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Critic Reviews

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App Spy (Dec 09, 2010)
Infinity Blade is by its very nature a game with a narrow scope, but within those limits it's a beast of gameplay, visuals and execution; this isn't just a pretty face, it's a seriously fun game to master.
RPGFan (Dec 14, 2010)
Infinity Blade is a game that ups the technical ante for all future "big budget" games released on the iOS. Is it a must-have? As great a score as I'm giving it, that's still a tough question to answer. The answer mainly depends on how you feel about repeating a short game over and over. Repetition is a common factor in iOS games, so I have a feeling that won't be an issue for many iOS gamers. If the concept doesn't bother you, then Infinity Blade is an easy game to recommend. It's entertaining, it sounds good, it controls well, it's beautiful, and although the story is the game's weakest front, it hints strongly at much better things to come. Even if you decide against buying this game, the fact that it's good and that the tech works well may mean really good things for future games on the iOS. On home consoles, other RPGs that use Unreal Engine 3 include Borderlands and the Mass Effect series. How cool would it be to have games like that in the palm of your hand?
AppSafari (Dec 10, 2010)
Overall, Infinity Blade is a high production value iPhone title that is well worth checking out even with the high end price tag.
IGN (Dec 08, 2010)
Successful iPhone games must offer quick, satisfying gameplay and an addictive quality to keep you coming back. Infinity Blade masters both, with short combat segments and a satisfying loop of self-improvement and challenge. Some might find the grind uninteresting, but as a tried-and-true gamer, I loved every second of Infinity Blade. Though the combat is interesting, leveling up my character is what ended up hooking me. Infinity Blade delivers one of the coolest experiences on iPhone and is a sure contender as one of the best mobile games ever made.
1UP (Oct 12, 2010)
If you're looking for a game that really showcases the potential power of your iOS device, Chair/Epic have done a stellar job of bringing a near console-quality game to the iPhone. It's not perfect, but overlooking some repetitive play and the occasional frame rate hiccup, Infinity Blade is a huge step towards real core gaming on Apple's platform.
80 (UK) (Dec 14, 2010)
So get it. Get it because it's ferociously satisfying, well designed and well executed. Get it because it easily reaches far greater heights than a mere tech show-off. In fact, it's so much fun I didn't even feel the need to mention Unreal Engine 3 once. Except there. Damn.
Calm Down Tom (Dec 13, 2010)
As a toe in the water for Epic this is hugely exciting. Perhaps the best direction they could take this form of game is to make it an episodic experience. At such a low price (£3.49, $5.99) it offers a good deal of enjoyment and shows how gameplay and combat on a touch screen can be done effectively. If the combat was combined with a compelling storyline and exploration, this would be a mobile gaming revolution. As it is, Infinity Blade is a glimpse of the future and a very good game in its own right.
Thunderbolt Games (Feb 28, 2011)
Visually and acoustically pleasing, easy to control and with a future update bringing a multiplayer mode, Infinity Blade is incredible. This is one iPhone game you need to have. Whatever you do, don’t skip the end credits.
Comptez trois à quatre heures pour parvenir à défaire le Dieu-Roi (avec une fin surprenante !) et une dizaine en tout pour améliorer son personnage à la perfection. Ce qui ne sera pas forcément une chose inutile : de très nombreuses mises-à-jour sont annoncées - une première ces jours-ci, d’autres en 2011. Elles prolongeront l’expérience de jeu de toutes les manières imaginables : nouvelles armes et armures, nouveaux ennemis, nouvelles zones du château à explorer, multi-joueurs en ligne et bien d’autres choses encore. Gageons que le développeur, Chair Entertainment tiendra ses promesses à ce niveau là. En partant de ce principe, Infinity Blade est l'une des sensations 2010 de l’iPhone !
77 (Jan 11, 2011)
Dass sich hinter den höchst beeindruckenden Äußeren auch noch ein bemerkenswertes Inneres verbirgt, ist eine unerwartete Überraschung: Das Kampfsystem ist einfach und durchdacht, das Aufleveln wunderbar motivierend. Allerdings ist die Gestenerfassung gerade beim Wirken von Magie nicht zuverlässig genug, außerdem ist die Kürze des Spiels auch seine größte Schwäche. Zwar ist das Konzept von Blutlinien ein cleverer Kniff, es kann allerdings nicht darüber hinweg täuschen, dass Infinity Blade kein Spiel für längere Zugfahrten ist. Das liegt nicht nur daran, dass die Prachtgrafik den iPhone-Akku schneller leerlutscht, als man »Der God King stinkt!« sagen kann, sondern vor allem, dass es den Kämpfen auf Dauer deutlich an Abwechslung fehlt. Für die halbe Stunde zwischendurch (also einen Schlossdurchlauf) gibt es gegenwärtig aber kein besseres iActionspiel.
Legendra (May 06, 2012)
Infinity Blade est un jeu plutôt fun et bien fichu, même si le scénario est assez limité, il m'a paru quand même assez intéressant et ouvert sur une suite. Elle ne s'est pas vraiment faite attendre d'ailleurs. Rien que pour la prouesse technique et le fun du gameplay, c'est un jeu qu'il faut posséder sur iPhone.