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A muted, elegant, quietly accomplished platformer that's refreshingly different from most other examples of the genre on iOS.
Another way to extend Ivy’s shelf life comes with its iOS 6.0 “challenge” capabilities, which allows both free and paid users to compete with one another’s scores. But points and feathers are arbitrary currencies there for replay value only. Honestly, the most fun Ivy offers is in trying to shave off a couple seconds from your own score. Because many of the levels are basic, it turns the game overall into an abstracted version of Olympic ice skating. You could take the most boring route and skate in a complete circle. Or you can opt for something stylish, showcase your moves and fling Ivy about to take home the gold. The decision is yours.
In light of the control issues, otherwise serviceable level design proves frustrating. The ten feathers that are strewn throughout each stage are often located behind tight crevices or placed expectantly out of the way, as if making the journey is a fun challenge. Prope commits a cardinal sin of design: setting up expectations for the player it doesn’t equip them to meet. Far from a gauntlet, the feathers quickly become more trouble than they’re worth. In reflection, a sad but succinct descriptor for a game set in such a pleasant, hand-crafted world. A lively, poorly written storybook.