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Assassin's Creed II: Discovery iPhone Title screen



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Critic Reviews

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App Spy (Feb 02, 2010)
Overall, Assassin's Creed II Discovery offers a very solid platformer with entertaining gameplay that fans of the series will love. The controls and visuals are the highlight, which most people will find either very intuitive once learnt, or quite frustrating if they can't get the hang of it.
Macworld (Feb 04, 2010)
Assassin’s Creed II boasts a few extras, such as a stats board with your progress and a “Wanted” poster you can customize with a picture, but there is no multiplayer mode or further unlockable content. (A stand alone multiplayer game is in the works, however). Still, devotees of the console game definitely won’t have a problem shelling out $10 for the pocket version, and neither will anyone else who’s into action games.
Pocket Gamer UK (Feb 01, 2010)
Reborn with new features and enhanced audio and graphics, Assassin's Creed II: Discovery entertains despite fundamental shortcomings in its level design.
IGN (Feb 01, 2010)
Assassin's Creed II: Discovery just needed a few tweaks to go from a decent game to a great one. Pulling back the camera to show more game area during high-speed chases is the biggest required change, as it would cut down on needless falls and deaths. It's unfortunate that the pacing of the free-running might frustrate too many gamers to the point of giving up, because Discovery tells a great story that fits nicely in Ezio's timeline.
59 (Feb 03, 2010)
Bei kaum einem iPhone-Spiel musste ich derart oft fluchen wie bei Assassins Creed 2: Discovery. Schuld an den Hasstiraden ist die viel zu fummelige Steuerung und der Mangel an Übersicht durch die nahe Kameraperspektive. Schade, dass Griptonite nicht mehr an diesen wichtigen Details gefeilt hat, denn sonst hätte aus Assassins Creed 2 ein richtig netter Sidescroller werden können. Die Kulisse macht schließlich einen hübschen Eindruck - auch wenn man natürlich auf den atemberaubenden Ausblick des Vorbilds verzichten muss. Eine Mischung aus Schleich-, Renn- und anderen Missionen sorgt zwar für Abwechslung, doch das nützt herzlich wenig, wenn man ständig unverschuldet in einer tödlichen Grube oder den Armen des Feindes landet. Nach ein paar zähen Stunden der Eingewöhnung stellt sich immerhin etwas Spielfluss ein.