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When Galaxy on fire was released, it looked to punch above its weight, but with all the bugs it couldn’t quite deliver. In the latest version most of those bugs are gone, a few remain, but the overall experience is much improved. It’s a shame Fish Labs couldn’t wait and release the current build as version 1. Even still… it’s a fine example of how to balance great graphics, with great controls and the all important portable style gameplay to keep you coming back for more. I would heartily recommend picking this game up right now, to any serious iPhone gamers out there, especially if you are a fan of the genre. Galaxy on fire is out now for $5.99 (3.49)
Neben der erwartet spektakulären 3D-Optik hat Galaxy on Fire auch eine intuitive Steuerung der Schiffe zu bieten. Denn durch die simple Neigung des iPhones bringen Sie Ihr Schiff auf den gewünschten Kurs. Da Sie die Präzision der Steuerung selbst einstellen können, kommen auch Weltraum-Neulinge schnell mit dem eigenen Schiff zurecht. Sollten Sie trotzdem mit jedem zweiten Asteroiden kollidieren, wird auch eine alternative Steuerung über den Touch-Screen angeboten - sehr lobenswert!
The amazing 3D graphics have been reworked and look just as an impressive on the iPhone. It's a testament to the original game, that I wasn't as blown away as should have been by the quality graphics on display. In truth, GOF was amazing back in the day but Fishlabs have since released DEEP (which was basically GOF underwater but with improved trading and missions) and very recently GOF 2 was unveiled. Both these games take the original GOF premise and take it way beyond the next level. We will just have to wait patiently before these are also released on the iPhone. As much as I would love to give this an Ice Cold Award, I know there is better to come from Fishlabs and so it gets a very high Gold Award.
What makes Galaxy on Fire 3D unique is its stunning graphics. According to FISHLABS, there are 20 hours worth of play in Galaxy on Fire, but I’ll have to take their word for it. I think this game is hard and I’m not some pansy junk jockey, accustomed to trawling space barges from one dinky planet to another. The soundtrack, on the other hand, is mind-numbingly tedious, but hey, you can always turn it off.
If you can forgive Galaxy on Fire for its overly ambitious (both in terms of plot and difficulty hike) first segment then you’ll find yourself graced with a clever little shooter that inspires a real sense of ‘play it until you can afford it’ gameplay.
Although it's difficult to say for sure, this feels very much like one of those iPhone games that's been rushed to the App Store, with the intention of fixing it after a prolonged public testing period. There's a bright star shining behind an asteroid field of flaws, but getting there requires both skill and patience.