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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Overall User Score (5 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The Room is, quite simply, captivating. Incredibly well designed and absolutely gorgeous to look at, the game challenges players without frustrating them. The joy in playing, however, comes from exploring every nook and cranny -- and resisting the urge to look at the hints. The game creates an incredible aura of suspense, which is impressive when you realize you're simply pinching, zooming, and flipping for most of the game. Few games use the touch controls of mobile phones and tablets as well as this one does.
VictoryGames.pl (Oct 29, 2012)
Na czas Halloween możesz kupić tę grę 50 procent taniej – za 1,99 dolara. Zresztą, nawet gdyby cena była dziesięciokrotnie wyższa, i tak cieszyłbym się z zakupu. Bez dwóch zdań najlepsza tego typu gra na iPada od wielu miesięcy.
148apps (Sep 26, 2012)
The Room is a mind-bending puzzler that anyone can pick-up-and-play. The visuals are breath-taking and the game play is truly well-designed. Besides the fact it felt a little short, there wasn’t anything that I disliked about it. If you love a good mystery and games that make you feel clever, I highly recommend buying The Room today. It’s an Apple Editor’s Choice game this week as well.
4Players.de (Jan 29, 2013)
Edle Präsentation, intuitive Steuerung, knifflige Rätsel, mysteriöses Flair – The Room hat alles, was ein unterhaltsames Puzzle-Adventure braucht. Und es inszeniert ein überaus sinnliches dreidimensionales Knobeln, weil man alles aktiv drehen, ertasten, verschieben und so Geheimnisse entdecken kann. Man fühlt sich wie einer geheimen Kammer von Jules Verne, wenn plötzlich etwas einrastet und seltsame Räder- oder Lichtkonstruktionen verborgene Fächer freigeben. Dass es kein Platin gibt, liegt zum einen an der Story, die nicht so richtig in Fahrt kommen will. Zum anderen gibt es einige verflixt unklare Stellen. Aber unterm Strich ist das eines der ansehnlichsten und interessantesten Knobelspiele für das iPad - schade, dass es so kurz ist!
Touch Arcade (Sep 26, 2012)
But how can you say no? The secrets are there to be found, and the puzzles so tantalizingly solvable. You might be looking into the abyss, but could you stop? Likely no more than could the man whose footsteps you follow. The search leads you on toward some greater truth—let's hope the future of The Room makes that truth a little more satisfying.
Macworld (Nov 15, 2012)
The Room is great. The puzzles are both challenging and discoverable, and you’ll milk at least three hours of fun gameplay from the app. The graphics and sound are top-notch. If you prize replayability over those other factors, however, note that it’s limited; once you’ve completed The Room, it’s unlikely you’ll want to go through the entire game again. But you’ll probably get a kick out of introducing the game to someone else and watching them work their way through it.
Gameplay (Benelux) (Oct 31, 2012)
Liefhebbers van uitdagende puzzelgames moeten zeker The Room eens uitproberen. In deze iPad game, die duidelijk geïnspireerd is op klassiekers als The 7th Guest en Myst, krijg je vier hoofdstukken lang mysterieuze voorwerpen voorgeschoteld die niet alleen uitzonderlijk knap in 3D worden weergegeven, maar ook naar believen kunnen worden bekeken, bepoteld en besnuffeld om zo hun geheim te achterhalen. Wat zit er in de doos? Het is niet alleen de hamvraag in Curiosity van 22Cans (de nieuwe studio van Peter Molyneux) maar ook in The Room dat een hintsysteem bevat in drie stappen. Maar niet te snel raadplegen, hé! Laat die grijze hersencellen maar eens flink kraken en je zal merken: ook al lijkt iets onmogelijk, na wat zoeken kraak je de puzzel waardoor de voldoening des te groter is.

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