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User Reviews

There are no reviews for the iPhone release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
HitPhone (Jan 05, 2011)
Un simple travail d'émulation, donc, pour un jeu qui ne méritait finalement pas beaucoup plus. Altered Beast n'est pas Golden Axe ou, dans un autre genre, OutRun. Plus de vingt ans après sa première sortie, on rira aujourd'hui des collisions approximatives, des boss idiots qui se laissent facilement bourriner (le second, en particulier), ou de la synthèse vocale balbutiante. Reste un petit beat them all à valeur avant tout nostalgique se laissant jouer comme on regarde un vieux péplum de série B. 2,39 €, à vous de voir si cela vaut le coup pour un morceau d'Histoire, fût-il minuscule.
TouchGen (Dec 24, 2010)
Altered Beast is one of the most playable beat ´em ups of the era. Some aspects of the port spoils the experience, and the presentation feels old. If you enjoyed the original you will get many hours of fun out of this one. Newcomers might not enjoy it as much, and it is definitely not for those not up for a real challenge.
Macworld (Jan 13, 2011)
So, for nostalgic purposes, feel free to add this one to your phone, but don't expect this game of bizarre Grecian mythology to have aged well.
IGN (Dec 28, 2010)
Altered Beast is more of an artifact than a fun video game. When you transform into a dragon or wolf and get to pound screen-sized boss monsters, it’s enjoyable. But you have to push through some really clunky punching as a goofball muscleman to get there.
App Spy (Jan 07, 2011)
Altered Beast is a classic in many senses, but while it's great to see the game republished it's most certainly not remastered; a great conversion for the Mega Drive back in the day, but a bit sloppy for modern gamers.
Gamers' Temple, The (Dec 19, 2010)
The game is a straight, true-to-the original port in that there are only five levels, none of which can't be beat within a few minutes. At the end of each level is a boss monster, none of which is all that exciting or all that challenging. Controls are kept close to the original game's as well, with a virtual d-pad on the lower left portion of the screen and A, B, and C buttons packed into the lower right. Trying to use these on-screen controls does come at the cost of not being able to see a portion of the screen, but the game's challenge level is low enough that it doesn't provide that much of an impediment to gameplay. The game does add an option that will allow you to tilt your iPhone pack and forth to move your character, but the responsiveness of your character to your tilts is so poor that you may as well just stick to the old school way.