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Critic Reviews

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The Video Game Critic (Jun 10, 2000)
Your warriors move a bit slowly, but the control is generally excellent. On your quest you'll face off against phantom warriors and wizards. Fighting involves touching the enemy with your sword, which makes an appealing "clank" sound. A status screen keeps track of your loot. Should you make it through all four levels and encounter the serpent, you'll be in for a real treat. Swords and Serpents is fun enough to keep you coming back for another try.
Even after numerous games of Swords & Serpents, the player who does not bother to map out the dungeon floors can easily find himself lost. You never have any indication of the "big picture", only the section of dungeon where you stand. And when you've gone circles without finding a single treasure, reality will set in: This is not a game you can memorize in a day or two.
TeleMatch (May, 1983)
Swords & Serpents ist insbesondere als Zwei-Personen-Spiel reizvoll; schade nur, daß zufallsgesteuerte Variationen fehlen