User Reviews

Destroy him, my robots! DOS Tomer Gabel (4646)

Our Users Say

Platform Votes Score
Amiga 8 3.2
Amstrad CPC Awaiting 5 votes...
Apple II Awaiting 5 votes...
Apple IIgs Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 13 3.9
DOS 10 3.4
NES 5 3.0
Wii Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
Combined User Score 36 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Any gameplayer out there who hasn't played IM, hang your head in shame! This absolutely stunning piece of software first hit town about three years ago and became an instant classic - brilliant graphics and sound, oh-so-addictive gameplay and action that grabbed you by the throat and refused to let go. Now that it's available for eight sovs, you'd be completely off your trolley to miss it. Buy this now or phone the nuthouse for an appointment...
Commodore 64Zzap! (Jun, 1988)
It's been two years since Special Agent 4125's last tough job.They called the Elvin Atombender affair an Impossible Mission, but 4125 proved otherwise, and since then he's been able to laze around foreign beaches, his long term assignment - to infiltrate a gang of Mediterranean Time-Share salesman.He often likes to reminisce about the heady days of robot confrontation, of leaping sparks and leaping gaps... Such wistful memories are one day interrupted by the IMA Special Terrorist Unit informing him of the return of the Atombender, this time with a missile with which he tends to destroy the world.
AmigaZzap! (Dec, 1988)
I remember writing in the 64 review of Impossible Mission II about the great improvements that had been made over the original, but nothing had been done with extra speech. Now the game has been transported to the Amiga and the speech has been improved no end. In fact, I'd go as far as to say that it's the best speech I've heard on the Amiga. The Elvin introduction and the scream as Agent 4125 falls down a hole are almost too good to be true and the musical note on entering a room... well, it's just amazing! The graphics are really nice too, with well defined backdrops and sprites. The designers could have chosen some neater colours, though. Still, never mind about that, just play the game as soon as you can and you'll be convinced that Impossible Mission II is for you.
ZX SpectrumComputer and Video Games (CVG) (Sep, 1990)
As far as the game itself, IM II on the Spectrum is pretty good! The main character graphics are all black, but against the bright colourful backgrounds they work very well. The animation of 4125 is really good, and with the objective of playing against the clock, the action really hots up when time is running short. Impossible Mission was a classic in its own right, and the sequel as a budget title deserves to do equally well. Grab it at the first opportunity.
AmigaThe Games Machine (UK) (Dec, 1988)
Though less value for money, now is the time for 16-bit owners to catch a slice of gaming history - '88 style.
Commodore 64The Games Machine (UK) (May, 1988)
For fans of the original who are not expecting too much of a change the sequel is probably ideal, for others Impossible Mission II offers the best platform game around, although the lack of a save function could become irritating.
Commodore 64Power Play (May, 1988)
Das Programm ist nicht zu schwer, aber trotzdem komplex: Bis man erst einmal alle Türme durchgesucht hat, vergeht einige Zeit. Die Programmierer haben viel Wert auf die Spielbarkeit gelegt. Mit diesem Nachfolger hat sich Epyx selbst übertroffen: Ein Muß für alle Freunde von Geschicklichkeits-Spielen.
Atari STThe Games Machine (UK) (Jun, 1988)
Impossible Mission II has plenty of challenge and, in translation, has kept the addictive qualities of the original game making it an excellent product.
Commodore 64Happy Computer (Jun, 1988)
Schweres Geschicklichkeits-Spiel, bei dem viel geknobelt werden muß. Sehr ähnlich zum Vorgänger.
DOSThe Games Machine (UK) (Aug, 1988)
Graphically the PC is very good indeed - its lack of colour never really shows since the ST version used few colours. In addition the PC's 16-bit chip makes gameplay very quick indeed, so that apart from the sound the game is quite close to the ST one.
AmigaCU Amiga (Aug, 1991)
All of the agent's moves are superbly animated, and he can take small steps, somersault and balance precariously, which allows him to perform certain actions others in the genre don't allow. The graphics are a treat with pretty hues of pink and purple providing the backdrops plus the complex network of corridors and rooms to explore. Impossible Mission II isn't as good as its predecessor, but is still playable platform fare that represents excellent value.
Atari STASM (Aktueller Software Markt) (May, 1988)
Wer schon damals nächtelang vor Impossible Mission I hing, um endlich den fiesen E.A. niederzumachen, der wird vom zweiten Teil mit Sicherheit ebenso begeistert sein. Das Spielkonzept hat sich zwar um keinen Deut geändert, dafür ist aber auch die Ausführung rundum gelungen, so daß das Game viel Spaß macht. IMPOSSIBLE MISSION II bleibt nämlich jederzeit spannend und ist so intelligent aufgebaut, daß neben den Action-Fans auch die Strategie-Begeisterten voll auf ihre Kosten kommen. Außerdem: Viele Spiele und Spielkonzepte erleben Legionen von Nachfolgern, und da war ein zweiter Teil eines solchen Klassikers wie Impossible Mission schon längst überfällig. Wer weiß, vielleicht kann Elvin Atombender auch dieses Mal wieder seine Haut retten...?
Commodore 6464'er (Jun, 1989)
So ganz ohne Gewalt kommt diese Spiel zwar auch nicht aus, doch tritt sie stark in den Hintergrund.
Commodore 64Lemon64 (Jan 29, 2014)
I once said that Falcon Patrol 2 benefited quite much by basically shuffling enemy design and behavior around, but keeping the old control system, and Impossible Mission 2 does this as well. The game has kept much of the charm of the original, and the niggles with design doesn't really take away a lot from that, so it's good to see that the series doesn't subscribe to stagnation. Yes, I still like the first game the best, but unlike a lot of other sequels I could name, not by a whole lot. Impossible Mission 2 is the best kind of sequel.
Atari STST Format (Aug, 1991)
