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Description
The Indies, colonists from Earth, and the Commonwealth are engaged in a never-ending war in Space. As an officer of the Commonwealth it's your job to strip these rebels of their defiant natures and force them to re-join with Earth.Independence War: The Starship Simulator is a space-sim with a twist. Instead of flying the usual fighters, you take charge of a 150-metre long Dreadnaught-class corvette. And all the goodies of a capital ship are included: big guns, big shields, lots of missiles. All the daily essentials for an officer of the Navy.
Mission times vary from 5 minutes up to 35 minutes without save point. If you have successfully completed the mission, the game will save. There are primary and secondary missions and, later in the game, you can change the sides from the Navy to the Indies. Later, the Dreadnaught become updated with more firepower, new missiles and a friend. The game has three endings.
Some of the missions require you to remote control other crafts, such as fighter, freighter, and more. Unfortunately, when you are controlling that ship, your own ship is flying with no one at the helm.
Screenshots
Promo Images
Trailer
Alternate Titles
- "I-War: Rebellion im Universum" -- German title
- "I-War: Enter Infinity" -- European title
- "I-War" -- Common name
- "Infinity Wars" -- Working title
- "Independence War" -- Title logo after applying the 3DFX update and later patches
Part of the Following Groups
- 3D Engine: BRender
- Genre: Simulation - Space combat
- Independence War series
- Physical Bonus Content: Poster
User Reviews
The way I wish X-Wing had been . . . | Clinton Webb (21) | ![]() ![]() ![]() ![]() ![]() |
Not your typical space shooter is fine, but why the infinite respawn? | Kasey Chang (4608) | unrated |
Flawed | Ashley Pomeroy (233) | unrated |
Puts the Sim on Sci-fi sims and does so with great missions and fantastic gameplay. | Zovni (10627) | unrated |
Superb space sim, but not without problems. | Shadowcat (126) | unrated |
So close, yet SO far! | Maury Markowitz (270) | unrated |
This is one kick-ass game. | Kahlon Graham (3) | ![]() ![]() ![]() ![]() ![]() |
Critic Reviews
PC Jeux | Nov, 1997 | 94 out of 100 | 94 |
GameSpot | Oct 08, 1998 | 9.1 out of 10 | 91 |
Adrenaline Vault, The (AVault) | Aug 27, 1998 | ![]() ![]() ![]() ![]() ![]() |
90 |
PC Action (Germany) | Dec 17, 1997 | 88 out of 100 | 88 |
Power Play | Dec, 1997 | 81 out of 100 | 81 |
IGN | Sep 10, 1998 | 8 out of 10 | 80 |
Gameplay (Benelux) | Dec 31, 1997 | 76 out of 100 | 76 |
PC Player (Germany) | Dec, 1997 | 74 out of 100 | 74 |
Reset | Mar, 1998 | 7 out of 10 | 70 |
Score | Jan, 1998 | 7 out of 10 | 70 |
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Trivia
3dfx patch
There's a 3dfx patch that allows the game to use 3dfx 3D accelerators for improved graphics. This applies to I-War European release only, not the US release titled Independence War.Editor
You can download the I-WAR developer's kit from the official website. It allows you to figure out the scripts and the events that goes into making a single mission, and create your own.Version differences
The final mission of the game (Impeachment) was split in two missions for the western release (at the point were the Excalibur flees from the main navy fleet).Awards
- Computer Gaming World
- April 1999 (Issue #177) – Best Space Sim of the Year
Related Web Sites
- Independence War: The Starship Simulator (official website)
- Independence War (Here is the First Mission "Bergung" part two. The Mission is complete in German.)
- Independence War (Here is the First Mission "Bergung" part one. The Mission is complete in German.)
- Walkthrough of Independence War (Here is the complete Walkthrough of this game.)
faceless (446) added Independence War: The Starship Simulator (Windows) on Jan 27, 2000
Credits (50 people)
Design:
Lead Programming:
Programming:
AI Programming:
Music:
Sound:
Art Director:
Producer:
Project Manager:
Technical Director:
Acting / Voiceovers:
Integration & Game Test:
Project Presentation:
Lead Programming:
Programming:
AI Programming:
Music:
Sound:
Art Director:
Producer:
Project Manager:
Technical Director:
Acting / Voiceovers:
Billy J. Mitchell, David Jarvis, Corey Johnson, Alletta Lawson, Aaron Shwartz, Annie Tomkinson Jarvis, Stanley Townsend
Briefing Animation:Integration & Game Test:
Project Presentation:
Jacqui Lyons & Marjacq
Voice Recording:M&S Music Tunstudio GmbH