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The fourth Papyrus racing game is the sequel to the 1993 IndyCar Racing. It uses many of the improvements which were introduced in NASCAR Racing. There are fifteen tracks in total, and the major features are 640x480 SVGA graphics, multiplayer support for two players, pi telemetry data for realism, interactive driving schools, enhanced artificial intelligence, in-game communication with the pit crew supporting speech recognition technology, and digital stereo sound.

You race in open-wheel cars and there are different driving views, with detailed physics and a realistic simulation of damage and controls. You can call up information about your car (fuel, tires, wings, wheel stagger) during the races at any time. Aside from the in-game paint shop, there was an active modding community at work with many custom car sets available online.


IndyCar Racing II Windows Long Beach
IndyCar Racing II DOS Splash screen
IndyCar Racing II DOS Cockpit view (SVGA)
IndyCar Racing II DOS Main Menu

Promo Images

IndyCar Racing II Magazine Advertisement
IndyCar Racing II Screenshot
IndyCar Racing II Magazine Advertisement
IndyCar Racing II Screenshot

Alternate Titles

  • "IndyCar Racing 2" -- Informal name

Part of the Following Groups

User Reviews

One of the greatest racing games of all time!! DOS Twilightseer (264)
great game. bad A.I. Windows j ozzman (2)

Critic Reviews

Computer Gaming World (CGW) DOS Feb, 1996 5 Stars5 Stars5 Stars5 Stars5 Stars 100
PC Multimedia & Entertainment DOS Jan 22, 1996 91 out of 100 91
Coming Soon Magazine DOS Nov 30, 1995 89 out of 100 89
Power Play DOS Dec, 1995 85 out of 100 85
Mac Ledge Macintosh 1996 8.5 out of 10 85
Joystick (French) DOS Dec, 1995 85 out of 100 85
PC Games (Germany) DOS Dec, 1995 84 out of 100 84
Gamezilla DOS 1996 80 out of 100 80
High Score DOS May, 1996 4 out of 5 80
Score DOS Dec, 1995 7 out of 10 70


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The base game did not have 3D acceleration, but this was later added through a patch. Papyrus supported Sierra's short-lived Rendition 3D standard, which was not supported by all 3D cards at the time. One year later, the game was re-released with 3D support as CART Racing.


Only about 180,000 units were sold, which was setback for Papyrus, as their previous game, NASCAR Racing, sold over 1,000,000 units.


The Homestead, Rio de Janeiro, and Indianapolis tracks are not included because the game is based on the 1995 CART season. Some of the tracks were changed in the 1996 season, and Papyrus also did not have a license agreement with the Indianapolis Speedway.edway.
Contributed to by Cromaa (550), Sciere (801732) and Jeanne (76206)