Fallout Shelter Reviews (iPhone)
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VentureBeat / Gamesbeat (Jun 15, 2015)
Fallout Shelter is an endlessly engaging mobile title that gives you plenty to do without overwhelming you with menus and meters. It has both of those things aplenty, but you’re always in control. This game will charm you while challenging you, and while it may not be Fallout 4, it will definitely hold you over until November.
Jeuxvideo.com (Jun 26, 2015)
Bethesda aura eu le mérite avec Fallout Shelter de rendre “populaire” le jeu sur Mobile pour toute une communauté de joueurs s’asseyant sans vergogne sur le tactile ! Un Tiny Tower-like maîtrisé à la sauce post-apocalyptique pour une durée de vie en deçà des standards du genre. Une première ébauche, un premier pas dans l’univers Mobile … une tentative sans réelle faille laissant présager le meilleur pour les jeux iOS et Android estampillé Bethesda Softworks à venir.
Game Informer Magazine (Jul 01, 2015)
Fallout Shelter is a cool concept, and a nice mobile title to pop on to for a few minutes each day (after spending more significant time chunks getting your facility sustainable). It could use some more content and things to do later on; special events, new rooms, or anything else that adds variety and interaction would improve the otherwise pleasant formula.
IGN (Jun 26, 2015)
Fallout Shelter is at its best early on: when your fledgling vault is barely able to scrape by, and every raider attack has the potential to topple your fragile society. Once your vault is firmly established, all fear of losing, and thus the fun, fades away. Combine this with a lack of compelling longterm goals, and you have an experience that’s fun for a few days, but lacks long-term appeal.
Games TM (Aug 13, 2015)
It's really not all that deep of a game. There's not a massive variety of rooms, you can't really interact with your dwellers much and while being Overseer of a Vault makes for a good title, it doesn't have much of the sinister side to it that makes Fallout's Overseer position so interesting. What we're getting at is there's not much space for classic simulation sadism here. It's all happiness and accumulation, which is fine and pleasant, but not gripping.