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User Reviews

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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Macworld (Jan 13, 2009)
Though addictive, Dr. Awesome has a few quirks that could be corrected. Gameplay can get repetitive, as the play style never shifts to anything new. Still, a reliable save system that picks up where you left off come in handy and make Dr. Awesome more than worth its $1 price tag.
iPhone Games Network (Dec 05, 2008)
Overall, Dr. Awesome is a polished product with high production values for what in essence is a simple puzzle game, the presentation is top notch with great character illustration and detailed background art. The in game viruses and cells are nicely rendered and remind me of Spore. Sound is good too, though some voice acting would have been nice instead of just text speech
AppCraver (Dec 14, 2008)
Refreshing and daring, Dr. Awesome is as aware of its ridiculousness as the name would suggest. The game is way out there, boldly going where few games have gone before with retro, comic book inspired graphics and captions like, “Awesome, victory is our only option!” This is a game that will not only hook you, but have you laughing along the way.
70 (UK) (Jan 31, 2009)
Presented with delightfully squishy sound effects, a suitably fleshy visual style, and a selection of striking attract screens, it's yet another ngmoco-published effort that reeks of quality, with slick production values that make a mockery of the 59-pence price-tag. It's perhaps only to be expected that that the game doesn't offer much in the way of variety or long-lasting challenge, but for the price it'd be churlish to complain. As it stands, Dr. Awesome is a fine little diversion to pick up, play, and enjoy. You'll be glad you did.
Pocket Gamer UK (Dec 05, 2008)
We did keep firing the game back up again, though, and not just because we were reviewing it. Its addictiveness just outweighs the frustration factor, but only just. Dr Awesome may have you curing the sick, but at times it'll send your stress levels sky-high.
MacLife (Dec 22, 2008)
But Dr. Awesome becomes repetitive and even a chore. Levels increase in difficulty, but not enough changes to hold interest. And those clever-at-first cut-scenes quickly repeat, swapping names of new patients, but duplicating the same lines.
Slide to Play (Dec 11, 2008)
Dr. Awesome isn't a bad game, but we didn't feel like it struck quite the right tone, either in terms of its gameplay or its theme. It's definitely a passable Qix clone, for those who like that game, but we'd rather spend our $1.99 on Dropship.
Modojo (Dec 16, 2008)
This game's biggest flaw, however, is its inability to live up to its name. The good doctor may be awesome, but by the time we reached Level 4, we'd grown tired of cutting the same old cells and rescuing grandpa multiple times. There's just not enough content (even with the achievements) to warrant playing this for several hours. Our prognosis? Don't overdose on Dr. Awesome.