Cambridge Centre for Computing History (Ricochet, Amstrad CPC/Spectrum) (Dual Amstrad/Spectrum cassette. Ricochet re release.
For Amstrad CPC464/Spectrum, Cassette: exhibit reference ID CH30858; additional material.)
- Commodore 64 Boxed Sets (For C64: game packaging digitalisations. Include box, manual, brochure, additional material.)
- CPC-Power (in French) (For Amstrad CPC: game database entry; game packaging; manual digitalizations; goodies; advertisement; magazine reviews; downloadable releases; additional material.)
- CPCRrulez (in French) (For Amstrad CPC: game database entry; advertisement; game packaging; downloadable releases; additional material.)
- Impossible Mission (Site with screenshots of each version, trivia, tips, and the original manual.)
- Kio's home (For ZX Spectrum: additional material including – photographed cassette inlay; snapshots; downloadable releases.)
- Lemon 64 (For C64: game entry database; advertisement; magazine reviews; music; documentation; cover art; additional material.)
- Replacementdocs (Sega Master System, Manual) (Documentation for Sega Master System.)
- Replacementdocs (ZX Spectrum, UK Manual) (Documentation for ZX Spectrum.)
- SMS Power! (Sega Master System) (For Sega Master System: releases info; credits; box text; additional material.)
- The End Zone (Dedicated to end of game sequences with the objective of providing the most definitive and complete 'end of game' information ever assembled for the games featured.)
- The Tipshop (For ZX Spectrum/SAM: a central archive for all Spectrum and SAM games hints, tips, cheats, maps, hacks and pokes. )
- Wikipedia, the free encyclopedia (video game) (Encyclopaedic entry for combined platforms.)
- World of Spectrum (For ZX Spectrum: downloadable releases; additional material including – cassette inlay, advertisement, instructions; remakes links; player reviews; magazine references; magazine adverts.)
- ZX Spectrum Reviews (For ZX Spectrum: magazine game reviews in HTML.)