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GameZebo (Jan 26, 2011)
Usually when I’m scoring these games I think to myself of ways I would make the game better. The more things I think of that the game needs or could use, the lower the score ends up being. When it comes to Dead Space, there really wasn’t anything I could think of that was missing. The game provides a genuine Dead Space experience while simultaneously raising the bar for triple A titles on the iPhone.
Wired (Mar 02, 2011)
It's a smooth implementation — I never found myself doing something I didn't want to, which happens a lot in iPad games.
Absolute Games ( (Feb 02, 2011)
Несмотря на прокрустово ложе бюджетно-технических ограничений и, следовательно, примитивный дизайн, IronMonkey честно старалась воссоздать атмосферу оригинала. Связку бананов за труды разработчики заслужили, но напрасно они не пошли путем iOS-версии Mirror's Edge и не перенесли Dead Space в плоскость экшен-«платформера». Как убедительно доказал мексиканский головорез Шенк (тоже, к слову, из семьи Electronic Arts), для зрелищной «расчлененки» довольно и двух измерений.