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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
95
Fallout Shelter is an endlessly engaging mobile title that gives you plenty to do without overwhelming you with menus and meters. It has both of those things aplenty, but you’re always in control. This game will charm you while challenging you, and while it may not be Fallout 4, it will definitely hold you over until November.
85
The Jimquisition (Jun 19, 2015)
Fallout Shelter may not do much to stand out from the pack in terms of interactivity, but it’s still a game that gets its claws deep into you WITHOUT using the blatant psychological beatings or cynical paywalls employed by far too many mobile releases. It’s a fantastic example of how to do a free-to-play game correctly, and the fact it’s made so much money already through the carrot rather than the stick only goes to show what happens when you don’t treat your audience like cattle.
80
Jeuxvideo.com (Jun 26, 2015)
Bethesda aura eu le mérite avec Fallout Shelter de rendre “populaire” le jeu sur Mobile pour toute une communauté de joueurs s’asseyant sans vergogne sur le tactile ! Un Tiny Tower-like maîtrisé à la sauce post-apocalyptique pour une durée de vie en deçà des standards du genre. Une première ébauche, un premier pas dans l’univers Mobile … une tentative sans réelle faille laissant présager le meilleur pour les jeux iOS et Android estampillé Bethesda Softworks à venir.
75
4Players.de (Jun 26, 2015)
Bethesda, ihr Zeiträuber! Fallout Shelter ist in seinen besten Phasen wie eine Chipstüte, in die man immer wieder reingreifen muss: Da ein Stufenaufstieg, hier Strom und Nahrung einsacken, die neuen Waffen verteilen und die Kleidung ausrüsten, kurz die Kantine erweitern, jetzt das Feuer löschen und vielleicht noch zwei, drei Paare verkuppeln. Und während der Finger alles gierig erntet, klimpert es wie in einer Slotmachine - herrlich! Aber in seinen schlechtesten Phasen zieht sich das unheimlich liebevoll designte Gewusel im Atombunker wie Kaugummi. Das Aufbau-Management ist sehr simpel und es passiert zu wenig Gefährliches. Dann ärgert man sich über die kleinen Bugs in der Steuerung, gähnt angesichts der immer gleichen Defensive bei Überfällen, die totale Lebensversicherung im Ödland und vermisst in dieser ebenso charmanten wie seichten Endlosschleife sowohl Forschung als auch mehr Anspruch, so dass lediglich die Sammelreize die Motivation tragen.
70
Game Over Online (Aug 03, 2015)
Fallout Shelter is an interesting game until you reach the fifty dweller mark. After that, the game gets easy and monotonous. By this time, you have a strong base of people generating core resources and the only thing you’re missing is a flow of bottle caps which the passage of time will give you from the structures you’ve built and the increase in level from your dwellers. You’re no longer micromanaging anymore. I had at least a third if not more of my dwellers at level twenty or higher. And every time they increased levels, I collected an equal amount of bottle caps. Now multiply this by two and money stops becoming an issue. Boredom sets in as you’re waiting for your structures to generate money whilst your people gain experience. There’s no incentive to move people to different professions (serfdom anyone?) and the utility of a water purification plant (expensive) compared to a water treatment plant (cheap) isn’t that much different.
70
Game Informer Magazine (Jul 01, 2015)
Fallout Shelter is a cool concept, and a nice mobile title to pop on to for a few minutes each day (after spending more significant time chunks getting your facility sustainable). It could use some more content and things to do later on; special events, new rooms, or anything else that adds variety and interaction would improve the otherwise pleasant formula.
50
TechRaptor (Jun 22, 2015)
Stays loyal to Fallout but it's just not exciting enough


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