Impossible Mission 2 requires you to have arcade and puzzle-solving skills - and the two areas fit together nicely. Dodging the robots isn't simple - especially when you're trying to search a bookcase at the same time. And the puzzles are no walkover either. The graphics look as though they've been ported straight from 8-bit, unfortunately, and some of the samples are a little fuzzy, but there's still a lot to keep you interested and it's well worth the money.
80 (UK) (Jan 18, 2009)
Once again, you're a suave spy infiltrating the high-tech base of Professor Elvin Atombender. It's a bit of a platform game, in that you have to carefully navigate each room, using elevators to evade the robotic sentries, but also a puzzler in which you have to crack a series of numerical conundrums to access the next area. It's clever, quirky and effortlessly stylish. What more could you want for 500 Points?
WiiNintendo Life (Dec 13, 2008)
Impossible Mission II is a solid update of a classic game, with plenty of worthwhile additions and tweaks, but there's a slight sense that the purity of the game has been lost, that it doesn't need all these bells and whistles when there's such compelling core gameplay. However, that core gameplay is still present in the newer game, and is still just as compelling; the original title is a more immediate and solid gaming experience, but the sequel is more polished, more varied and possibly more fun to play. Take your pick.
AmigaAmiga Power (Aug, 1991)
A cracking little game with an epic feel that belies its size. Forget all the flash licenses - if you're going to buy a re-release this month, buy this one.
The graphics are great (though the sound isn't) and the animation's wonderful, and if you liked the original, you'll love this.
Impossible Mission 2 isn't going to win any prizes for originality, it's too obviously a continuation of the first game. But if you're a fan, that isn't going to bother you one little bit, and if you're not then you probably ought to take a look and see what all the fuss is about.
AmigaRaze (Nov, 1990)
[Budget re-release] Graphics have changed little from computer to computer, so there's nothing new here. Sound is naturally better than the C64's.
NESPower Play (Nov, 1990)
Obwohl der Nachfolger zum Klassiker "Impossible Mission" vorletztes Jahr mit neuen Extras und neuen Robotern aufpoliert wurde, wirkt das Spiel etwas angestaubt. Die Nintendo-Umsetzung wurde zwar mit viel Liebe programmiert (es gibt nur minimale Unterschiede zur Computerversion), trotzdem hat das Genre heute Interessanteres zu bieten. Wer einen Veteran schreien und springen sehen will und intelligente Plattformspiele mag, sollte sich das gute Stück zulegen - gut spielen tut's sich allemal. Außerdem: selten hat ein Sprite so markerschütternd gebrüllt, wenn es in einen Abgrund stürzt.
Atari STRaze (Nov, 1990)
[Budget re-release] The graphics are smooth and colourful - just like the C64 game. Sound still contains the evil cackle and speech of Atombender welcoming you into his den. Despite being a re-release, it's still exciting and adds more than a sparkle to the present 16-bit budget range.
Atari STST Action (Jul, 1988)
This sequel has been a long time in the making but it was definitely well worth the wait. All the atmosphere of the original has been retained and improvements made. The game also appears to be considerably harder with the advent of horizontally-moving platforms and new styles of robots. The scream as you plummet through the floor is even more chilling than the original, as are general game effects, such as the hum of the lift and the echo of footsteps. The original stood out as a classic on the 8-bits and this sequel preserves that reputation, as well as Epyx's brilliant track record of quality software.
ZX SpectrumThe Games Machine (UK) (Sep, 1988)
Gameplay is also very similar with little improvements made, although this inherits the original's playability. Overall Impossible Mission II is too similar to its predecessor and lacks the atmosphere of the other versions.
Amstrad CPCThe Games Machine (UK) (Aug, 1988)
By way of contrast the Amstrad CPC version reproduces much of the colour of the C64 game, but only at the cost of being quite markedly frequent deaths. The basic gameplay is preserved, making it a recommended buy for fans of the genre.
AmigaAmiga Format (Aug, 1991)
Looking terrible, and with a monumentally confusing plot, Impossible Mission II is every bit a classic, at least in terms of gameplay. A small somersaulting sprite has to leap around a maze of platforms, killing robots and finding kit in a real-time environment. Should be awful but it isn't.
Commodore 64Commodore User (May, 1988)
Why make Impossible Mission II so similar to its predecessor? Admittedly it's too good a formula to put to waste, but I was expecting something more than this.
The follow-up to the wonderful Impossible Mission was a slight disappointment when it first appeared on the C64, and the Amiga version is even more so. It's a fun arcade adventure, but the graphics and sound effects are poor. A bit more thought and it could have been so much better.
AmigaCommodore User (Nov, 1988)
If you have ever played Impossible Mission on the 64 it could be that you will be very disappointed with this, but it is still a good challenge if you discount the reputation it has to live up to.
The only saving grace of death is the fantastic sampled death scream. The idea of having to collect data and passcodes is interesting, but sadly the endless difficulty, added stress of a timer, and terrible controls let down what should have been a fun experience.
16 (May, 2012)
Should you choose not to accept this game, in truth, you won’t be missing much. Impossible Mission II is too tedious to be of any merit. Every room is the same thing: search for items, either use said items in that room, or move on to the next room. Watch your time. Repeat endlessly. That’s it. If your main character didn’t always move like he was in slow-motion, this game would be a breeze. His unwieldiness is the only reason for the game’s difficulty, but don’t worry, you have unlimited lives. I think dying lowers your time a little bit, so watch out for that. Or don’t. I’d go with the latter.