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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80 (Jul 20, 2012)
The Dark Knight Rises is another extremely solid game from Gameloft, a company that has mastered bringing near-console quality games to the mobile space. It's a tight movie tie-in that manages to avoid disappointment—a rarity in the video-game industry. If you're looking for iOS Bat-action after seeing the film, The Dark Knight Returns is worth a download.
MacLife (Jul 26, 2012)
Assuming the myriad performance issues are hammered out in a timely manner, The Dark Knight Rises offers a very solid Batman experience for the iOS platform.
148apps (Jul 20, 2012)
The answer lies predominantly in the controls and in the iPad’s touchscreen. Arkham City was designed from the ground up for consoles with tactile controllers. The Dark Knight Rises has some of the gameplay elements, but they are difficult to pull off with grace and aplomb when a player is searching frantically for the virtual control stick or some other onscreen virtual button. If a player can’t forget about the control scheme and just play, then there isn’t much of a game present. Sadly, this is true for much of The Dark Knight Rises. Sure, there’s a certain satisfaction from beating up a hired thug, but when the beatdown is administered by punching the same button over and over (and over and over and over) again, the vicarious thrill is gone.
Digital Spy (Jul 20, 2012)
While The Dark Knight Rises doesn't quite live up to its cinematic namesake, Gameloft deserve credit for capturing the feel of the Arkham titles if not the depth and challenge. It's very true to the film without being a classic in its own right, so the so-called Nolanites will no doubt find something to appreciate here.
NowGamer (Jul 26, 2012)
Add in some horrible vehicle sections which somehow make it even harder to navigate Gotham and you’ve got yourself a traditionally poor movie tie-in that almost feels intentionally dreadful to meet expectations.