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Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Slide to Play (Mar 08, 2012)
Incoboto does the usual things you’d expect for a puzzle platformer, but with such style and charm that you lose yourself in the game.
Capsule Computers (Mar 07, 2012)
Incoboto is a fantastic game that has earned its place in my must play list. I don’t think I have felt this emotionally moved by a game since the ending of Lunar: Silver Star Story. The audio, graphics, and storytelling come together perfectly to give depth to a surprisingly challenging adventure-puzzle game. The incredible part about this is the fact one man did this all. Incoboto is worth the 2.99 price tag and is a must have for every single iPad game library.
Multiplayer.it (Apr 02, 2012)
Il parallelo con Sword & Sorcery che abbiamo tracciato nell'introduzione dell'articolo non è casuale: con il titolo Superbrothers, Incoboto condivide un'ambientazione intrigante, un design fuori dal comune per gli standard dell'App Store ed un gameplay solo apparentemente semplice che in realtà nasconde più di qualche asso nella manica. L'avventura di Inco ed Helios è non solo stimolante dal punto di vista ludico, ma riesce persino ad emozionare per come è narrata e per le vincenti soluzioni audiovisive adottate dagli sviluppatori. Irrinunciabile per ogni possessore di iPad minimamente appassionato al gaming, visto anche il prezzo assai allettante.
Spazio Games (Apr 21, 2012)
Incoboto entra di diritto nell’Olimpo di quei giochi onirici in grado di far sognare l’utente grazie a una trama intricata e malinconica al punto giusto, il tutto accompagnato da sinfonie creatore per l’occasione e perfettamente adattate allo stile di gioco proposto. A essere pignoli possiamo affermare che il lavoro di Fluttermind sfiora la perfezione, se non fosse per la mancata localizzazione dei testi in italiano, ma si tratta effettivamente di una goccia d’acqua caduta nell’oceano.
Pocket Gamer UK (Mar 06, 2012)
A beautifully designed, relentlessly inventive space oddity with genuine heart
Touch Arcade (Mar 15, 2012)
Finally figuring KindWord out was its own reward, but a single huge breakthrough isn’t quite the same feeling as the joy of sustained momentum, of watching Incoboto‘s system gyrate in perfect harmony. Incoboto is elegant and subdued, unafraid to juxtapose the vastness of the cosmos and the terror of inevitable burning out with the intimacy and charm of a small boy befriending a star. It’s tightly and efficiently designed and as much an experience as it is a game, one that I do hope you check out.
GameSpot (Mar 09, 2012)
Sharing in Inco's journey with his ever-smiling companion Helios is both joyful and thoughtful; their companionship sees them through the devastation that's befallen the universe and helps them work toward putting it right again. Incoboto is a game that plays to the strengths of the platform, without resorting to repeating the success of others like so many mobile games. As a show piece for creativity and great design, it's impressive. But, more than that, it's a brilliantly put together game, which provides hours of enjoyment for a very modest outlay.
TouchGen (Mar 05, 2012)
Despite the control issues Incoboto has a lot going for it. I found it offers up one of the best puzzle platformers on the AppStore. Even if it doesn’t feature a Mario and Glados face-off!
GameZebo (Mar 05, 2012)
I’ll admit to not being sold on Incoboto at first. Not at all. It just felt a little too simple for me. Luckily I stuck it out, because a little ways in the game finally begins to reveal itself to the player through some pretty inventive and fun worlds filled with interesting puzzles to solve. It takes a little time to warm up, but once it does, Incoboto is well worth the trip.
Edge (Mar 20, 2012)
With incessant dialogue boxes and the option to tweet every other scrap of text you come across, this second iOS outing from Fable designer Dene Carter has picked up some of the worst habits of smartphone gaming. Its controls suggest it’s also learned from the best, though, with much of the fun managed by a single finger as you prod to run and swipe to jump. Incoboto’s puzzles dip into busywork a little too often for it to be the classic that you’ll wish it was, perhaps, but this is still atmospheric, economical and brimming with self-assurance.
Gameplay (Benelux) (Mar 31, 2012)
Gameplay, controls, graphics en muziek zijn gewoon top, maar het verhaal liet ons een beetje op onze honger. Het lot van de mensheid en de precieze motivatie van The Corporation komen naar ons gevoel iets te weinig aan bod. Misschien iets voor Incoboto 2?
Eurogamer.net (UK) (Mar 18, 2012)
But Incoboto is not a punishing game, and if you screw up, you're never left in a position where you can't just try again until you get it right. Executing a solution can occasionally prove as problematic as working it out in the first place, but there's no less satisfaction when it's done and you can move onto the next cluster of planets. Each new area brings new objects to interact with or fresh concepts to master, while the difficulty curve is perfectly judged. And, if you take time to read the corporation's increasingly desperate messages and the tragic text logs attached to the skeletal remains that litter each area, you'll discover a rather touching little parable. The story doesn't intrude on the puzzling, but it's there if you want it, quietly tucked away in the background. As with everything else in this sweetly unassuming adventure, it may be inessential, but it's surprisingly worthwhile.