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According to the story of Gadget's Crazy Maze, Inspector Gadget's mysterious arch-nemesis is up to no good once again. This time, the MADD ringleader Dr. Claw has been creating mind-control crystals on his secret moon base, then tossing them down to Earth. If the crystals lay dormant for a short amount of time, they will activate, taking control of the consciousness of the whole world. To make sure no one disturbs them, Dr. Claw has spread them all around four different areas and inserted his vile henchmen to protect them.

This sets the scene for a game in which the player uses Inspector Gadget to find crystals that are scattered around the game area and neutralize them. He does so by arranging three or more crystals of the same colour in a straight line at which point they turn into coins that can be collected for points. Also in the game area are objects such as hammers which, when collected, can be fired on a spring from within his hat to daze the bad guys.


Inspector Gadget: Gadget's Crazy Maze PlayStation The start of the level. The baddies must be avoided - being caught by one costs a life.
Inspector Gadget: Gadget's Crazy Maze PlayStation Starting a new game. There are three game modes available plus a training mode.
Inspector Gadget: Gadget's Crazy Maze PlayStation Level One: City World. Part One: Uninvited guests
Inspector Gadget: Gadget's Crazy Maze PlayStation The objective is to line up crystals of the same colour as has been done here

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Alternate Titles

  • "Inspecteur Gadget: Panique dans le Labyrinthe" -- French Title

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User Reviews

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Critic Reviews

PSX Nation Aug 31, 2001 47 out of 100 47
All Game Guide 2001 2 Stars2 Stars2 Stars2 Stars2 Stars 40


Topic # Posts Last Post
for inspector gadget 1 mits tsimpoukelis
Jun 01, 2020



The basic idea of this game is very similar to Gem'Z on Amiga (which was a never released follow up to Gem'X).
Genki (1873) added Inspector Gadget: Gadget's Crazy Maze (PlayStation) on Apr 18, 2003